Game Discussions Bethesda Softworks Starfield Space RPG

It’s extremely playable on an old Skylake i7 and 1080ti (45-60 fps @ 1440p). Of course some people will have different standards for the visuals :)
1080ti, 16gb ram, and an ancient 4750 i5 here. Shockingly playable, but I have a persistent freeze going from one area to the next. I’ve read of a fix for freezing that I want to try out today, but it doesn’t bother me as much as I’m sure it would bother others. And my hardware is all so old, it’s not as though I can blame the game in 2023 when my cpu was getting old when I bought it in 2014. I do at least have an m2 drive so that doesn’t contribute to my woes.
 
As an ingame weapon perk? or as a "modded weapon from nexusmods"

In game.

When you're in a large city like Jamison, you wear your "civilian" clothes to "blend in with the locals"

Not my character! Full armored pressure suit at all times, even in the shower.

I wish I had an RTX to use this.. Just to confirm I do still need an RTX for this right? Even the mod version of the DLSS implementation?

To do any kind of DLSS, some kind of NVIDIA RTX GPU is required. However, in all honesty, FSR2 is not that bad in this game...DLSS without frame generation performs roughly the same, and while it does look better than FSR2, it's mostly down to eliminating some shimmer and not a night or day difference.

That said, I did finally get DLSSG frame generation working correctly by forcing the game to full screen mode (otherwise frame pacing would temporarily disengage when it wasn't supposed to, such as when looking through a scope on a weapon) and it works extremely well in this game, due to how CPU limited the game can be as well as the style of graphics. I was able to go back to 100% render scale while still gaining a significant frame rate uplift and I have to really go out of my way to find any issues caused by frame generation.
 
Me: I want Krait II
Todd: We have Krait II at home
Krait II at home:
 

Attachments

  • krait1.jpg
    krait1.jpg
    433.8 KB · Views: 179
  • krait2.jpg
    krait2.jpg
    295.7 KB · Views: 183
  • krait3.jpg
    krait3.jpg
    395.4 KB · Views: 188
  • krait4.jpg
    krait4.jpg
    431.6 KB · Views: 183
I had a major case of "Just let me finish one more thing..." last night. It started with a desire to expand the Frontier some more, and ballooned from there…

First thing I did was add the science module, and more cargo space. This necessitated upgrading the engines and reactor. This is probably as big as it will get, unless I raise my Piloting skill level or figure out how to attach more engines to the ship. :)


I did notice that everything in your ship, whether they’re loose or in containers, gets moved to the cargo hold. And Barrett’s personal effects get duplicated. Too bad they’re almost worthless, but they do count towards increasing my commerce skill experience. I have to trade 150 unique items IIRC. That's a lot.

In the process of lightening my load, I went down to the Trade Authority in the Well, and completed their tutorial quest to find their mission kiosk. I took two missions, one cargo, and one passenger, that went to a nearby system where I was to survey a moon. Interesting thing about passenger missions: they wander about your ship, interact with what's there, and have extremely limited dialogs. This is a Bethesda game, after all.

The cargo mission was easy to complete: it was done as soon as I docked. The passengers, though, required me “discovering” their destination, Made level nine in the process. While there, I surveyed the moon for the XP and hopefully future credits. I’m certainly not cashing out the survey data right now, given how little the merchants are asking for them!

I then set course to complete the third mission in this system, surveying another moon. Upon arrival, my past sketchy decision came back to haunt me. The pirate who’d hired that smuggler was out for blood! I suppose I could’ve just paid him the money he’d demanded (5x what the rifle was worth), but instead I foolishly tried to fight him with the under-powered Frontier, but was destroyed quite quickly. Upon reload, I tried to run with the underpowered engines of the Frontier, but he shot up my gravity drive before I could power it up completely and plot an escape route. Third time (and second reload) was the charm. I chose to land in a random spot on the moon below, and once I set down, I very briefly breathed a sigh of relief.

And then the pirate ship landed nearby. Resigned to yet another death, and reloading after I completed the passenger mission, my crew and I took cover behind some rocks, and waited for them to come…

…. and waited…

…. and waited…

… until Sarah and I sallied forth, towards the ship half a kilometer away. As we grew close, we again took cover behind some rocks, and I peered through the scope of the laser rifle that was the cause of this mess, looking for the “boss.” Once found, I took careful aim at the boss's head, pulled the trigger, and “bam!” took two and a half bars off him right away. A quick shot to the center of mass killed him.

I then switched to my new and improved Maelstrom sniper rifle, as the remaining pirates started to charge forward, I took careful aim and delivered one shot to each of their heads, knocking many of them down if not killing them outright. Sarah took care of the few that got close. Before I knew it, the ice between us and the pirate ship was littered with dead pirates, and no living ones.

So we charged the ship, hoping to board it and claim it as our own. Before we got halfway there, it took off. Will we see them again? Don't know, but I'm planning on upgrading the Frontier's offensive and defensive capabilities in the meantime, even if I have to reduce cargo capacity to do so.

I still can't blame him for being upset about the laser rifle, though. It's a very sweet one, and will be better once I can make it a semi-automatic, to better suite my play style.

To add injury to insult, I also looted a very nice space suit and helmet from his landing party. The suit alone was worth nearly the 10 kilo-credits he'd demanded, and at least as twice as protective in each of the three weapons classes as my current best suits in a single category. And it's a "common" item. The helmet is of similar quality.


I also surveyed the world, of course. Between the mission XP and the survey XP, I just reached 10th level. :)
 
Last edited:
1080ti, 16gb ram, and an ancient 4750 i5 here. Shockingly playable, but I have a persistent freeze going from one area to the next. I’ve read of a fix for freezing that I want to try out today, but it doesn’t bother me as much as I’m sure it would bother others. And my hardware is all so old, it’s not as though I can blame the game in 2023 when my cpu was getting old when I bought it in 2014. I do at least have an m2 drive so that doesn’t contribute to my woes.

Yes, i know about this one as well. In extreme cases it can make the game crash. It could also be caused by using a sata ssd instead of something faster.

Anyways, was having the best time trying to solve this as well over the last week. The indie process cpu limiter tool from finland seems to cause very frequent crashes when the graphics are properly dialed in. I tried process lasso last night, setting a rule where if its 100% cpu for 2 seconds (probably should be 1), then free up one core. This did improve the situation, the spikes are shorter at least.

It seems to be cpu spikes when it comes to loading assets from disk.. ? Maybe they will be able to patch this better.. new atlantis is bottlecked all the way, but everywhere else isn't even close, there's plenty of scope there. Using a 2500k @4.1ghz on a non enthusiast mini-itx motherboard :p

Yeah i chose to cap my fps at 30 and turn up the eye candy to pretty much full :)

Still more tweaking to go. I like this more than playing games usually. Like the late 90's where we all started, when software vastly outclassed the hardware and getting things to run was half the fun.


I had a major case of "Just let me finish one more thing..." last night. It started with a desire to expand the Frontier some more, and ballooned from there…

Thats nice. What id really like to know is.. as a girl, did you roll a boy character or a girl character in your rpg? :p

----------------

EDIT: Where' i'm at:

  • I can tell the difference between ultra and high shadows. I really can, and high shadows is unplayable /firstworldproblems. Unfortunately i can't have it.. something about the frametime drops really noticably (the counter remains the same) with ultra vs high shadows. I have alot more rope for this.. hopefully something good can be done.
  • The game is designed for controllers.. proof: just like eso, if you use a console controller, you are also given variable walk speeds, its not just 0 -> full run like on the keyboard. Not very immersive. But there's no autoaim via the controller, and its a misery to play fps.. i need to learn how to aim.. its stressful and not enjoyable to play on a controller without autoaim...
 
Last edited:
I'm about 6 to 7 hours into Starfield now. Level 5, IIRC.

Impression at this point is just wow. I'm playing on XBox Series S, and the visuals, sound, and sense immersion are fantastic.

Gameplay has been smooth and solid. I broke off the story early, and did a bit of exploring alone. Iceball planet was beautiful and yet eerie. I had a shocking sense of being "alone" there, even more so as I got further from my ship while exploring. And then another ship landed on the horizon. Palpable sense of dread as I hid behind an ice boulder, miles from anywhere, watching as best I could to see if anyone disembarked. After first cutting out like a chicken (playing it too safe), I decided to instead press onward and keep my head down. So good.

Starfield is giving me a good sense that my player character is a person. Not just a figure that carries around my game's view when outside my ship.

Space flight is still a tense phase for me. There can be significant uncertainty when jumping somewhere, and my ship isn't exactly the most capable. Makes for a great sense of excitement while just traveling, even more when exploring outside "safer" space. My player character needs more training on the piloting and ship side of things. There are a surprising number of things that populate the spaceflight phase.

The game content in Starfield seems vast, at this point. Looks like there should be a wealth of enjoyment here. About my only negative at this point is learning to aim well with the controller. Still not good at it, but at least so far I've not died in combat. Outside combat, the controller makes for easy and smooth play, with nice analog walking speeds.

Anyway, onward!
 
So, the 7800XT and 7700XT have been released, and tested in Starfield, of course:
Source: https://www.youtube.com/watch?v=8qBQ0eZEnbY&t=313s


Interestingly the 7800XT edges out the older 6800XT by a moderate margin in Starfield, while being equal or slightly slower overall. It certainly appears that at least some effort went into targeting the newer architecture with Starfield, if it's able to pull ahead where older fill rate limited titles fall behind. Also, both cards actually OC fairly well as well, though the 7800 XT can do it without needed tools to edit soft PowerPlay tables, which is fortunate for the 7800 XT, because those tools don't work with it.

Anyway, as expected, I think the 7800 XT is the new card to get in the $500 segment, but it's close. Anyone who recently bought a 6800 XT for around the same price shouldn't have any regrets.

As for the $1700-$2k (if you include the waterblock and taxes) GPU segment, I'm getting DLSSG dialed in pretty well (continuous segment from a very long test on Altair III-C, shouldn't be any significant spoilers):
Source: https://www.youtube.com/watch?v=hl3WhV7-i5A


Only artifact I can confidently attribute to frame generation is that some main stars sometimes flicker if you look at them. Weird. Otherwise, looks good, runs good, is good...will continue to use. Still testing.

I don't know why I keep dieing ??
View attachment 366420

Spandex makes for poor ballistic or ablative armor.

It seems to be cpu spikes when it comes to loading assets from disk.. ?

Game I/O and asset loading is often more CPU (and GPU) limited than drive limited.

Still more tweaking to go. I like this more than playing games usually. Like the late 90's where we all started, when software vastly outclassed the hardware and getting things to run was half the fun.

And with all these badly optimized games, one can have this fun, no matter how much we spend on hardware!

I can tell the difference between ultra and high shadows. I really can, and high shadows is unplayable /firstworldproblems. Unfortunately i can't have it.. something about the frametime drops really noticably (the counter remains the same) with ultra vs high shadows. I have alot more rope for this.. hopefully something good can be done.

I've noticed a few shortcoming with shadows, so I'll probably make a custom beyond-ultra profile for them, but tuning them down should be even easier.

Have you tried using the ultra shadow profile, but reducing the size of the shadow map count for the higher resolutions and/or reducing "uTotalDynamicShadowMapRenderCount"?

The game is designed for controllers.. proof: just like eso, if you use a console controller, you are also given variable walk speeds, its not just 0 -> full run like on the keyboard.

Might be an excuse to try one of those analog keyboards...
 
I was pretty satisfied with my experience with a xbox controller connected to my PC, right up until I had to aim and fire a weapon accurately. To put it politely, it stinks. Just my experiences of course. YMMV. :ROFLMAO:
 
Anyone running this on a GeForce 1660ti at 1080p with good results? The rest of my hardware should be up to speed, it's likely my graphics card that will be the bottleneck if I have one.
 
Having a really good time now as I encounter odd bits of business, random encounters, and side quest tangents. Combat is enjoyable if a bit too easy, needs some mods!

I've got a list of things I'd like to add but nod when I discover they got to them first. There really is quite a lot of content in the base game.
 
Interesting - it looks like planetary tiles are linked together in some way once you remove the boundary, as demonstrated in this post: Source: https://www.reddit.com/r/Starfield/comments/16akquw/yet_another_post_about_planetary_tiles_yes_they/


…but very buggy 😅

I cannot wait to see what happens once the Creation Kit comes out speederbikespeederbikespeederbike pleeeeease 😁
Could be a feature deactivated due to bugs.
 
Bethesda truly are the greatest modern game developers

Source: https://www.youtube.com/watch?v=q4YayxxIJuI
It wouldn't be a Bethesda game without stuff like this, hilarious :D

I'm having an absolute blast with the game, it's one of those games where you just lose track of time and end up finally quitting out on like day 2 of what was supposed to be a 15 minute play, eyes like dots and your posture completely shot to heck do to the extended time at the desk. It literally bends time as you play imho.

Got about 18 hours of play into it since the 1st, only just started tinkering with the Frontier and "commandeered" a Crimson fleet ship that happened to land at a site near the mission I was doing, saw it fly in and thought "can I take that?" and turns out, Yes, yes I could. :D

Not bothered by the incredibly short loading transitions/screens, reminds me a little of Mass Effect in the way you go from ship to surface etc. :)
 

rootsrat

Volunteer Moderator
Is anyone already modding their game? I'm on 26 mods currently. No gameplay mechanics or balance tweaks etc. mind you! Only QOL (mainly HUD and UI) and some texture replacers on my list.

Some of my must-haves already:
 
Is anyone already modding their game? I'm on 26 mods currently. No gameplay mechanics or balance tweaks etc. mind you! Only QOL (mainly HUD and UI) and some texture replacers on my list.

Some of my must-haves already:
I’m holding off modding for the time being, everything is running fine and I want to see what patches will bring before I try fixing it for myself.

Though I have been tempted by the 60 fps HUD mod and the sweet, sweet addictive taste of Slurm 😂
 
Back
Top Bottom