Game Discussions Bethesda Softworks Starfield Space RPG

It wouldn't be a Bethesda game without stuff like this, hilarious :D

I'm having an absolute blast with the game, it's one of those games where you just lose track of time and end up finally quitting out on like day 2 of what was supposed to be a 15 minute play, eyes like dots and your posture completely shot to heck do to the extended time at the desk. It literally bends time as you play imho.

Got about 18 hours of play into it since the 1st, only just started tinkering with the Frontier and "commandeered" a Crimson fleet ship that happened to land at a site near the mission I was doing, saw it fly in and thought "can I take that?" and turns out, Yes, yes I could. :D

Not bothered by the incredibly short loading transitions/screens, reminds me a little of Mass Effect in the way you go from ship to surface etc. :)

Truly a time vampire. I can’t even complete a normal quest without running into something really interesting and ending up doing something completely different!

It feels like I’m doing everything that I was wishing I could do while playing Mass Effect all those years ago.
 
Is anyone already modding their game? I'm on 26 mods currently. No gameplay mechanics or balance tweaks etc. mind you! Only QOL (mainly HUD and UI) and some texture replacers on my list.

Some of my must-haves already:

Not modding yet. Unless I find something really broken I’ll probably wait until creation kit mods come out. I’m also afraid of falling into that trap with a never ending modded game.

I probably have thousands of hours in Skyrim and hundreds of different characters but I’ve never even finished the main quest! I blame mods.
 
Last night was a stop and take stock night in the game. I'm level ten, so I definitely need to consider where I want to take Kat and her spaceship next.

First thing I did was take stock of my ship's and my character's inventory. I typically carry 40kg of kit, including a spare undersuit that increases carrying capacity by 10kg, as well as an aide item that increases it another further 8kg. This is considerably trimmed down, since I now have a suit, helmet, and pack that is much better than anything else I used to own. Still carrying six weapons, which is a bit ridiculous: saber(legendary), double-barrel shot gun(epic), ballistic rifle(rare), cutter(common), pistol(rare), and laser rifle(legendary). I should probably leave the laser rifle behind most of the time, as well as the shot gun, to lighten the load. The pistol and saber are so light, 500g and 70g respectively, that Kat barely notices their weight.

Also, I looked up how to take regular screenshots in a non-Steam environment: Windows-Alt-Printscreen. :)

edit: put wrong url here, will fix when I get home in five or six hours…

My space ship, on the other hand, was overloaded with crap. Once I'd sold everything I didn't need, I still had 600kg of cargo in my hold. Wondering what I had that was so heavy, I started adding things up:
  • 10% of that weight was equipment that I had deemed worthy of keeping.
  • 20% of that weight was aide items of one type or another. I'm especially well stocked in alcoholic beverages.
  • Everything else was resources.
I think I need to establish a proper outpost, and offload most of my resources there.

Next, I carefully examined the Frontier, and see if I could upgrade my components any further. Then I replaced everything I could with the best version available at New Atlantis. I also (re)discovered there were inline thrusters as well as radially mounted ones. I had to sacrifice one of the "ballast" cargo holds, but I've got a plan to lighten the load, so it's not a big deal. The new Frontier is ready to go!


Finally, I considered skills, and where I wanted my single unspent skill point to go. In the end, I chose to add the Persuasion skill, because that would unlock the rare social skills. Kat's current skills are:
  • Physical Skills
    • Stealth 2
  • Social Skills
    • Commerce 3
    • Persuasion 1
  • Combat
    • Laser 1
  • Science Skills
    • Astrodynamics 1
    • Surveying 2
  • Tech
    • Boost Pack Training 1
    • Piloting 1
The next four skills I'm planning on getting are:
  • Medicine
  • Lockpicking
  • Diplomacy
  • Scanning
Now that I've sorted out the Frontier's issues, I'm generally pretty happy with the ship. Increasing my piloting level to unlock B class ships are a longer-term goal.
 
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Last night was a stop and take stock night in the game. I'm level ten, so I definitely need to consider where I want to take Kat and her spaceship next.

First thing I did was take stock of my ship's and my character's inventory. I typically carry 40kg of kit, including a spare undersuit that increases carrying capacity by 10kg, as well as an aide item that increases it another further 8kg. This is considerably trimmed down, since I now have a suit, helmet, and pack that is much better than anything else I used to own. Still carrying six weapons, which is a bit ridiculous: saber(legendary), double-barrel shot gun(epic), ballistic rifle(rare), cutter(common), pistol(rare), and laser rifle(legendary). I should probably leave the laser rifle behind most of the time, as well as the shot gun, to lighten the load. The pistol and saber are so light, 500g and 70g respectively, that Kat barely notices their weight.

Also, I looked up how to take regular screenshots in a non-Steam environment: Windows-Alt-Printscreen. :)

edit: put wrong url here, will fix when I get home in five or six hours…

My space ship, on the other hand, was overloaded with crap. Once I'd sold everything I didn't need, I still had 600kg of cargo in my hold. Wondering what I had that was so heavy, I started adding things up:
  • 10% of that weight was equipment that I had deemed worthy of keeping.
  • 20% of that weight was aide items of one type or another. I'm especially well stocked in alcoholic beverages.
  • Everything else was resources.
I think I need to establish a proper outpost, and offload most of my resources there.

Next, I carefully examined the Frontier, and see if I could upgrade my components any further. Then I replaced everything I could with the best version available at New Atlantis. I also (re)discovered there were inline thrusters as well as radially mounted ones. I had to sacrifice one of the "ballast" cargo holds, but I've got a plan to lighten the load, so it's not a big deal. The new Frontier is ready to go!


Finally, I considered skills, and where I wanted my single unspent skill point to go. In the end, I chose to add the Persuasion skill, because that would unlock the rare social skills. Kat's current skills are:
  • Physical Skills
    • Stealth 2
  • Social Skills
    • Commerce 3
    • Persuasion 1
  • Combat
    • Laser 1
  • Science Skills
    • Astrodynamics 1
    • Surveying 2
  • Tech
    • Boost Pack Training 1
    • Piloting 1
The next four skills I'm planning on getting are:
  • Medicine
  • Lockpicking
  • Diplomacy
  • Scanning
Now that I've sorted out the Frontier's issues, I'm generally pretty happy with the ship. Increasing my piloting level to unlock B class ships are a longer-term goal.

I am pretty much constantly encumbered with all the loot I pick up. I recently found a a legendary suit after completing a certain quest (suit, helmet, pack) that really helps me out with that. Between the 3 pieces I get increased O2 supply, 75% lower O2 loss when running while encumbered, and carried weapons weigh 50% less. I love it.

I wish vendors stocked more credits so I can sell more loot at a time.

I’m only level 11 and recently I’ve been putting my skills towards ship related things. The flight mechanics are not great and I find that fighting multiple ships is much more difficult than ground combat. I can do just fine there with just the weapons I find and don’t need to invest in skills for it at this time.
 
I also (re)discovered there were inline thrusters as well as radially mounted ones.
I’ve only just today found out how to use radial thrusters with my controller (it’s hold RB) but they require the Left Stick to use them, which is normally throttle/roll. I want to be able to do some FAoff-style manoeuvres but haven’t figured out how to do fwd/rev thrust while in thruster mode - are you using a controller and can you do it?
 
Is anyone already modding their game? I'm on 26 mods currently. No gameplay mechanics or balance tweaks etc. mind you! Only QOL (mainly HUD and UI) and some texture replacers on my list.

Some of my must-haves already:

Not yet. I plan on doing one "clean" playthrough right now and then mod the Nine Hells out of Starfield.
 
I’ve only just today found out how to use radial thrusters with my controller (it’s hold RB) but they require the Left Stick to use them, which is normally throttle/roll. I want to be able to do some FAoff-style manoeuvres but haven’t figured out how to do fwd/rev thrust while in thruster mode - are you using a controller and can you do it?

I’d love to be able to do that as well but I don’t think you can. I haven’t been able to find forward/reverse thrust either.
 

rootsrat

Volunteer Moderator
Not yet. I plan on doing one "clean" playthrough right now and then mod the Nine Hells out of Starfield.
Same here, but I don't consider QOL mods to be taking away from the original experience, quite the opposite actually. For me as long as the story and the gameplay mechanics and balance are not changed is enough to consider the playthrough "clean".

Stuff like better menus... I can't play without that stuff tbh. I mean I honesly can't imagine playing the game without StarUI or Clean Ship HUD for example.
 
Same here, but I don't consider QOL mods to be taking away from the original experience, quite the opposite actually. For me as long as the story and the gameplay mechanics and balance are not changed is enough to consider the playthrough "clean".

Stuff like better menus... I can't play without that stuff tbh. I mean I honesly can't imagine playing the game without StarUI or Clean Ship HUD for example.
Assuming Bethesda doesn't supply it, it would be nice to see QOL patches in something like the SCP (Starfield Community Patch):
 

rootsrat

Volunteer Moderator
Assuming Bethesda doesn't supply it, it would be nice to see QOL patches in something like the SCP (Starfield Community Patch):
Nice find! Not on Nexus yet, so I'll wait, but looks like a great project. Reminds me of all the Unofficial Patches for previous games from Arthmoor and co.
 
Assuming Bethesda doesn't supply it, it would be nice to see QOL patches in something like the SCP (Starfield Community Patch):

I don’t think that will happen. Traditionally the community patches have only been there to fix things that are obvious bugs with the game or otherwise unintended. The UI, as bad as it is and has always been in Bethesda games, are clear design choices.
 
Have you tried using the ultra shadow profile, but reducing the size of the shadow map count for the higher resolutions and/or reducing "uTotalDynamicShadowMapRenderCount"?

I have now, thanks. Ended up learning quite a bit.. turns out its probably more to do with being gpu limited than the shadows themselves? Whatever settings i was running took me under being gpu limited to being over. Not having capable hardware, its probably healthier to look at it that way.

Anyways, so i made my own setup, started with ultra, removed all traces of 4k (still need to check if this makes a difference or not), reduced the total dynamic count to... 12... and lowered the second distance parameter by a bit (from a copied ini file). But hey its not bottlenecked anymore :) Yeah so the conclusion probably is i learned stuff more than being able to achieve that much greater.. the only upgrade was the shadow map counts at ultra levels, not sure if that helps (or removing the 4k values everywhere takes away).

Yes i'll take the framerate.. new atlantis is too good when its not bottlenecked.. if i was doomed then why not make it worse for the eye candy, but being able to scrape out a valid experience i'll take it. And everything else is at max except for crowd density, 86% internal res.

Might be an excuse to try one of those analog keyboards...

Apparently the drivers let you map keys as joysticks. This is not a mainstream choice, but i stopped looking earlier this year (started with the first blackwidow) after trying a first generation razer huntsman. Its perfect for me, incredibly clicky (i like the audio feedback), yet really fast actuation, and very soft keys. Nothing is going to beat this to any dramatic degree so im happy here. Sorry, there's an analogue version of this board as well.. From looking at a few reviews, the conclusion seems its overkill given the tiny travel.. but i really recommend the razer huntsmans, very very good.

-------------

Also im not sure how i feel about todd howard telling people to upgrade their machines when you can so openly make it work. Dynamic shadows are just the moving ones? Real people instead of blobs? Seems like such a high cost in all considerations for such a small benefit.
 
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I landed at the wrong place for the pirate mission and ran out of space I've watched one video and I'm trying not to watch anything else . Its a blast but I haven't a clue 🤣. I tried space stations( I'm level 4) but there are some nasty beasties that kill you really quick so I kill the bad guys and run ( well sort of waddle because I have a collection of fire extinguishers and toilet roll ( British thing ). My ship is full Vasco is and so am I ... and that's after I sold stuff . Any one want foam cups ??
 
Sheesh what a game!!
I'm truly having a blast, there's so much going on and to do.
Every time I start playing I realize at the end of my play session, which took many more hours then I'm willing to admit, that I haven't done anything that I initially planned to do.
Everytime I get side tracked, a random cave, a mission from a pilot I run into, etc.
And the compulsion to hoard, ugh, it's a true Bethesda rpg in that respect.

I don't care a bit about what the nay sayers might bring up to bash the game, for me it's a one in a million.
I'm already contemplating on what I'm gonna do (differently) in my next playthrough, not that it's gonna happen soon because I think I've only scratched the surface so far.

One nice thing I found out, since I hoard and sell so much stuff the vendors run out of money.
Sleeping for 48 hours resets them and the vendors have a new credit balance and an updated stock of stuff they sell.
 
My hearsay impression is that it's a bit like a more story-driven Valheim with a more free-form way to build a character. (But I guess the skill picks are still mostly railroaded because of the ability unlocks)
 
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