"Official" key seller, right.Official key seller has the game at 17% off right now so no need to waitGMG.
"Official" key seller, right.Official key seller has the game at 17% off right now so no need to waitGMG.
Ah! A worthy test, and I once did for Empyrion Galactic Survival! I’ll need to make some observations when I set up camp! Starfield does seem to use time excelleration, so it’s not like I’ll have to wait forever to make them.Though I don't want to throw out the baby with the bath water. For example, I wish ALL games had Elite's Stellar Forge when it comes to rendering the skybox and planets, or at least made an effort to pretend. How does Starfield do with this? Do planets actually orbit the sun (evidenced by changing phases and retrograde orbits over time), or is Starfield the stereotypical "planets are painted over random stars on a revolving skybox" model? No that this would kill the game for me, but if Starfield was to borrow anything from Elite (we already know flight model is not on the list), a realistic skybox would be my first request.
This is probably my only disappointment with Starfield, but it's pretty minimal. The ship combat is relatively easy, but still has some challenge to it, nothing like you'd find in Elite. You can choose to blow the ships up or disable, board, and steal them (which is awesome) or maybe they've already been stolen and you're freeing the captain...who knows? I haven't gotten too much into ship building yet, but have started working on a production outpost. Is it necessary? Not really, but it's a cool part of the game and a way to earn a few credits. What have we always talked about with ED ships that the devs have said wouldn't have a function?....Ship interiors. Yeah, there's no function if you don't make a function. The interiors in Starfield hold your crew, you can add workbenches for weapons and armor upgrades. Even though I can just cut scene to an exit when I land I always choose to walk through the ship to the exit. Anyway, there are so many other parts of this game that are done so well that I'm ok with the lack of ED quality space flight.because the lack of flight model and the inability to fly over the surface of a planet are pretty big misses for me.
So I guess a litmus test for Starfield would be, are there any Starfield fanatics who hate / strongly dislike / don't love Odyssey? Or are they two peas in the same pod?
It does sadden me that you can design your own ships, but there is very little opportunity to actually fly those ships. Ironically the crown (flying and exploring in custom-built ships) may still go to humble Space Engineers, which I actually started playing again and have been enjoying, at least for now.
But keep wooing me, I won't object!
Why do you need to be persuaded. The fact that thousands of people are enjoying the game is not enough?But keep wooing me, I won't object!
I waited on Odyssey for more than a year, due to performance issues. My gaming PC is older (i7, 16GB, 950GTX), and knew I didn't have a chance at launch performance levels. And the PC/GPU market situates turned me away from building a new gaming PC.So I guess a litmus test for Starfield would be, are there any Starfield fanatics who hate / strongly dislike / don't love Odyssey? Or are they two peas in the same pod?
That's a role-playing experience. Maybe it was never clear what ED should be. They made an infinity sandbox, a remarkable milestone, but the gameplay just doesn't fit together. Bethesda designs games as RPG from the ground up. They are 3rd/1st person experiences in open worlds. This time they ditched the classic big one world and took a risk with adding huge procgenned instances and I feel with the story telling as a frame it does come together. It is a game of many separate places but that's what's there in space. If you want to go there - you don't really have to.I waited on Odyssey for more than a year, due to performance issues. My gaming PC is older (i7, 16GB, 950GTX), and knew I didn't have a chance at launch performance levels. And the PC/GPU market situates turned me away from building a new gaming PC.
When I did buy Odyssey, I was pleasantly surprised at first. Performance has been fine for me. So many fantastic building exteriors and interiors, tiny details, objects, different suits and weapons. Frontier put A LOT into those assets.
But after 10 to 15 hours play, a sense of let-down began to settle in. Almost all the cool interiors I saw in other people's screenshots were inaccessible, unless I murdered or robbed to break into them. I was disappointed that I couldn't see my suits or guns anymore, after I buy them. I can do some cosmetics, but there's no display rack to walk past and see these very pricey items (I spent around $30-$40 million I suppose?)
Renting an Apex taxi ride is fun, and I still do it occasionally when working in-system. But there is no way to rent a room for the night, or really "stay" anywhere other than just sitting on the station concourse. I knew there were no ship interiors, so I wasn't expecting my ship to offer more than the usual pilot seat, of course.
In short, I had a "human" CMDR but I longed that the very detailed world and objects around him was just wired together a little more completely, more intricately. Let me access more of what's already in-game, in more ways. So many times I had this feeling of "if I could only" in Odyssey. Nearly all the content is already sitting there... NPCs, places, objects, beautiful planet locations, megaship interiors... so very close. Just not quite connected as intricately enough to engross me.
[spoiler free]
So far, I'm loving Starfield. It feels like the kind of "wired together" feeling I really hoped that Odyssey might be. I'm 40 hours into Starfield now, and still finding new places and things. Just walking around checking things out, without any feeling of pressure about not making a certain amount of cash per hour, or anything. Doing a little here and there where I make some money. Doing a little where I might actually be losing a few credits... but I don't care about the credit loss because the choice felt right. That was the reward.
See in Odyssey, I was perpetually annoyed that so many things required me to do something criminal to even SEE them, even if they weren't interactive. In Starfield, I can choose to do things that feel morally right, even if I take a credit loss, or that action is illegal, and yet I feel rewarded by the simple experience of seeing, and being, and interacting with those bits of NPCs and places in the way that felt right for my gameplay style.
Not that I never do anything illegal... my character has spent a night in jail for minor property theft, in Starfield. But I had a choice. Even when I was making a bad choice, I was weighting it against the moral positives it might offer. Not just gaining easy credits/stuff.
A great many of these nicely "wired together" parts actually stir my imagination. How I read an NPC, a situation, my own role play angle.
And I thought I already had a certain "reputation" in that regard. There goes me ego
Jokes aside:
"Hate" is too strong a word, I don't like Odyssey primarily because FDev never bothered to fix the deeper (gameplay) issues with the DLC. Almost everything I see in Starfield today is something that could (should!) have been done in Odyssey. I never opposed the idea Space Legs, on the contrary, I was pretty excited for the gameplay they could add to Elite. While Odyssey didn't deliver, Starfield does. Abandoned facilities to explore, boarding actions, space stations to explore, zero G combat, surface mining, a fun and engaging crafting system, constant player progress (level ups, better loot, better mods, better modules... there's just always something to improve), meaningful exploration (the things you scan actually provide resources), fire fights are fun...ship interiors with a real purpose, crew members you can interact with...well, the list is just too long.
Long story short: For me, Starfield provides everything (and some more) that Odyssey should have introduced to Elite. If Elite had introduced half the content Starfield has to offer today (and only half as good), I would still be playing hundreds of hours of Elite and wouldn't have turned into some "salty old vet".That being said, the game of my dreams would probably combine the scale and universe of Elite with the gameplay of Starfield.
This is a fair point for Odyssey. It never did promise the role play experiences that come with twists and choices in a mission. That was just my over expectation based on things like reading that I could pickup up missions from NPCs, and even negotiate with them on the mission terms. And Odyssey does indeed allow exactly that.That's a role-playing experience. Maybe it was never clear what ED should be. They made an infinity sandbox, a remarkable milestone, but the gameplay just doesn't fit together. Bethesda designs games as RPG from the ground up. They are 3rd/1st person experiences in open worlds. This time they ditched the classic big one world and took a risk with adding huge procgenned instances and I feel with the story telling as a frame it does come together. It is a game of many separate places but that's what's there in space. If you want to go there - you don't really have to.
At first the space part seems enemic and the flight model feels total ass next to Elite. But as you get use to it and you gain skills and some upgrades it feels better. There's actual a good amount of space content. The last couple hours of my session was doing space and ship based stuff.That's a strong endorsement for me, because I really did want Odyssey to be great when it was first announced. That said, I already know that Starfield won't be everything I wanted out of Elite, because the lack of flight model and the inability to fly over the surface of a planet are pretty big misses for me.. If, however, I think of Starfield as my next Skyrim (which I lost well over a year to) instead of "Odyssey done right", then it may still be worth it.
It does sadden me that you can design your own ships, but there is very little opportunity to actually fly those ships. Ironically the crown (flying and exploring in custom-built ships) may still go to humble Space Engineers, which I actually started playing again and have been enjoying, at least for now.
But keep wooing me, I won't object!
Yeah without spoiling anything you can visit a certain historical part on the moon after meeting the right criteria.There are parts on earth and the moon you can visit it gets unlocked but I'm not telling you how . I visited the site on the moon and enjoyed it very much, now looking for the sites on earth .
Love is a bit much. How about a 'Really Strong Like'? I really like that I'm NOT flying a WWII fighter in space though. With HOTAS support, maybe they could throw in vertical and lateral thruster support? That would be good enough for me. What's not to like about fighting ships, disabling them, boarding them, pretty good ship interiors, and a useful crew of 5? This is stuff I would have paid for in Horizons, but whatever. Their loss. And my understanding (correct me if I'm wrong), is that Horizons is basically dead/no further development. So there's nothing to look forward to there.Okay, but do you love Starfield?
There was some thread about how Elite is the bestest ever and people were saying that Starfield just copied Odyssey, hence my apprehension. If they are truly nothing alike (which is weird to say, because I've seen some very short clips of Starfield that look quite similar to Odyssey ground installation raids), then I'll take that as a good thing.
Though I don't want to throw out the baby with the bath water. For example, I wish ALL games had Elite's Stellar Forge when it comes to rendering the skybox and planets, or at least made an effort to pretend. How does Starfield do with this? Do planets actually orbit the sun (evidenced by changing phases and retrograde orbits over time), or is Starfield the stereotypical "planets are painted over random stars on a revolving skybox" model? No that this would kill the game for me, but if Starfield was to borrow anything from Elite (we already know flight model is not on the list), a realistic skybox would be my first request.
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This bug is not limited to AMD GPUs. I've encountered more than a few situations like that on my RTX 4090 with current drivers.
Make that millions, over six million people have this game by now, through sales or gamepass.Why do you need to be persuaded. The fact that thousands of people are enjoying the game is not enough?
One of the first piloting skill upgrades unlocks thrusters - on the controller it is enabled by holding RB, vertical/lateral thrust is then on the Left Stick.With HOTAS support, maybe they could throw in vertical and lateral thruster support?