Are there any games he doesn't rip?
I watched a vid of his initial thoughts on the game, and he seemed to be trying to have his cake and eat it, too (i.e., knock the game but also like it). In general, I have found the reviews of Stafield to be almost as entertaining as the game itself. They reflect the polarization that we are seeing elsewhere in the world. You have:
1) The Cultists: these are the ones who often mistake a game for a religious experience and convince themselves the game is going to be a 10/10 before ever playing it. This group shows up around every hyped game, so nothing new here.
2) The Monetization Fanbois: These were going to give the game a 10/10 (or 1/10 if it had a bad launch) no matter what because they have built a Youtube channel designed to capitalize on the hype surrounding the game. Their fandom is determined by profitssss (X4 reference

).
3) The too-cool-for-school crowd: These are the fellas who would never demean themselves by liking something that is very popular, or it is the armchair developers who are experts when it comes to AAA game design and see nothing but technical flaws in the game, flaws that they would have easily avoided with all their deep insight into game design (I would put Yamiks here). I had to laugh at the number of videos from different folks who criticized BGS using the Creation Engine because it was just "too old" (of course, paying no attention to the fact that SF uses CE 2.0, something custom-tailored for Starfield development—"a new tech base" according to Howard). [It's certainly okay to criticize a game's technical aspects (see Redfall), but I lose patience when critics strut around like they know the intricacies of a game engine better than the devs do.]
4) The rose-colored-glass crowd: These are the folks who have built their reputations around raging at modern games, particularly from the big studios, and peddle the idea that PC gaming peaked pre-2008. I think "Mac" over at Worth a Buy is a good example of this mentality. His review of SF was just atrocious; little more than a rant in search of a reason to be angry. I laughed particularly hard when he held up NMS as a superior game to SF, not because there is anything wrong with NMS, but because he was the guy who trashed NMS in his review as being an example of...wait for it...everything wrong with modern game design. I guess now that a few years have passed, it is safe to like that game and not consider it part of the modern scene.
In general, I found most of the reviews of SF to be mediocre, at best. Some tried to be fair, but most fell short because too many of them powered through the game, particularly the main quest, so they could do a traditional review. SF is such a hugely intricate game, that the traditional style of reviewing doesn't really work, in my opinion. I think Obsidian Ant has been much smarter in his approach: releasing a series of videos covering discrete aspects of the game, rather than trying to summarize the entirety of the game in a single video. Well done. o7
Anyhow, I just had to get that off my chest. The reviews for this game have been worse than normal. If it isn't the various cliques jockeying for position (see above), it's the review bombing that's going on because of hurt feelings on the part of Playstation fans, or the Star Citizen crowd circling the wagons.
In other news, I landed on Mars to visit a shipyard for a mission. I love how spooky Mars is! And how large some of these surface installations can be!
All that was missing was the Halloween sound FX.

I take that back: there was a whistling wind! Spooky!