Top 3 most wanted features!

For me:
1-more variety in animals: I hope Frontier can expand on the colormorphs! To pretty much all animals in game? OR my personal dream is variations in fur texture*, antlers, horns, patterns*
*even though the fur wouldn't work the best in my PC until I zoom all the way in! I know there are already subtle differences in pattern but it is only for a few animals (such as the wild dog) as far as I Know.
2-more flexicolor plants!!!!!!!!! To match each biome and plant growth type rather than just a few as it is currently.
3-Animal personalities (even if its just cosmetic like "this individual is playful" or "he's food-motivated").

Which 3 features would you like?
 
so we're not talking about specific animals then I'm guessing?

1. WT/NWT Exhibit Birds. - unlikely but still the feature I'd most want to see.
2. More base game sets being changed to Flexicolor.
3. More diverse animal personalities. It's been mentioned and I like the idea of having 3 or 4 personality trait scales active/laziness, social/loner, shy/confident as examples. Every animal would fall into one of those traits that would dictate how they individually acted. You wouldn't even have to have new animations, some animals would just do more of one or the other or somewhere in between.
 
Non-animal addition features I'd love most:
  1. I want the animals to interact with each other more. More parent-child interactions. Maybe some animals could chase each other around an enclosure or play fight? More animal-guest interactions would be good as well.
  2. I want updates to some of the older build sets. Some of the pieces are absent from different sets, mesh, and glass pieces. Flexicolor should be an option for the Australia set at least, and I want the texturing of the wood pieces for the bamboo set.
  3. Consistent signage: I want at least one of the silhouette and watercolor signs for each of the animals, and maybe a third clip art option with solid colors? They make the zoos look so pretty.
 
1) Consistent signage: I want at least one of the silhouette and watercolor signs for each of the animals

2) More enrichment items (even if they are just variations of existing ones like more scratching trees for other biomes, a deer pinata, smaller version of the foraging pool/box, larger tunnel...)

3) The missing basic sets: full gridded mesh set, full horizontal wood set and full horizontal logs set
 
Would/Will these do?
  1. Larger Exhibit box/enclosure: larger escape-proof cage to contain at least two of each of these larger snake species: green anaconda and larger pythons.
  2. Aviary to prevent flying birds (like parrots and birds of prey) from flying away.
  3. Missing animal genera (if new animals count): animal types and kinds yet to be there like toads, chameleons, geckos and fish.
 
Three new features I really want (not including new animals) that could reasonably happen:
  1. More options for exhibits - new sizes and shapes, plus maybe the option to modify the inside of the exhibit in a similar manner to the diorama feature
  2. Animal personalities - have four personalities that affect how an animal behaves and also influences their reintroduction potential, namely relaxed, curious, timid and assertive.
  3. A new mesh building set, so netted enclosures can be created more easily.
There is also something I have really come to like the idea of, but I don't think it could work in the current game - maybe it could be something that comes with a potential sequel:
  • A new management feature to provide more customisation to animal diets. Some of the current 'high-quality' animal diets in-game would harm or kill an animal in real-life*. This would include several different feed storage buildings (a general feed store for hays, pellets, fruit and vegetables, a refrigerated storage unit for meat and fish and a building for breeding food insects), and this would also allow the harvesting of some plants growing on the zoo grounds as browse for herbivores. There would be a 'diet management' toolbar, where an animal can first be selected before general food groups can be added or removed**. The quantity of each food group can be controlled by a sliding scale. The player can then balance nutritional value with relative cost. And if that all seems like too much work then there would be a new staff member, a nutritionist, who can do all the work for you while still being able to overrule any of their decisions.
* The top food for the Western chimpanzee is processed meat, even though the best practice guidelines for chimpanzees say that animal protein should be fed sparingly and is probably not necessary for their diet. Both elephants have fruit and vegetables as their top food, even though the best practice guidelines for elephants say that fruit should not be fed at all (on account of even small amounts resulting in obesity) and leafy vegetables only used as a training reward. Instead, the recommended diet for elephants is that they should mostly be fed low-grade hay and cut browse.

** Rather than having a full list of foods, I would instead only have food types - so instead of having, say, lettuce, chicory, cucumber, peppers, carrots and turnips as separate food items, they would be divided up into broader groups such as leafy vegetables (includes lettuce and chicory), watery vegetables (includes cucumber and peppers) and root vegetables (includes carrots and turnips). This is the recommendation for how diets for animals like gorillas are managed in Europe.

Came up with the idea after seeing information about the zoo animal nutrition research being done in Europe and finding it fascinating:

Source: https://www.youtube.com/watch?v=aEvk9rb1NXA&t=13s
 
That's what I was thinking of 'suggesting' Planet Zoo to come up with so larger pythons and green anacondas could be housed in safer ways.
The current exhibits are ok for all but the vary largest anacondas - in fact, I’m fairly sure that even they except the very, very, very largest reticulated pythons) could be housed in them within most national/international guidelines. What we need are smaller exhibits.
 
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The current exhibits are ok for all but the vary largest anacondas - in fact, I’m fairly sure that even they except the very, very, very largest reticulated pythons) could be housed in them within most national/international guidelines. What we need are smaller exhibits.
What about not just for one of each very big and very long snake species, but two to three of each?
 
  1. New exhibit sizes - in my opinion, we just need 2 more sizes
    • 4×1×4 - essentially, 1/4 the size. Perfect for smaller lizards, snakes
    • 2×1×4 - a tiny box for insects and tiny frogs
  2. Consistent decor - bring us matching signs and statues for every animal, to match each theme
  3. Combinable exhibit animals - besides the butterflies, no exhibit species can share a terrarium, which is silly because you typically find terrariums with mixed animals, such as different poison frogs. So, yes
 
Hmmm tough but it would boil down to these three things.
1. More guest amenities, I know it mostly all about the animals but I like a bunch of features for guest as well, like in Zoo Tycoon 2 with the face painting stations, bouncy animals, slides, and monkey bars for the kids, all the food stations, all the merchandise, those sorts of things.
2. Feeding Stations for interactivity.
3. Small animal shows.
 
1. More animal interactions and behaviours: between them, with guests (through glass walls, feeding stations, petting), nursing, playing, grooming, improved herding and pack behaviours, animal personalities
2. Zoo keeper mode to tend my own habitats and animals (and so interactions between zookeepr and animals as well)
3. BIRDS
 
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