Game Discussions Bethesda Softworks Starfield Space RPG

This actually makes sense. This game doesn't have Planets, if tiles you generate are not persistent.
Taking Elite Dangerous as an example, the layout of the planet is already generated and persistent when you land on it. While for Starfield outside of pregenerated tiles like Cities and POI's, everything else will always change, making it not a Planet but just an illusion of a Planet.

That explains why they couldn't make a seamless transition between planet surface and space, and instead made it an animated cut scene. Because there are no Planets.


Now makes me wonder if the Space even real? Cause I haven't seen many leaks talking about Space yet.
 
I don't care for planetary circumnavigation or flying through the stars; been there, done that.

If modders can make it happen I'd take it but won't miss it if they don't.

The original things that attracted me to Starfield still have my attention: skill trees, base building, ship customization, ship interiors, doing quests, story lines, finding things I've never found before. Boarding ships. Being boarded by other ships. Exploring abandoned space hulks.

One really important thing for me is starting from scratch: If within a game I can say to myself "Yeah, I'd do that all again with a different slant on it", it's a winner. There's one game (not ED) I play that easily fits that criteria and it's a pleasure starting again because every time is different.
 
I don't care for planetary circumnavigation or flying through the stars; been there, done that.

If modders can make it happen I'd take it but won't miss it if they don't.

The original things that attracted me to Starfield still have my attention: skill trees, base building, ship customization, ship interiors, doing quests, story lines, finding things I've never found before. Boarding ships. Being boarded by other ships. Exploring abandoned space hulks.

One really important thing for me is starting from scratch: If within a game I can say to myself "Yeah, I'd do that all again with a different slant on it", it's a winner. There's one game (not ED) I play that easily fits that criteria and it's a pleasure starting again because every time is different.
My point on ship interiors is that it only matters for Space content, Like in Elite Dangerous, where you can spend 100% of your time in Space doing Space content, because there is lots and lots of space content.
For Starfield i have yet to see much of Space Content outside talk about boarding ships, and basic space combat. Is it enough to justify Space Ship Interiors? That's what i would like to know.
 
Are not all computer games non-persistent illusions?

And the wild-arsed speculation by the ignorant continues....

Come on Friday. Hurry. So we can then listen to many cry about how the game isn't what they wanted (this from all the game design experts online). :ROFLMAO:

People gave such hard time to Elite Dangerous, critisising on every corner, about every tiny detail since Odyssey hit, but now we should just sweep it all under the rug, cause its Starfield?

.
 
My point on ship interiors is that it only matters for Space content, Like in Elite Dangerous, where you can spend 100% of your time in Space doing Space content, because there is lots and lots of space content.
For Starfield i have yet to see much of Space Content outside talk about boarding ships, and basic space combat. Is it enough to justify Space Ship Interiors? That's what i would like to know.
Those are valid points and I agree with them - until soon it's a waiting game to find out.

If there's crafting stations to craft munitions, improve weapons, repair armor, take bio samples etc. I'd be into that. Repairing the hull using a mini game of welding, mechanics and electronics. And if some (or all) of those things aren't in game, wait for some inventive modder to add them.

If I can get game play from being in my ship I'll be one happy pilot.

When I first started playing ED sometimes I'd go make a coffee then sit back, docked in a station watching the world go by. I was doing nothing yet got so much immersion out of that one very simple passive experience.

It would be awesome to land on an earth-like, craft a temporary structure with a fire on top, watch the sun go down and the stars come out, watch planets go around. If co-op can be added I'll be doing it with a few mates and some beers where we just talk utter beery nonsense and get completely wrecked immersed. Probably at the height of our libations a bunch of pirates land and take us all out lol.
 
My point on ship interiors is that it only matters for Space content, Like in Elite Dangerous, where you can spend 100% of your time in Space doing Space content, because there is lots and lots of space content.
For Starfield i have yet to see much of Space Content outside talk about boarding ships, and basic space combat. Is it enough to justify Space Ship Interiors? That's what i would like to know.
I like ship interiors for several reasons. Immersion is a big one. Why own a ship big enough for crew to not interact with them while on the ship.
Navigating, planning, research, training, etc etc are things I would like to do on my home away from home.
In ME:A The Tempest really impressed me but the game was very limited in where and what you could do outside the story line so I slowly stopped playing in lieu of other space games.

The pics and vids I've seen on SF's ship interiors are one of the biggest draws for me.
Computer Games are simply pixel dreams and however the game designers weave their magic to make things believable, I'm for.
ED was an amazing "game" because of the 3D model of the Milky Way but it missed on the immersion scale, imho. That's not meant to be a big hit on ED, it just didn't scratch all my itches (after playing it regularly, 1000s of hours, from EA to the Fleet Carrier release).
 
I have a fervent hope that Bethesda NEVER adds any multi-player crap to this game. It's what ruined a few games IMO (Elite included)
I seriously hope on day Frontier will re-release Elite Dangeourse as a Single Player game ( With some changes to game mechanic to make it work for single play).Cause i would 100% buy it. Cause i am so sick of getting this network disconnects and waiting for extra 30sec-1 min to unload modules, or simular task.
I mean Thargoids plot is fun, but the rest of Online gameplay is not very enjoyable.
Could have sold Thargoids Invasion Story DLC for single player Elite - at least would have made some actual money for a change.
 
My point on ship interiors is that it only matters for Space content, Like in Elite Dangerous, where you can spend 100% of your time in Space doing Space content, because there is lots and lots of space content.
For Starfield i have yet to see much of Space Content outside talk about boarding ships, and basic space combat. Is it enough to justify Space Ship Interiors? That's what i would like to know.
Because the main quest is story driven and you will no doubt meet up with characters aboard ships. You can also steal ships.
 
No sense of humor. Oddy attempted what Starfield, et al, are doing now. They tried it with the wrong engine, and wrong time. They shoved it out the door broken.
Sorry for being snippy with you, I wasn't sure if you were serious or not, my bad.

ED has entertained me for years right until they started to throw random features into the game without following up on them.
Oddy is imho a bridge too far for Frontier, hence the cancelation of further console development, they're trying to add stuff that other games do a lot better just to keep up imo.
ED could've been so much more, there was so much potential, if they had just stuck to it's initial pedigree, spaceships in space.

Frontier made me leave the game and Bethesda invites me back in into another great space adventure, hopefully.
 
Sorry for being snippy with you, I wasn't sure if you were serious or not, my bad.

ED has entertained me for years right until they started to throw random features into the game without following up on them.
Oddy is imho a bridge too far for Frontier, hence the cancelation of further console development, they're trying to add stuff that other games do a lot better just to keep up imo.
ED could've been so much more, there was so much potential, if they had just stuck to it's initial pedigree, spaceships in space.

Frontier made me leave the game and Bethesda invites me back in into another great space adventure, hopefully.
You know what the sad part is, with FSR 3 Odyssey would had no problem runing on console.

fsr-3-1.jpeg
 
I seriously hope on day Frontier will re-release Elite Dangeourse as a Single Player game ( With some changes to game mechanic to make it work for single play).Cause i would 100% buy it. Cause i am so sick of getting this network disconnects and waiting for extra 30sec-1 min to unload modules, or simular task.
I mean Thargoids plot is fun, but the rest of Online gameplay is not very enjoyable.
Could have sold Thargoids Invasion Story DLC for single player Elite - at least would have made some actual money for a change.
I would seriously consider buying that. (y)
 
I have a fervent hope that Bethesda NEVER adds any multi-player crap to this game. It's what ruined a few games IMO (Elite included)
I think lots of things people hoped for with Elite were pretty much impossible to do in a massive multiplayer game (a lot of the "persistence" stuff, for example), but equally I'm not sure it would have lasted as long (or would even still be being discussed!) if it was a single player thing.
 
I think lots of things people hoped for with Elite were pretty much impossible to do in a massive multiplayer game (a lot of the "persistence" stuff, for example), but equally I'm not sure it would have lasted as long (or would even still be being discussed!) if it was a single player thing.
Elite was not a multiplayer game in the beginning.
 
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