Game Discussions Bethesda Softworks Starfield Space RPG

Screenshots from the artbook

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Starfield prison footage:

https://gofile.io/d/ZJAdgG

A Brazilian review by the youtuber Dava Jonas (Davy Jones) leaked early. It has new footage.

Source: https://vimeo.com/859554087

Mirror link of the video.

Brazilian review translation by cvbas: " I skimmed some sections of the video. I can't watch everything right now, but here is some of the stuff he says."
  1. The story is really good and the characters all very interesting, it's also nice how varied NPCs and that it feels like each planet really has its own style and culture. The facial animations are bad, though, and kinda detract from the otherwise really good characters.
  2. The game has many flaws, but, for some reason he's not quite sure, he's "less bothered by them the more he plays the game". The game is a bit of a slow burner and the more he plays it the more he likes it.
  3. A lot of loading screens, even inside cities/hubs. Also complains about how "dry" they are -- when you enter/leave a planet it's just a regular loading screen instead of a load-masking animation or something. Says it's not very immersive.
  4. Mostly locked 30fps. There are a few framedrops in open areas but it's nothing big. He says performance is "overall very good". Played on the X.
  5. Gunplay is relatively simple, but it works. "Could be better, but it's good! It's fun! I liked it!". There's a lot of variety among weapons and they all feel different. He likes how ammo management forces you to try different weapons. AI is pretty bad, though, and he found combat very easy because of it.
  6. He didn't experience a single major bug in his entire playthrough, except minor visual and dialog bugs.
 
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Pretty sure this is fresh enough not to have been posted here:

Source: https://www.youtube.com/watch?v=0JbSEMbQyg8&ab_channel=SaltEMikeReacts

When he stops covering star citizen, we're going to have to introduce ourselves to let him know we've been watching his content for years. Will be so funny.

Not gonna lie, that video is pretty cool and gives me goosebumps. And yep, watching this I also cannot help but thinking "Damn, that could have been Elite: Odyssey"

Source: https://www.youtube.com/watch?v=bv1a-OrikdM

Yeah that video was very eliteish definitely. I think its the alien structures and animals. The cheezy swoon song is more star citizen though?

I really hope starfield does check out. I've concluded for years the only reason that elite and sc still exist is because of zero competition (and the reason nms isn't popular because its full of hipster aliens still thinking its 2010). To have something that fills the undelivered promises of the genre will be so satisfying.

Should be interesting what happens afterwards. I think elite will probably get boosted for free again. Though skimming through the pete hines interview, he mentioned use case testing of just playing only in space (or on land) for many hours just to see what happens, so apparently there's enough content to not land on planets for a while...

Yes mole hd add me to the gamepass tally. I had a one month ultimate trial in the xbox controller + windows adapter bundle from earlier this year. ps. Cloud gaming isn't too bad.. you definitely wouldn't do it if you liked the game, but it could be worse.. amazing how the lag is basically undetectable.
 
Starfield prison footage:

https://gofile.io/d/ZJAdgG

A Brazilian review by the youtuber Dava Jonas (Davy Jones) leaked early. It has new footage.

Source: https://vimeo.com/859554087

Brazilian review translation by cvbas: " I skimmed some sections of the video. I can't watch everything right now, but here is some of the stuff he says."
  1. The story is really good and the characters all very interesting, it's also nice how varied NPCs and that it feels like each planet really has its own style and culture. The facial animations are bad, though, and kinda detract from the otherwise really good characters.
  2. The game has many flaws, but, for some reason he's not quite sure, he's "less bothered by them the more he plays the game". The game is a bit of a slow burner and the more he plays it the more he likes it.
  3. A lot of loading screens, even inside cities/hubs. Also complains about how "dry" they are -- when you enter/leave a planet it's just a regular loading screen instead of a load-masking animation or something. Says it's not very immersive.
  4. Mostly locked 30fps. There are a few framedrops in open areas but it's nothing big. He says performance is "overall very good". Played on the X.
  5. Gunplay is relatively simple, but it works. "Could be better, but it's good! It's fun! I liked it!". There's a lot of variety among weapons and they all feel different. He likes how ammo management forces you to try different weapons. AI is pretty bad, though, and he found combat very easy because of it.
  6. He didn't experience a single bug in his entire playthrough.
Did he mentioned anything about replayablity of the story? Like similar to BG 3 where you can make different choices which would have impact on the story. So like Good, Neutral, Evil routes?
 
My point is - moving the mouse over planet - are the tiles identifiable? will i be able to generate a POI for a tile that i visited in the past?
Or the moment the old custom POI is deleted the new one will be a completely random one, which means it's just a random pixel on a fake planet that will get a random tile
Because 10 minutes of running apparently means about 25 square kilometers (haven't done the math, so there is that) and for example Moon surface is about 38 millions square kilometers which means 1.5 millions tiles.

According to the early videos, random settlements and points of interest will be generated for the tiles, which I think means there will be some fixed POI's, like the cities, and story based locations that will always be the same, but any random area you land on will have randomly generated bases, structures and possibly encounters with alien or human friends/enemies. Whether these will be the same for every time you visit that same tile.....well we'll find out soon enough, I am sure the first thing that happens is someone will test all these possibilities and post the results.

All speculation here though, just got to wait.
 
Did he mentioned anything about replayablity of the story? Like similar to BG 3 where you can make different choices which would have impact on the story. So like Good, Neutral, Evil routes?
Bethesda RPGs - Morrowind, Oblivion, Skyrim, Fallout 3 & 4 - all have that, so I expect Starfield to have it too. Quest choices, faction choices, etc all affecting various main and minor storylines; i.e. plenty of replayability.
 
Bethesda RPGs - Morrowind, Oblivion, Skyrim, Fallout 3 & 4 - all have that, so I expect Starfield to have it too. Quest choices, faction choices, etc all affecting various main and minor storylines; i.e. plenty of replayability.

I think the main questline in Oblivion has only 1 ending though. The faction that you join or align with can have a big impact.
 
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Did he mentioned anything about replayablity of the story? Like similar to BG 3 where you can make different choices which would have impact on the story. So like Good, Neutral, Evil routes?

As @StuartGT said, Bethesda games have a lot of replayability. Since it's an RPG, you can try out different character builds (Sneaky&Stealthy or Guns Blazing? Do you prefer to talk yourself out of trouble or do you provoke it?). The positive aspect of the random/Proc-gen tiles is that you will always have a fresh playthrough, no matter what. So, even if you visit the same planet first in each playthrough, you will always have a different experience, because of the different POIs.
 

Viajero

Volunteer Moderator
If we find a nice mountain in tile 2. and continue exploring to e.g. tile 10, then click on the exact location of tile 2 to revisit that mountain = the same mountain that we fancied will not be there, because tile 2 (or 11) will have different procedurally generated terrain.
Without knowing most of the details, I admit, this sounds a bit weird. Procedural generation is precisely the opposite of random: procedural generation is deterministic and fixed; once a seed is given to generate a certain terrain (tiled or not) if you return you ll find the same terrain. Otherwise it’s not procedural, but just random generation.

Either way that does not seem to contradict the claim that you can explore a full planet, even if all locations are randomly generated every time you visit. Won’t be very immersive but hey, we have Elite for that.
 
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