Game Discussions Bethesda Softworks Starfield Space RPG

Though I don't want to throw out the baby with the bath water. For example, I wish ALL games had Elite's Stellar Forge when it comes to rendering the skybox and planets, or at least made an effort to pretend. How does Starfield do with this? Do planets actually orbit the sun (evidenced by changing phases and retrograde orbits over time), or is Starfield the stereotypical "planets are painted over random stars on a revolving skybox" model? No that this would kill the game for me, but if Starfield was to borrow anything from Elite (we already know flight model is not on the list), a realistic skybox would be my first request.
Ah! A worthy test, and I once did for Empyrion Galactic Survival! I’ll need to make some observations when I set up camp! Starfield does seem to use time excelleration, so it’s not like I’ll have to wait forever to make them.

Plus, I can “wait” and “sleep” if I need to.
 
because the lack of flight model and the inability to fly over the surface of a planet are pretty big misses for me.
This is probably my only disappointment with Starfield, but it's pretty minimal. The ship combat is relatively easy, but still has some challenge to it, nothing like you'd find in Elite. You can choose to blow the ships up or disable, board, and steal them (which is awesome) or maybe they've already been stolen and you're freeing the captain...who knows? I haven't gotten too much into ship building yet, but have started working on a production outpost. Is it necessary? Not really, but it's a cool part of the game and a way to earn a few credits. What have we always talked about with ED ships that the devs have said wouldn't have a function?....Ship interiors. Yeah, there's no function if you don't make a function. The interiors in Starfield hold your crew, you can add workbenches for weapons and armor upgrades. Even though I can just cut scene to an exit when I land I always choose to walk through the ship to the exit. Anyway, there are so many other parts of this game that are done so well that I'm ok with the lack of ED quality space flight.

You also mentioned polishing, I play on XB/S and have had a few times when the game has crashed, but overall I'd say the game is stable. The minor polishing it could possibly still use wouldn't be noticeable enough for me to wait for updates.
 
So I guess a litmus test for Starfield would be, are there any Starfield fanatics who hate / strongly dislike / don't love Odyssey? Or are they two peas in the same pod?

And I thought I already had a certain "reputation" in that regard. There goes me ego :p

Jokes aside:
"Hate" is too strong a word, I don't like Odyssey primarily because FDev never bothered to fix the deeper (gameplay) issues with the DLC. Almost everything I see in Starfield today is something that could (should!) have been done in Odyssey. I never opposed the idea Space Legs, on the contrary, I was pretty excited for the gameplay they could add to Elite. While Odyssey didn't deliver, Starfield does. Abandoned facilities to explore, boarding actions, space stations to explore, zero G combat, surface mining, a fun and engaging crafting system, constant player progress (level ups, better loot, better mods, better modules... there's just always something to improve), meaningful exploration (the things you scan actually provide resources), fire fights are fun...ship interiors with a real purpose, crew members you can interact with...well, the list is just too long.

Long story short: For me, Starfield provides everything (and some more) that Odyssey should have introduced to Elite. If Elite had introduced half the content Starfield has to offer today (and only half as good), I would still be playing hundreds of hours of Elite and wouldn't have turned into some "salty old vet".That being said, the game of my dreams would probably combine the scale and universe of Elite with the gameplay of Starfield.
 
It does sadden me that you can design your own ships, but there is very little opportunity to actually fly those ships. Ironically the crown (flying and exploring in custom-built ships) may still go to humble Space Engineers, which I actually started playing again and have been enjoying, at least for now.

But keep wooing me, I won't object!

For me, at least, Starfield is a worthy successor for both EGS and SE. But for me, those two games were mostly about planetary exploration, rather than space flight. I’ll always have ED to scratch that particular itch.
 
So I guess a litmus test for Starfield would be, are there any Starfield fanatics who hate / strongly dislike / don't love Odyssey? Or are they two peas in the same pod?
I waited on Odyssey for more than a year, due to performance issues. My gaming PC is older (i7, 16GB, 950GTX), and knew I didn't have a chance at launch performance levels. And the PC/GPU market situates turned me away from building a new gaming PC.

When I did buy Odyssey, I was pleasantly surprised at first. Performance has been fine for me. So many fantastic building exteriors and interiors, tiny details, objects, different suits and weapons. Frontier put A LOT into those assets.

But after 10 to 15 hours play, a sense of let-down began to settle in. Almost all the cool interiors I saw in other people's screenshots were inaccessible, unless I murdered or robbed to break into them. I was disappointed that I couldn't see my suits or guns anymore, after I buy them. I can do some cosmetics, but there's no display rack to walk past and see these very pricey items (I spent around $30-$40 million I suppose?)

Renting an Apex taxi ride is fun, and I still do it occasionally when working in-system. But there is no way to rent a room for the night, or really "stay" anywhere other than just sitting on the station concourse. I knew there were no ship interiors, so I wasn't expecting my ship to offer more than the usual pilot seat, of course.

In short, I had a "human" CMDR but I longed that the very detailed world and objects around him was just wired together a little more completely, more intricately. Let me access more of what's already in-game, in more ways. So many times I had this feeling of "if I could only" in Odyssey. Nearly all the content is already sitting there... NPCs, places, objects, beautiful planet locations, megaship interiors... so very close. Just not quite connected as intricately enough to engross me.

[spoiler free]
So far, I'm loving Starfield. It feels like the kind of "wired together" feeling I really hoped that Odyssey might be. I'm 40 hours into Starfield now, and still finding new places and things. Just walking around checking things out, without any feeling of pressure about not making a certain amount of cash per hour, or anything. Doing a little here and there where I make some money. Doing a little where I might actually be losing a few credits... but I don't care about the credit loss because the choice felt right. That was the reward.

See in Odyssey, I was perpetually annoyed that so many things required me to do something criminal to even SEE them, even if they weren't interactive. In Starfield, I can choose to do things that feel morally right, even if I take a credit loss, or that action is illegal, and yet I feel rewarded by the simple experience of seeing, and being, and interacting with those bits of NPCs and places in the way that felt right for my gameplay style.

Not that I never do anything illegal... my character has spent a night in jail for minor property theft, in Starfield. But I had a choice. Even when I was making a bad choice, I was weighting it against the moral positives it might offer. Not just gaining easy credits/stuff.

A great many of these nicely "wired together" parts actually stir my imagination. How I read an NPC, a situation, my own role play angle.
 
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Today I was trying to do a mission to steal an item stealthily. Unfortunately I was seen and a guard shot at me. Sam Coe then went full Psycho mode and started terminating innocent civilian worker left right and centre :ROFLMAO:
 
I waited on Odyssey for more than a year, due to performance issues. My gaming PC is older (i7, 16GB, 950GTX), and knew I didn't have a chance at launch performance levels. And the PC/GPU market situates turned me away from building a new gaming PC.

When I did buy Odyssey, I was pleasantly surprised at first. Performance has been fine for me. So many fantastic building exteriors and interiors, tiny details, objects, different suits and weapons. Frontier put A LOT into those assets.

But after 10 to 15 hours play, a sense of let-down began to settle in. Almost all the cool interiors I saw in other people's screenshots were inaccessible, unless I murdered or robbed to break into them. I was disappointed that I couldn't see my suits or guns anymore, after I buy them. I can do some cosmetics, but there's no display rack to walk past and see these very pricey items (I spent around $30-$40 million I suppose?)

Renting an Apex taxi ride is fun, and I still do it occasionally when working in-system. But there is no way to rent a room for the night, or really "stay" anywhere other than just sitting on the station concourse. I knew there were no ship interiors, so I wasn't expecting my ship to offer more than the usual pilot seat, of course.

In short, I had a "human" CMDR but I longed that the very detailed world and objects around him was just wired together a little more completely, more intricately. Let me access more of what's already in-game, in more ways. So many times I had this feeling of "if I could only" in Odyssey. Nearly all the content is already sitting there... NPCs, places, objects, beautiful planet locations, megaship interiors... so very close. Just not quite connected as intricately enough to engross me.

[spoiler free]
So far, I'm loving Starfield. It feels like the kind of "wired together" feeling I really hoped that Odyssey might be. I'm 40 hours into Starfield now, and still finding new places and things. Just walking around checking things out, without any feeling of pressure about not making a certain amount of cash per hour, or anything. Doing a little here and there where I make some money. Doing a little where I might actually be losing a few credits... but I don't care about the credit loss because the choice felt right. That was the reward.

See in Odyssey, I was perpetually annoyed that so many things required me to do something criminal to even SEE them, even if they weren't interactive. In Starfield, I can choose to do things that feel morally right, even if I take a credit loss, or that action is illegal, and yet I feel rewarded by the simple experience of seeing, and being, and interacting with those bits of NPCs and places in the way that felt right for my gameplay style.

Not that I never do anything illegal... my character has spent a night in jail for minor property theft, in Starfield. But I had a choice. Even when I was making a bad choice, I was weighting it against the moral positives it might offer. Not just gaining easy credits/stuff.

A great many of these nicely "wired together" parts actually stir my imagination. How I read an NPC, a situation, my own role play angle.
That's a role-playing experience. Maybe it was never clear what ED should be. They made an infinity sandbox, a remarkable milestone, but the gameplay just doesn't fit together. Bethesda designs games as RPG from the ground up. They are 3rd/1st person experiences in open worlds. This time they ditched the classic big one world and took a risk with adding huge procgenned instances and I feel with the story telling as a frame it does come together. It is a game of many separate places but that's what's there in space. If you want to go there - you don't really have to.
 
And I thought I already had a certain "reputation" in that regard. There goes me ego :p

Jokes aside:
"Hate" is too strong a word, I don't like Odyssey primarily because FDev never bothered to fix the deeper (gameplay) issues with the DLC. Almost everything I see in Starfield today is something that could (should!) have been done in Odyssey. I never opposed the idea Space Legs, on the contrary, I was pretty excited for the gameplay they could add to Elite. While Odyssey didn't deliver, Starfield does. Abandoned facilities to explore, boarding actions, space stations to explore, zero G combat, surface mining, a fun and engaging crafting system, constant player progress (level ups, better loot, better mods, better modules... there's just always something to improve), meaningful exploration (the things you scan actually provide resources), fire fights are fun...ship interiors with a real purpose, crew members you can interact with...well, the list is just too long.

Long story short: For me, Starfield provides everything (and some more) that Odyssey should have introduced to Elite. If Elite had introduced half the content Starfield has to offer today (and only half as good), I would still be playing hundreds of hours of Elite and wouldn't have turned into some "salty old vet".That being said, the game of my dreams would probably combine the scale and universe of Elite with the gameplay of Starfield.

I’m really looking forward to the modding possibilities with this game. I played a mission that started off with a great atmosphere of an abandoned space station and dead bodies everywhere. I just imagined the different horror themes that modders will be able to put into this game (Doom, Dead Space, LV-426..) and with everything being separate instances I imagine it wont be too difficult to stick in specific scenarios.
 
That's a role-playing experience. Maybe it was never clear what ED should be. They made an infinity sandbox, a remarkable milestone, but the gameplay just doesn't fit together. Bethesda designs games as RPG from the ground up. They are 3rd/1st person experiences in open worlds. This time they ditched the classic big one world and took a risk with adding huge procgenned instances and I feel with the story telling as a frame it does come together. It is a game of many separate places but that's what's there in space. If you want to go there - you don't really have to.
This is a fair point for Odyssey. It never did promise the role play experiences that come with twists and choices in a mission. That was just my over expectation based on things like reading that I could pickup up missions from NPCs, and even negotiate with them on the mission terms. And Odyssey does indeed allow exactly that.

(Side rant)
Though again, I never was satisified that so many surface site doors are locked. I think simply allowing the mission target NPC (for pickup or delivery) to be inside those locations, where I can get a chance to walk and see that cool stuff in person. Instead of just having my nose pressed against the window, while peeping inside. But this maybe just a weird thing with me, personally. :D
 
That's a strong endorsement for me, because I really did want Odyssey to be great when it was first announced. That said, I already know that Starfield won't be everything I wanted out of Elite, because the lack of flight model and the inability to fly over the surface of a planet are pretty big misses for me.. If, however, I think of Starfield as my next Skyrim (which I lost well over a year to) instead of "Odyssey done right", then it may still be worth it.

It does sadden me that you can design your own ships, but there is very little opportunity to actually fly those ships. Ironically the crown (flying and exploring in custom-built ships) may still go to humble Space Engineers, which I actually started playing again and have been enjoying, at least for now.

But keep wooing me, I won't object!
At first the space part seems enemic and the flight model feels total ass next to Elite. But as you get use to it and you gain skills and some upgrades it feels better. There's actual a good amount of space content. The last couple hours of my session was doing space and ship based stuff.

The game in general feels slightly clunky and awkward like Rdr2 did for me at first but after aclimating and learning the UI and not trying to fly the ship like Elite it settles in. Definitely a learning curve and gel period but once you learn the quirks and UI it smooths out nice. The only mod I want is to make the slow walk speed match npc walk speed.
 
I hadn’t realised until today that when in space you can get up from your pilot seat and go for a wander around the ship - I’d previously thought that you “were” the ship while flying.

There’s no reason to do so at the moment as the ship throttles down and interplanetary travel is only the fast type, but modders have already shown what can be done with that…
 
There are parts on earth and the moon you can visit it gets unlocked but I'm not telling you how . I visited the site on the moon and enjoyed it very much, now looking for the sites on earth .
Yeah without spoiling anything you can visit a certain historical part on the moon after meeting the right criteria.

I'm a big fan of the movie Total Recall and those scenes with Quaid and Melina mountain climbing and walking on Mars was recreated flawlessly. They nailed it. There's even some interior locations that look straight from the film.
 
Okay, but do you love Starfield?


There was some thread about how Elite is the bestest ever and people were saying that Starfield just copied Odyssey, hence my apprehension. If they are truly nothing alike (which is weird to say, because I've seen some very short clips of Starfield that look quite similar to Odyssey ground installation raids), then I'll take that as a good thing.

Though I don't want to throw out the baby with the bath water. For example, I wish ALL games had Elite's Stellar Forge when it comes to rendering the skybox and planets, or at least made an effort to pretend. How does Starfield do with this? Do planets actually orbit the sun (evidenced by changing phases and retrograde orbits over time), or is Starfield the stereotypical "planets are painted over random stars on a revolving skybox" model? No that this would kill the game for me, but if Starfield was to borrow anything from Elite (we already know flight model is not on the list), a realistic skybox would be my first request.
Love is a bit much. How about a 'Really Strong Like'? I really like that I'm NOT flying a WWII fighter in space though. With HOTAS support, maybe they could throw in vertical and lateral thruster support? That would be good enough for me. What's not to like about fighting ships, disabling them, boarding them, pretty good ship interiors, and a useful crew of 5? This is stuff I would have paid for in Horizons, but whatever. Their loss. And my understanding (correct me if I'm wrong), is that Horizons is basically dead/no further development. So there's nothing to look forward to there.

Give me that joystick/HOTAS support and that moves up to Really, Really like.

I'm already running a mod or two, but I can't wait to see what comes out in the next 6 months or so. Until then, I'll keep chasing pirates, raiding their bases, and fighting Starborn. Works for me, but YMMV Sir.
 
BSodEk5.jpg




This bug is not limited to AMD GPUs. I've encountered more than a few situations like that on my RTX 4090 with current drivers.

You've been missing system suns? I am on a 3060 and have never come across a missing light source for a planet. I haven't even had a clipping issue like in your screenshot.

In related news, nVidia has released new Starfield drivers today:

Screenshot 2023-09-12 154440.png


I do have my first two areas for polishing, and both involve the proc-gen mission boards.

Screenshot 2023-09-12 010742.png


This is the screen you see when looking for a mission. Something I think this screen needs is for each mission to: a) Tell me how far the target system is from my location, and b) Tell me what the danger level of the system is. Here, Elite does it better on the mission board by giving you the ability to click a button and see the mission destination on the map. Starfield needs something similar, as these mission boards can send you all over the Settled Systems.

A second bit of polish I want to see is making delivering cargo more rewarding, not in the monetary sense but in the sense of accomplishing something. When I took my first passenger mission, I was thrilled to see the two passengers inside my ship's cabin; later, I watched them disembark at the destination. When I took my first cargo mission, I was hoping for something similar, like being able to see the cargo being loaded/unloaded from my ship. Nope, sadly. I was disappointed to have the cargo just appear in my cargo bay, and, upon landing at the destination, I just got a mission completed notification without any sort of animation to go with it. I found that very anticlimactic. At least in Elite, we get the thrill of submitting the mission for completion with a fanfare and reward screen. Starfield makes the entire process instantaneous, something that undercuts any feeling of accomplishment.

As for Starfield, I remain addicted to the game. It is just a supremely fun space adventure. I added emphasis because I think that is the best description of the game after putting 20+ hours into it so far. It reminds me of the old Sierra Entertainment game, Space Quest, but in a far more expansive and immersive setting, of course. The more I play it, the more I suspect (at least in these early days as mods and DLC can alter this greatly in the coming years) it will not be the one space game to rule them all. For example, Elite remains supreme when it comes to experiencing the scale of space. And X4 remains supreme when it comes to building a business/empire in space. In fact, I found it telling that last night I took a break from Starfield to get in an hour of X4 because I missed playing a game set entirely in space, along with the opportunity to play the trading market in a way the Starfield doesn't allow.

So, Starfield is not a space game to rule them all, but it is a smartly designed adventure in space. Just something prospective players may want to consider.
 
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