Bethesda truly are the greatest modern game developers
Source: https://www.youtube.com/watch?v=q4YayxxIJuI
Lol It wouldn’t be a Bethesda game without gems like this. Love it.
Bethesda truly are the greatest modern game developers
Source: https://www.youtube.com/watch?v=q4YayxxIJuI
It wouldn't be a Bethesda game without stuff like this, hilarious
I'm having an absolute blast with the game, it's one of those games where you just lose track of time and end up finally quitting out on like day 2 of what was supposed to be a 15 minute play, eyes like dots and your posture completely shot to heck do to the extended time at the desk. It literally bends time as you play imho.
Got about 18 hours of play into it since the 1st, only just started tinkering with the Frontier and "commandeered" a Crimson fleet ship that happened to land at a site near the mission I was doing, saw it fly in and thought "can I take that?" and turns out, Yes, yes I could.
Not bothered by the incredibly short loading transitions/screens, reminds me a little of Mass Effect in the way you go from ship to surface etc.![]()
Is anyone already modding their game? I'm on 26 mods currently. No gameplay mechanics or balance tweaks etc. mind you! Only QOL (mainly HUD and UI) and some texture replacers on my list.
Some of my must-haves already:
- Starfield Configuration Tool - By Bilago - much easier ini editing
- Tactical Crosshair - minimalist crosshair
- Spicy Clean Ship HUD - I hate cluttered HUDs
- Inventory Prefixes - Organise!
- Compact Mission UI - Just better mission UI
- Visible Skills Descriptions - how can I plan my character, when I don't know what the skills are?
- StarUI Inventory - THE BEST MOD EVER
- Enhanced Dialogue Interface - Preferential, but I like it better than the vanilla
- Scanner Encumbrance Display With Time - time saviour
Last night was a stop and take stock night in the game. I'm level ten, so I definitely need to consider where I want to take Kat and her spaceship next.
First thing I did was take stock of my ship's and my character's inventory. I typically carry 40kg of kit, including a spare undersuit that increases carrying capacity by 10kg, as well as an aide item that increases it another further 8kg. This is considerably trimmed down, since I now have a suit, helmet, and pack that is much better than anything else I used to own. Still carrying six weapons, which is a bit ridiculous: saber(legendary), double-barrel shot gun(epic), ballistic rifle(rare), cutter(common), pistol(rare), and laser rifle(legendary). I should probably leave the laser rifle behind most of the time, as well as the shot gun, to lighten the load. The pistol and saber are so light, 500g and 70g respectively, that Kat barely notices their weight.
Also, I looked up how to take regular screenshots in a non-Steam environment: Windows-Alt-Printscreen.
edit: put wrong url here, will fix when I get home in five or six hours…
My space ship, on the other hand, was overloaded with crap. Once I'd sold everything I didn't need, I still had 600kg of cargo in my hold. Wondering what I had that was so heavy, I started adding things up:
I think I need to establish a proper outpost, and offload most of my resources there.
- 10% of that weight was equipment that I had deemed worthy of keeping.
- 20% of that weight was aide items of one type or another. I'm especially well stocked in alcoholic beverages.
- Everything else was resources.
Next, I carefully examined the Frontier, and see if I could upgrade my components any further. Then I replaced everything I could with the best version available at New Atlantis. I also (re)discovered there were inline thrusters as well as radially mounted ones. I had to sacrifice one of the "ballast" cargo holds, but I've got a plan to lighten the load, so it's not a big deal. The new Frontier is ready to go!
Finally, I considered skills, and where I wanted my single unspent skill point to go. In the end, I chose to add the Persuasion skill, because that would unlock the rare social skills. Kat's current skills are:
The next four skills I'm planning on getting are:
- Physical Skills
- Stealth 2
- Social Skills
- Commerce 3
- Persuasion 1
- Combat
- Laser 1
- Science Skills
- Astrodynamics 1
- Surveying 2
- Tech
- Boost Pack Training 1
- Piloting 1
Now that I've sorted out the Frontier's issues, I'm generally pretty happy with the ship. Increasing my piloting level to unlock B class ships are a longer-term goal.
- Medicine
- Lockpicking
- Diplomacy
- Scanning
I’ve only just today found out how to use radial thrusters with my controller (it’s hold RB) but they require the Left Stick to use them, which is normally throttle/roll. I want to be able to do some FAoff-style manoeuvres but haven’t figured out how to do fwd/rev thrust while in thruster mode - are you using a controller and can you do it?I also (re)discovered there were inline thrusters as well as radially mounted ones.
Is anyone already modding their game? I'm on 26 mods currently. No gameplay mechanics or balance tweaks etc. mind you! Only QOL (mainly HUD and UI) and some texture replacers on my list.
Some of my must-haves already:
- Starfield Configuration Tool - By Bilago - much easier ini editing
- Tactical Crosshair - minimalist crosshair
- Spicy Clean Ship HUD - I hate cluttered HUDs
- Inventory Prefixes - Organise!
- Compact Mission UI - Just better mission UI
- Visible Skills Descriptions - how can I plan my character, when I don't know what the skills are?
- StarUI Inventory - THE BEST MOD EVER
- Enhanced Dialogue Interface - Preferential, but I like it better than the vanilla
- Scanner Encumbrance Display With Time - time saviour
I’ve only just today found out how to use radial thrusters with my controller (it’s hold RB) but they require the Left Stick to use them, which is normally throttle/roll. I want to be able to do some FAoff-style manoeuvres but haven’t figured out how to do fwd/rev thrust while in thruster mode - are you using a controller and can you do it?
Same here, but I don't consider QOL mods to be taking away from the original experience, quite the opposite actually. For me as long as the story and the gameplay mechanics and balance are not changed is enough to consider the playthrough "clean".Not yet. I plan on doing one "clean" playthrough right now and then mod the Nine Hells out of Starfield.
Assuming Bethesda doesn't supply it, it would be nice to see QOL patches in something like the SCP (Starfield Community Patch):Same here, but I don't consider QOL mods to be taking away from the original experience, quite the opposite actually. For me as long as the story and the gameplay mechanics and balance are not changed is enough to consider the playthrough "clean".
Stuff like better menus... I can't play without that stuff tbh. I mean I honesly can't imagine playing the game without StarUI or Clean Ship HUD for example.
Nice find! Not on Nexus yet, so I'll wait, but looks like a great project. Reminds me of all the Unofficial Patches for previous games from Arthmoor and co.Assuming Bethesda doesn't supply it, it would be nice to see QOL patches in something like the SCP (Starfield Community Patch):
Home | Starfield Community Patch
The home of the Starfield Community Patch project.www.starfieldpatch.dev
Assuming Bethesda doesn't supply it, it would be nice to see QOL patches in something like the SCP (Starfield Community Patch):
Home | Starfield Community Patch
The home of the Starfield Community Patch project.www.starfieldpatch.dev
Have you tried using the ultra shadow profile, but reducing the size of the shadow map count for the higher resolutions and/or reducing "uTotalDynamicShadowMapRenderCount"?
Might be an excuse to try one of those analog keyboards...
That is one heck of an endorsement....
It feels like I’m doing everything that I was wishing I could do while playing Mass Effect all those years ago.