Game Discussions Bethesda Softworks Starfield Space RPG

I liked elite I like Starfield , I'm having a blast just bimballing around doing stuff, like I used to do with Elite. Currently running around with a model 1911 , an old pump action shotgun and an AS VAl ( from MW) . And I haven't even started on engineering. Which is better ??
Should read which is funner.
Some won't like it, just like some don't like ED or the the war narrative .
Only time will tell .
 
I, uh, might be addicted to this game. This is really a fantastic experience. It is the type of roleplaying space game I've wanted for years. Yeah, the space travel portion is the weakest link (I am hoping we see Bethesda take some feedback and better flesh out space in the first DLC coming next year), but the rest of the game...wow. Here' something I really got a kick out of.

I took a break from the main quest and the various major side mission activities to try a mission board activity. Like in Elite, there are various mission boards around the star cluster that give you proc gen missions to earn some credits. I took the easiest sounding one I could find tonight, which was to transport two workers to a mining outpost on some frozen moon in some star system I never heard of. Now, when I took it and headed back to my ship, what I expected was what we get with Elite: some sort of brief message that the passengers were on board and ready to go. What I didn't expect was to actually see them hanging around the inside of my ship! :D

View attachment 366609

One is sitting on the break room table, and the other is sleeping in my bunk (doesn't my character look annoyed? :p)! The guy with his arms crossed warned me about not taking contraband to the system because they scan for it.

Well, the trip was actually longer than I thought, requiring a bunch of jumps through star systems with a significantly higher level than my current Lvl 6 character, so I was careful to avoid trouble. Other than this debris field, there was none:

View attachment 366610

(I wrote a book :D)

We landed at the designated locale and the two fellas disembarked my ship and headed off into the night:

View attachment 366611

That was simple but fun, just like in Elite but with a heck of a lot more of that all important immersion. There were a bunch of interesting sites around that I could have explored once they left for additional fun, but this being a much higher level planet than me, I didn't dare go looking for trouble.

Man, I love this game!

Here's something that made me smile:

That's exactly what I like so much about Starfield, almost every mission no matter how small has a mini story or some cool dialog.
Random events are plenty and you really don't know what you're going to run into when you jump to another system or land on a so it seemed empty planet.
Many people complain about the loading screens being immersion breaking, it doesn't bother me, the multitude of stories and interesting things to do and see more then make up for it.
 
I had some weird artifacts starting the game. After dabbling with the settings I settled with low settings bumbing some lighting up and no FSR or upscaling, which seemed the culprit for the artifacts.Frames on low are fine, on medium screen begins to tear and frames seem to tank. Looks fine on low, too.
5 hours and the computer produces quite a lot of heat. I did the first few missions and went to Atlantis. Of course I went promptly off the tracks and explorerd without the full tutorial unlocks, so I found out late of the scanner. The full suite gives me a bit of NMS vibe. Ran out of ammo fast against critters and thus I am now melee character. Research station yielded some guns but I stuck to my axe. Didn't help against the terrormorph with the boss music - had to run because no health packs (was before the science station).

Space fight seemed fine for an RPG. More than fine actually. With the planets I can't say now but running and exploring is just like in the usual Bethesda way - you get some points of interest and you go there and pick up flowers along the way and fight critters. Well, now I need to do the shopping I planned to do this morning and then I'll do Atlantis and hope to unlock everything I need to play freely.
 
My adventures in outpost building continue. One of the elements I am in short supply is aluminium. Fortunately, I know where to find some. Unfortunately, I can't build an outpost there, so I'm limited to hand mining whatever deposits I find there. Definitely feels like a much improved version of Empyrion: Galactic Survival... minus the hunger mechanics. Not a bad thing, in my book. Especially when a sandstorm blew in while I was working, and it gave me a nasty cough. One that slowly improved over time, so I didn't need to waste precious medicine on it.




Once I'd obtained enough aluminium to offload all raw resources currently aboard the Frontier, I turned to looking to offload the manufactured components I had on board, which are a lot more massive. The raw stuff barely brought me down to 400kg out of its 660kg cargo capacity. And for that, I need titanium. So I began examining the rest of the system I was in. My goal was to find, at the very least, a "temperate" world with aluminum I could extract.

Although in this case, "temperate" is defined by moderate average temperature, not a place that you can survive without a suit. ;)

I found one in the form of a low-gravity moon. It had deposits of aluminium, iron, helium 3, beryllium, and a few others. And while the temperature wasn't a problem, the high levels of radiation was enough to overwhelm my suit's protective systems. First time I accidentally walked into a venting gas plume, I made my lung problems worse. My landing site turned out to be almost ideal: I could drop a beacon nearby, and extract aluminium, He3, and beryllium. There was just one teeny, tiny potential problem:


I had just enough time left in the day to investigate closer. It was pirates, of course. And that nasty cough I had ruined my attempt to sneak up on them. There wasn't that many topside, thankfully. But the structure continues underground, naturally.

Tonight, after work, I'm going to clean out the underground facility.
 
Many people complain about the loading screens being immersion breaking, it doesn't bother me, the multitude of stories and interesting things to do and see more then make up for it.

Never really understood that kind of thinking myself. You’re already suspending your disbelief to a huge degree by viewing an artificial world through a tiny window, but a brief fade to black between regions kills it for you?

Ah, one thing I woulkd like to ask for help. How do you assign stuff to quickslots? Pressing "I" all the time to swap weapons is clunky.

Under inventory, there should be a “Favorite” key listed (“B” IIRC). From there, you assign them slots. After that, “Q” or the assigned key will switch thing equipment

My quick bar has its roots in Minecraft:
  1. Saber
  2. Shotgun
  3. Ballistic Rifle
  4. Cutter
  5. Laser Rifle
  6. open
  7. open
  8. open
  9. open
  10. Medi-pack
 
I must admit that I find the loading screen debacle comical, especially in the context of the E: D community. I mean, what would you rather?
  • Look at the screen for 5 minutes while nothing happens (E: D)?
  • Or fast travel to your destination in 30 seconds (Starfield)?
Both games are great, but don't compare apples and pears. :)
 
I must admit that I find the loading screen debacle comical, especially in the context of the E: D community. I mean, what would you rather?
  • Look at the screen for 5 minutes while nothing happens (E: D)?
  • Or fast travel to your destination in 30 seconds (Starfield)?
Both games are great, but don't compare apples and pears. :)
Loading screens are hardly an issue for me; I’ve got the game installed on an NVMe Gen4 drive and load times are brief - the longest I’ve experienced so far is revisiting New Atlantis, from pressing the land button on the planet map to being stood on the spaceport landing pad is about 7 seconds. Going into buildings and whatnot is hardly anything at all.

I’ve always enjoyed Elite’s space flight and seeing a distant dot turn into a planetary body. I’d be happy if a Starfield mod could imitate that, though with reduced transit times compared to Elite’s (I don’t mind them in VR because I’m sat in a spaceship! but not when sat looking at my monitor 😁)

I’m not a fan of fast travel options and never use them if possible - I would even like the landing cutscene to play every time I land at a previously visited location in SF 😅
 

rootsrat

Volunteer Moderator
I must admit that I find the loading screen debacle comical, especially in the context of the E: D community. I mean, what would you rather?
  • Look at the screen for 5 minutes while nothing happens (E: D)?
  • Or fast travel to your destination in 30 seconds (Starfield)?
Both games are great, but don't compare apples and pears. :)

TBH I do a bit of both, depending on what I'm doing. If I'm full RP mode on with doing story missions etc., it's all manual.

But when I'm just doing miintenance, material gathering or base building and need to jump around a lot to grab this or that from here and there, I tend to just teleport to make it quicker.
 
I must admit that I find the loading screen debacle comical, especially in the context of the E: D community. I mean, what would you rather?
  • Look at the screen for 5 minutes while nothing happens (E: D)?

I have to admit this has so rarely happened to me, that I’m tempted to call the question disingenuous… if it wasn’t for the fact that the hideously bad advice of pointing straight at your destination so you pass through all the speed reducing mass of a system, and throttling down so you don’t overshoot, wasn’t still being bandied about ten years after its inception..

  • Or fast travel to your destination in 30 seconds (Starfield)?
Both games are great, but don't compare apples and pears. :)

If Starfield had as great a flight experience as ED? Then I would chose the former with great pleasure. As it stands, the gap between Starfield’s on-foot experience is so much greater than ED’s on-foot experience, that I’m willing to overlook the smaller gap between ship experiences.

What I am surprised at is how frequently I manually board my ship, rather than skip straight to the bridge. It helps that I frequently want to tinker with the new item I’d found, and my workshop is right off the boarding ramp.

edit: @rootsrat also summed up my use of fast travel in general
 
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...



Under inventory, there should be a “Favorite” key listed (“B” IIRC). From there, you assign them slots. After that, “Q” or the assigned key will switch thing equipment

My quick bar has its roots in Minecraft:
  1. Saber
  2. Shotgun
  3. Ballistic Rifle
  4. Cutter
  5. Laser Rifle
  6. open
  7. open
  8. open
  9. open
  10. Medi-pack
That worked like a charm, I had seen the favourite option and then I could swear it didn't turn up again. Anyway I hit the B key and it's sorted now. Still at Atlantis though...
 
I, uh, might be addicted to this game. This is really a fantastic experience. It is the type of roleplaying space game I've wanted for years. Yeah, the space travel portion is the weakest link (I am hoping we see Bethesda take some feedback and better flesh out space in the first DLC coming next year), but the rest of the game...wow. Here' something I really got a kick out of.

I took a break from the main quest and the various major side mission activities to try a mission board activity. Like in Elite, there are various mission boards around the star cluster that give you proc gen missions to earn some credits. I took the easiest sounding one I could find tonight, which was to transport two workers to a mining outpost on some frozen moon in some star system I never heard of. Now, when I took it and headed back to my ship, what I expected was what we get with Elite: some sort of brief message that the passengers were on board and ready to go. What I didn't expect was to actually see them hanging around the inside of my ship! :D

View attachment 366609

One is sitting on the break room table, and the other is sleeping in my bunk (doesn't my character look annoyed? :p)! The guy with his arms crossed warned me about not taking contraband to the system because they scan for it.

Well, the trip was actually longer than I thought, requiring a bunch of jumps through star systems with a significantly higher level than my current Lvl 6 character, so I was careful to avoid trouble. Other than this debris field, there was none:

View attachment 366610

(I wrote a book :D)

We landed at the designated locale and the two fellas disembarked my ship and headed off into the night:

View attachment 366611

That was simple but fun, just like in Elite but with a heck of a lot more of that all important immersion. There were a bunch of interesting sites around that I could have explored once they left for additional fun, but this being a much higher level planet than me, I didn't dare go looking for trouble.

Man, I love this game!

Here's something that made me smile:


Stop with this temptation! Next you'll be showing donuts and ice cream commercials!

iu


At least donuts are cheap! :p
 
NEXT QUESTIONS (drat all you people giving me FOMO):
  • If you bought it on Steam, do you need to link it to a Microsoft account to play the game? I've heard various speculations before it was released, but not actual "in the field" reports since.
  • If it does require a Microsoft account to play, does that mean it needs an Internet connection to authenticate every time you launch it? As stupid as this sounds, it's exactly how Red Dead Redemption 2 works, and it annoys me beyond measure.
  • How customizable are the controls? I want to play this with a PS4 / XBox controller. Can I fully map flight controls to the sticks and buttons of my choice, or am I locked into using Bethesda's presets? Flight controls are more important to me for customization than walking controls (I have mapped Elite and X4 to be almost identical).
  • Anyone playing this on XBox? If so, how does it compare to the average PC?
That's enough for now. I definitely think this game will tickle my fancy and eventually join my software collection, the question is how long do I wait and how deep a sale does it need to go on before I pull the trigger.
 
NEXT QUESTIONS (drat all you people giving me FOMO):
  • If you bought it on Steam, do you need to link it to a Microsoft account to play the game? I've heard various speculations before it was released, but not actual "in the field" reports since.
I played on an old Windows 10 with no account; so no, unless someone with more wisdom here says so...
  • If it does require a Microsoft account to play, does that mean it needs an Internet connection to authenticate every time you launch it? As stupid as this sounds, it's exactly how Red Dead Redemption 2 works, and it annoys me beyond measure.
Didn't happen to me.
  • How customizable are the controls? I want to play this with a PS4 / XBox controller. Can I fully map flight controls to the sticks and buttons of my choice, or am I locked into using Bethesda's presets? Flight controls are more important to me for customization than walking controls (I have mapped Elite and X4 to be almost identical).
Not sure about that, though there's an option to set all your buttons if that helps...
 
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NEXT QUESTIONS (drat all you people giving me FOMO):
  • If you bought it on Steam, do you need to link it to a Microsoft account to play the game? I've heard various speculations before it was released, but not actual "in the field" reports since.
  • If it does require a Microsoft account to play, does that mean it needs an Internet connection to authenticate every time you launch it? As stupid as this sounds, it's exactly how Red Dead Redemption 2 works, and it annoys me beyond measure.
  • How customizable are the controls? I want to play this with a PS4 / XBox controller. Can I fully map flight controls to the sticks and buttons of my choice, or am I locked into using Bethesda's presets? Flight controls are more important to me for customization than walking controls (I have mapped Elite and X4 to be almost identical).
  • Anyone playing this on XBox? If so, how does it compare to the average PC?
That's enough for now. I definitely think this game will tickle my fancy and eventually join my software collection, the question is how long do I wait and how deep a sale does it need to go on before I pull the trigger.
I'm playing on PC with an Xbox ctrlr. I think the only thing I customized was inverting the flight stick, but I might make a few alterations to match my Odyssey Ctrls. They're close enough except for a couple of items which become niggles when muscle memory takes over.
 
I played on an old Windows 10 with no account; so no, unless someone with more wisdom here says so...
Ooooooohhhhhhh..... Very interesting.. Well that would remove one of the major issues I've had with the game up to this point, which I guess in hindsight was FUD. That definitely makes me want to just grab this on Steam when the day comes, if for no other reason than the ease and convenience. Not that I love Steam, but I love Microsoft even less!
 
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