Game Discussions Star Citizen Discussion Thread v12

Limits of creation engine I'm afraid...since I assume you're talking about the ship entry after walking up the loading ramp (plus other edited additions)... which is another +3 for the star citizen bingo quotes I'm afraid. :)

But then again, those of us who knew better didn't really expect anything else having played practically every RPG from Bethesda since Daggerfall. Starfield also isn't pretending to be anything else except an RPG set in space...I mean...it doesn't even have bedsheet deformation or working toilets :eek:
Yes, could be limitation of the engine and I expected the same. When they said there will be no ground vehicles / atmospheric flight, it was a signal that they still use standard 32 bits positions for their maps. Planets are made of several maps. Some leaks say that you can be missing some some elements from one tile to another (city missing at the horizon from the tile adjacent to it), I hope it's false. At least if the terrain is continuous from map to map, it will be good.
Nothing important having limit to maps, as they are more than 10 min away in straight line by foot, we will never really experience them I think.
The ship landed must probably use also a "cell" as the teleport is used to enter it.

EDIT : it is said by a lot of leakers to prioritize the main quest over side quests
 
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Yes, could be limitation of the engine and I expected the same. When they said there will be no ground vehicles / atmospheric flight, it was a signal that they still use standard 32 bits positions for their maps. Planets are made of several maps. Some leaks say that you can be missing some some elements from one tile to another (city missing at the horizon from the tile adjacent to it), I hope it's false. At least if the terrain is continuous from map to map, it will be good.
Nothing important having limit to maps, as they are more than 10 min away in straight line by foot, we will never really experience them I think.
The ship landed must probably use also a "cell" as the teleport is used to enter it.
From what I can gather from the various leaks...the planetary tiles don't blend at all and each created tile is a completely individual proc gen creation with no 'meshing' between other tiles. Not a big thing for me since I gathered from the way Bethesda described the tiling process in the deep dive presentation that it was a more likely than not scenario... but I've read a few comments where folk aren't too pleased about it. 🤷‍♂️
 
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You know, it's funny, I've played games where I could literally go anywhere on the map, and that kind of exploration is fun for a while, but at the end of the day, unless it's handcrafted content, you're not really experiencing much. We haven't yet reached the point where proc gen content is up to the same par as human created content, and so the end result is often lifeless, even dull.

The people saying "you can't just run for hours in one direction seamlessly" are so niche of a niche of a niche that there's no point with arguing against it. There's a reason why game devs say "we shouldn't do this it serves no tangible benefit" when deciding how far to create an area to explore. It's reasonable in a video game where the entire environment has to be created to support the player. What some of these people want is a real life replacement simulator, and it just isn't going to happen to the degree they want.

I can't wait for Starfield. I have the regular version, so I still have a week to wait, but that's okay. That gives the devs time to push out a few more last minute patches, and lets the people at Steam make sure Proton is polished and ready to go (I'm on Linux), so no worries here. My expectations are what I consider reasonable: I am hoping for a fun space game that will let me explore a futuristic universe where I can engage in various activities to a reasonable degree.

I don't need bathroom physics. Seriously.
I don't need a Coke can to stay in the same place for six months after I've left it. Seriously.
I don't need to run 1500 miles on foot just to prove I can do it. Seriously.

I want to trade, explore, pirate engage in legitimate business, maybe do a little shooting, and have fun! If I'm not having fun, what is the point?!

I backed Star Citizen because I wanted those things. Instead of giving me those things for which I backed, CIG has decided I need a living, breathing universe that simulates life to a tee, except when it doesn't (time moves faster than normal, planet and moon sizes are a fraction of what they would be in real life, magical beams that do everything).

It's not to say I'm not a dreamer, I am, but I'm also not a fool. I don't weigh something that might come out in 10 years against something that is coming out now. The phrase "one in the hand is worth two in the bush" is very apt here.
 
I'm still waiting for them to sell tickets to Pyro Festival. With Pyro having no schedule, but huge expectations, massive hype, and knowing all the features they've already reneged on, isn't Pyro Festival the obvious next step for CIG?
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PLAYABLE NOW*

*Playable at the time those ads were created. YMMV.
PLAYABLE** NOW*


** "Playable" simply means you can start the program. What happens after that is entirely your fault.
* What is the nature of time anyway? Is it a vast line extending beyond the horizon? An infinite loop that brings us back to live these lifetime experiences over and over again? Buy an Idris.
 
You know, it's funny, I've played games where I could literally go anywhere on the map, and that kind of exploration is fun for a while, but at the end of the day, unless it's handcrafted content, you're not really experiencing much. We haven't yet reached the point where proc gen content is up to the same par as human created content, and so the end result is often lifeless, even dull.

The people saying "you can't just run for hours in one direction seamlessly" are so niche of a niche of a niche that there's no point with arguing against it. There's a reason why game devs say "we shouldn't do this it serves no tangible benefit" when deciding how far to create an area to explore. It's reasonable in a video game where the entire environment has to be created to support the player. What some of these people want is a real life replacement simulator, and it just isn't going to happen to the degree they want.
Well yes. Pretty few people have for example circumnavigated whole planet or moon in ED, while it is certainly possible to do. As it takes a really long time to do with SRV...It has been done, but it certainly is not very popular thing to do...
 
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