My point on ship interiors is that it only matters for Space content, Like in Elite Dangerous, where you can spend 100% of your time in Space doing Space content, because there is lots and lots of space content.
For Starfield i have yet to see much of Space Content outside talk about boarding ships, and basic space combat. Is it enough to justify Space Ship Interiors? That's what i would like to know.
Those are valid points and I agree with them - until soon it's a waiting game to find out.
If there's crafting stations to craft munitions, improve weapons, repair armor, take bio samples etc. I'd be into that. Repairing the hull using a mini game of welding, mechanics and electronics. And if some (or all) of those things aren't in game, wait for some inventive modder to add them.
If I can get game play from being in my ship I'll be one happy pilot.
When I first started playing ED sometimes I'd go make a coffee then sit back, docked in a station watching the world go by. I was doing nothing yet got so much immersion out of that one very simple passive experience.
It would be awesome to land on an earth-like, craft a temporary structure with a fire on top, watch the sun go down and the stars come out, watch planets go around. If co-op can be added I'll be doing it with a few mates and some beers where we just talk utter beery nonsense and get completely
wrecked immersed. Probably at the height of our libations a bunch of pirates land and take us all out lol.