Where's Elite?Just as an aside...and this obviously still isn't including Xbox or PC gamepass pre-orders
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Where's Elite?Just as an aside...and this obviously still isn't including Xbox or PC gamepass pre-orders
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Ha .... my pipe is about 12.67% of that , of which I can only use about 25% so as not to disrupt the rest of the house. My preload has been running for around 14 hours .... 6 to go.Thanks. Over 60% now, which isn't bad considering I only have a 300 Mbps pipe.![]()
Pretty sure this is fresh enough not to have been posted here:
Source: https://www.youtube.com/watch?v=0JbSEMbQyg8&ab_channel=SaltEMikeReacts
Not gonna lie, that video is pretty cool and gives me goosebumps. And yep, watching this I also cannot help but thinking "Damn, that could have been Elite: Odyssey"
Source: https://www.youtube.com/watch?v=bv1a-OrikdM
Did he mentioned anything about replayablity of the story? Like similar to BG 3 where you can make different choices which would have impact on the story. So like Good, Neutral, Evil routes?Starfield prison footage:
https://gofile.io/d/ZJAdgG
A Brazilian review by the youtuber Dava Jonas (Davy Jones) leaked early. It has new footage.
Source: https://vimeo.com/859554087
Brazilian review translation by cvbas: " I skimmed some sections of the video. I can't watch everything right now, but here is some of the stuff he says."
- The story is really good and the characters all very interesting, it's also nice how varied NPCs and that it feels like each planet really has its own style and culture. The facial animations are bad, though, and kinda detract from the otherwise really good characters.
- The game has many flaws, but, for some reason he's not quite sure, he's "less bothered by them the more he plays the game". The game is a bit of a slow burner and the more he plays it the more he likes it.
- A lot of loading screens, even inside cities/hubs. Also complains about how "dry" they are -- when you enter/leave a planet it's just a regular loading screen instead of a load-masking animation or something. Says it's not very immersive.
- Mostly locked 30fps. There are a few framedrops in open areas but it's nothing big. He says performance is "overall very good". Played on the X.
- Gunplay is relatively simple, but it works. "Could be better, but it's good! It's fun! I liked it!". There's a lot of variety among weapons and they all feel different. He likes how ammo management forces you to try different weapons. AI is pretty bad, though, and he found combat very easy because of it.
- He didn't experience a single bug in his entire playthrough.
My point is - moving the mouse over planet - are the tiles identifiable? will i be able to generate a POI for a tile that i visited in the past?
Or the moment the old custom POI is deleted the new one will be a completely random one, which means it's just a random pixel on a fake planet that will get a random tile
Because 10 minutes of running apparently means about 25 square kilometers (haven't done the math, so there is that) and for example Moon surface is about 38 millions square kilometers which means 1.5 millions tiles.
Did he mentioned anything about replayablity of the story? Like similar to BG 3 where you can make different choices which would have impact on the story. So like Good, Neutral, Evil routes?
Bethesda RPGs - Morrowind, Oblivion, Skyrim, Fallout 3 & 4 - all have that, so I expect Starfield to have it too. Quest choices, faction choices, etc all affecting various main and minor storylines; i.e. plenty of replayability.Did he mentioned anything about replayablity of the story? Like similar to BG 3 where you can make different choices which would have impact on the story. So like Good, Neutral, Evil routes?
Vasco's profile on X.
More videos
Mirror link: https://streamable.com/sl0373
I don't know sorry. There is NG+, we don't know what that means yet.
Bethesda RPGs - Morrowind, Oblivion, Skyrim, Fallout 3 & 4 - all have that, so I expect Starfield to have it too. Quest choices, faction choices, etc all affecting various main and minor storylines; i.e. plenty of replayability.
Did he mentioned anything about replayablity of the story? Like similar to BG 3 where you can make different choices which would have impact on the story. So like Good, Neutral, Evil routes?
Without knowing most of the details, I admit, this sounds a bit weird. Procedural generation is precisely the opposite of random: procedural generation is deterministic and fixed; once a seed is given to generate a certain terrain (tiled or not) if you return you ll find the same terrain. Otherwise it’s not procedural, but just random generation.If we find a nice mountain in tile 2. and continue exploring to e.g. tile 10, then click on the exact location of tile 2 to revisit that mountain = the same mountain that we fancied will not be there, because tile 2 (or 11) will have different procedurally generated terrain.
Not a big issue, but the animation does still have that stiff janky Bethesda NPC quality we all know from fallout and Skyrim, It wasn't as evident in the previews.Vasco's profile on X.
More videos
Mirror link: https://streamable.com/sl0373
I don't know sorry. There is NG+, we don't know what that means yet.
The NPC's all seem to be broken. None of them are T-posing on the furnitureNot a big issue, but the animation does still have that stiff janky Bethesda NPC quality we all know from fallout and Skyrim, It wasn't as evident in the previews.
The NPC's all seem to be broken. None of them are T-posing on the furniture![]()
My fav one? Laurel and Hardy at the highrise construction site. I have vertigo and it's a ride of terror and hilarity for me.The elevator one is... well... like a forever running gag that started with the Marx brothers, Laurel and Hardy and the early classics of comedy
Hater, it's not T-posing when someone wants to give you a hug!The NPC's all seem to be broken. None of them are T-posing on the furniture![]()