I'm probably not technically correct here but it looks to me like a monetization pyramid scheme all the way to the top.
Yes, could be limitation of the engine and I expected the same. When they said there will be no ground vehicles / atmospheric flight, it was a signal that they still use standard 32 bits positions for their maps. Planets are made of several maps. Some leaks say that you can be missing some some elements from one tile to another (city missing at the horizon from the tile adjacent to it), I hope it's false. At least if the terrain is continuous from map to map, it will be good.Limits of creation engine I'm afraid...since I assume you're talking about the ship entry after walking up the loading ramp (plus other edited additions)... which is another +3 for the star citizen bingo quotes I'm afraid.
But then again, those of us who knew better didn't really expect anything else having played practically every RPG from Bethesda since Daggerfall. Starfield also isn't pretending to be anything else except an RPG set in space...I mean...it doesn't even have bedsheet deformation or working toilets![]()
From what I can gather from the various leaks...the planetary tiles don't blend at all and each created tile is a completely individual proc gen creation with no 'meshing' between other tiles. Not a big thing for me since I gathered from the way Bethesda described the tiling process in the deep dive presentation that it was a more likely than not scenario... but I've read a few comments where folk aren't too pleased about it.Yes, could be limitation of the engine and I expected the same. When they said there will be no ground vehicles / atmospheric flight, it was a signal that they still use standard 32 bits positions for their maps. Planets are made of several maps. Some leaks say that you can be missing some some elements from one tile to another (city missing at the horizon from the tile adjacent to it), I hope it's false. At least if the terrain is continuous from map to map, it will be good.
Nothing important having limit to maps, as they are more than 10 min away in straight line by foot, we will never really experience them I think.
The ship landed must probably use also a "cell" as the teleport is used to enter it.
I've checked and the referral codes say otherwise!But that would be a scam!
I'm still waiting for them to sell tickets to Pyro Festival. With Pyro having no schedule, but huge expectations, massive hype, and knowing all the features they've already reneged on, isn't Pyro Festival the obvious next step for CIG?
For anyone interested, CIG's official SC youtube advertising campaign can be found here
I love the fact that each and every one of those YouTube ads says, in big bold letters, “Playable Now.”For anyone interested, CIG's official SC youtube advertising campaign can be found here
Some modders wanted to add atmospheric flight. With this tech limitation, it's not really possible anymore.The people saying "you can't just run for hours in one direction seamlessly" are so niche of a niche of a niche that there's no point with arguing against it.
I love the fact that each and every one of those YouTube ads says, in big bold letters, “Playable Now.”
PLAYABLE NOW*For a given definition of "playable"
PLAYABLE** NOW*PLAYABLE NOW*
*Playable at the time those ads were created. YMMV.
PLAYABLE** NOW*
Oh, he treats his cargo like Finnish postmen treats packages, especially those "handle with care packages"In PTU news, this gentleman's efforts ended in a 30k...
Probably a coincidence![]()
Well yes. Pretty few people have for example circumnavigated whole planet or moon in ED, while it is certainly possible to do. As it takes a really long time to do with SRV...It has been done, but it certainly is not very popular thing to do...You know, it's funny, I've played games where I could literally go anywhere on the map, and that kind of exploration is fun for a while, but at the end of the day, unless it's handcrafted content, you're not really experiencing much. We haven't yet reached the point where proc gen content is up to the same par as human created content, and so the end result is often lifeless, even dull.
The people saying "you can't just run for hours in one direction seamlessly" are so niche of a niche of a niche that there's no point with arguing against it. There's a reason why game devs say "we shouldn't do this it serves no tangible benefit" when deciding how far to create an area to explore. It's reasonable in a video game where the entire environment has to be created to support the player. What some of these people want is a real life replacement simulator, and it just isn't going to happen to the degree they want.