Game Discussions Star Citizen Discussion Thread v12

Well yes. Pretty few people have for example circumnavigated whole planet or moon in ED, while it is certainly possible to do. As it takes a really long time to do with SRV...It has been done, but it certainly is not very popular thing to do...
In SC, you spend long time flying in atmos while you mine with a ROC or Prospector. I often follow the 'sun' while mining and cover half the planet during a mining session.
 
In SC, you spend long time flying in atmos while you mine with a ROC or Prospector. I often follow the 'sun' while mining and cover half the planet during a mining session.
Flying is rather fast way to move. Especially on 1/10th scale planets. But consider driving around, even 1/10th scale Earth it would be 5000 km trip. Something like SRV can go about 100 kph, if terrain allows, typically it does not...
 
Flying is rather fast way to move. Especially on 1/10th scale planets. But consider driving around, even 1/10th scale Earth it would be 5000 km trip. Something like SRV can go about 100 kph, if terrain allows, typically it does not...
Sorry, I've not really understood the point here. I was talking about the interest of having seamless planet terrain in SC. When you do ROC or Prospector mining, seamless ground terrain generation is an important component of the experience (also day/night cycle).
 
Well yes. Pretty few people have for example circumnavigated whole planet or moon in ED, while it is certainly possible to do. As it takes a really long time to do with SRV...It has been done, but it certainly is not very popular thing to do...

Yup, i've done it in a SRV. Took me days of driving.

Was mainly fun for the start where we all set off together and occasional meetups. There were some challenging moments, and of course, driving the SRV at high speeds for extended periods takes patience and skill, but as to how enjoyable it was overall.... well, mainly tedious i would say.
 
Just a reminder, Jan in 2017, in an interview with Gamestar, Chris said:

“First of all, we always have a decent amount of money in reserve, so if all support would collapse, we would not suddenly be incapacitated. We plan the scope of the development based on what arrives monthly by the people to support. I’m not worried, because even if no money came in, we would have sufficient funds to complete Squadron 42. The revenue from this could in-turn be used for the completion of Star Citizen.”
 
Sorry, I've not really understood the point here. I was talking about the interest of having seamless planet terrain in SC. When you do ROC or Prospector mining, seamless ground terrain generation is an important component of the experience (also day/night cycle).
What I meant, was that when you are on foot or even in some kind of terrain vehicle you do not need whole planet sized maps. Unless you really want to do some pretty marginal stuff. Flying is somewhat different, though that depends on speed of your vehicle....
 
Just a reminder, Jan in 2017, in an interview with Gamestar, Chris said:
The problem I've always had with that qoute was, why do they plan their scope on a monthly basis? The scope is supposed to be decided at the start of a project. Doing it monthly means they have no money to make Star Citizen. Having money to make SQ42, a spin off game means nothing when the main project was Star Citizen. They're operating as if Star Citizen, the thing people funded, is a side project. Then they'll have the excuse of SQ42 sales to fall back to when they still idn't have enough money to make Star Citizen.
 
What I meant, was that when you are on foot or even in some kind of terrain vehicle you do not need whole planet sized maps. Unless you really want to do some pretty marginal stuff. Flying is somewhat different, though that depends on speed of your vehicle....
Same opinion here. Some marginalized event are pretty cool and intense in SC like the Daymar Rally.
 
What I meant, was that when you are on foot or even in some kind of terrain vehicle you do not need whole planet sized maps. Unless you really want to do some pretty marginal stuff. Flying is somewhat different, though that depends on speed of your vehicle....
On foot you don't need seamless planet maps at all. And if you still wanted to, you can make a really lax streaming routine because you basically have all the time of the world until the footman arrives at the border, lol.
 
The problem I've always had with that qoute was, why do they plan their scope on a monthly basis? The scope is supposed to be decided at the start of a project. Doing it monthly means they have no money to make Star Citizen. Having money to make SQ42, a spin off game means nothing when the main project was Star Citizen. They're operating as if Star Citizen, the thing people funded, is a side project. Then they'll have the excuse of SQ42 sales to fall back to when they still idn't have enough money to make Star Citizen.
You have solved the riddle of Roberts. They have 600 million intake but every month their projects had no budgets. And every month they have new projects, because Robbers saw something shiny.
 
Yes, could be limitation of the engine and I expected the same. When they said there will be no ground vehicles / atmospheric flight, it was a signal that they still use standard 32 bits positions for their maps.

I don't necessarily agree with that, it could simply be that providing atmospheric flight or ground vehicles would quickly annoy people because they would be bumping into the tile edge very quickly and it would destroy immersion to much for it to be viable, specially if we are looking at anywhere near the atmospheric speeds in SC or ED. The fact is they have jet packs that can be used to fly around outside so it's not a fact they are unable to do so with the engine, just that doing so would be....silly in the context of tiles of only 25 square km, you would no sooner get off the ground, or get moving decent speed in a ground vehicle and you would run out of place to go.
 
I don't necessarily agree with that, it could simply be that providing atmospheric flight or ground vehicles would quickly annoy people because they would be bumping into the tile edge very quickly and it would destroy immersion to much for it to be viable, specially if we are looking at anywhere near the atmospheric speeds in SC or ED.
We think the same. By saying they are still in 32 bits, I implied that maps couldn't be big enough for a ship to fly without bumping on the limit of the map in less than 5 min.
 
Today on Spectrum


I have worked on IT projects for 20+ years and probably 90%+ of the projects I have been on or lead delivered late because the reality is that new stuff is difficult to estimate.

I think the problem here is him, not the projects. I've worked in IT for 30 years, and if any of our people had a 90% history of delivering late, they wouldn't be working there any longer. You do the estimates taking into account the risks and uncertainties, and then sometimes you'll deliver quicker, and sometimes slower, but on average, you'll deliver on time. If you are constantly underestimating, you need to change how you estimate, not repeat the same mistakes for 20 years.


LOL, it got Sataballed!

CIG mod Sunny requests:

Hello everyone,

Moving forward, let's make sure our comments are both friendly and focused on the topic!

Meanwhile, ChatJ3PT is insulting the OP and getting away with it while others are getting their comments deleted.
 
The problem I've always had with that qoute was, why do they plan their scope on a monthly basis? The scope is supposed to be decided at the start of a project. Doing it monthly means they have no money to make Star Citizen. Having money to make SQ42, a spin off game means nothing when the main project was Star Citizen. They're operating as if Star Citizen, the thing people funded, is a side project. Then they'll have the excuse of SQ42 sales to fall back to when they still idn't have enough money to make Star Citizen.

It can work if you ensure you can add stuff to the game with the money given and not adding it won't matter to the delivery of the base game.

When you still don't have anything close to a releasable product 5 years after the kickstarter, then all funds should be going to ensuring the base game is delivered, and then only add stuff to the scope with additional funds once you have that.
 
Today on Spectrum




I think the problem here is him, not the projects. I've worked in IT for 30 years, and if any of our people had a 90% history of delivering late, they wouldn't be working there any longer. You do the estimates taking into account the risks and uncertainties, and then sometimes you'll deliver quicker, and sometimes slower, but on average, you'll deliver on time. If you are constantly underestimating, you need to change how you estimate, not repeat the same mistakes for 20 years.


LOL, it got Sataballed!

CIG mod Sunny requests:



Meanwhile, ChatJ3PT is insulting the OP and getting away with it while others are getting their comments deleted.
I'm convinced ChatJ3PT is on the payroll.
 

Viajero

Volunteer Moderator
If you are constantly underestimating, you need to change how you estimate, not repeat the same mistakes for 20 years.
Which is one of the reasons it’s been a while I no longer believe CIG constant underestimates are only just incompetence, but also likely largely part of a deliberate strategy of misrepresentation, as imminency brings in hype and hype brings sales.
 
Which is one of the reasons it’s been a while I no longer believe CIG constant underestimates are only just incompetence, but also likely largely part of a deliberate strategy of misrepresentation, as imminency brings in hype and hype brings sales.

Well, if its the devs doing the underestimating and management are going off that, then its one thing. Then you have incompetent (or cow manure talking) devs, and you need to solve that. If its the management setting false expectations, then there is the problem, and quite probably, intentionally scummy behaviour, especially after 10 years.

But nothing to do about that, after all, Chris absolved himself for being bad with estimates.

I wonder if the devs also get to absolve themselves. 🤔
 
Back
Top Bottom