I come to lavish praise here after Starfield.

I am not hating on either game, so lets get that over with first. I enjoy both of them.

After spending a not insignificant time playing Starfield I have to say I really appreciate all the things that FD did to make space combat and the act of traveling immersive and more demanding. The design choices so many hated on in the past really helped me sink thousands of hours into this game and I'll never forget it. Even if I am playing Starfield the shallower systems of traveling and combat make for a less compelling continued game experience after the fact.
 
For what Starfield is (an RPG that happens to be set in space) it's a good game. But I think it is a good lesson of what having the things people often want in Elite (ship interiors, heavily fleshed out spacelegs, fast-travel) costs games in terms of what it means they don't have. Another note - it's not often mentioned, but Elite's lack of loading screens (with neccesary ones hidden behind lore-appropriate animations) really helps the immersion.
 
I am not hating on either game, so lets get that over with first. I enjoy both of them.

After spending a not insignificant time playing Starfield I have to say I really appreciate all the things that FD did to make space combat and the act of traveling immersive and more demanding. The design choices so many hated on in the past really helped me sink thousands of hours into this game and I'll never forget it. Even if I am playing Starfield the shallower systems of traveling and combat make for a less compelling continued game experience after the fact.
Friends, Romers, Countrymen, lend me your ears; I come to praise Elite not bury it.

Steve
 
The two games aren't even in the same genre let alone category.
Them taking place in Space is nothing more than a coincidence - why people keep comparing them is beyond me.
You have space combat with ships with similar mechanics in both games. I am not talking about any of the FPS/questing mechanics. I am talking squarely about the fighting and travel mechanics of which both overlap and chose different directions which reinforces why I liked ED so much.
 
You have space combat with ships with similar mechanics in both games. I am not talking about any of the FPS/questing mechanics. I am talking squarely about the fighting and travel mechanics of which both overlap and chose different directions which reinforces why I liked ED so much.
Space combat in Elite Dangerous is nothing like Starfield - that much is painfully obvious.

Not that I disagree with your viewpoint - but there's literally no contest in terms of which is better.

The level of complexity in terms of controlling Elite is miles apart from Starfield.

CMDRs invest in HOTAS systems just to get into the game intensely so - don't hear that being said about Starfield.
 
Space combat in Elite Dangerous is nothing like Starfield - that much is painfully obvious.
That's true - but ship combat in NMS is pretty basic, combat in the three previous Elite games was pretty much "point and shoot" with one primary weapon type, it doesn't stop them being compared either. On the other side X4 (or the ancient Freespace 2, which as a scenario-based game isn't so comparable in other respects, obviously) go much further than ED by having a more meaningful divide between the fighters, transports and capital ships and much more in the way of coordinated actions between multiple ships and ship classes than ED's preference for one-on-one (or small wing) fighter duels. (Yes, ED has diversified a bit since release too with things like installation scenarios or the Thargoid Interceptors, but it's sticking fairly close to its roots in general here)
 
That's true - but ship combat in NMS is pretty basic, combat in the three previous Elite games was pretty much "point and shoot" with one primary weapon type, it doesn't stop them being compared either. On the other side X4 (or the ancient Freespace 2, which as a scenario-based game isn't so comparable in other respects, obviously) go much further than ED by having a more meaningful divide between the fighters, transports and capital ships and much more in the way of coordinated actions between multiple ships and ship classes than ED's preference for one-on-one (or small wing) fighter duels. (Yes, ED has diversified a bit since release too with things like installation scenarios or the Thargoid Interceptors, but it's sticking fairly close to its roots in general here)
Except the games you listed outside Starfield are vastly better in terms of Space Combat (presumption on NMS so could be wrong here) - Freespace 2 <hundreds of hours in it> - has multiple weapon groups - and all the flight mechs you'd expect that are not unlike Elite Dangerous - only a level of difficulty in terms of controls less so. X-4 well no contest there - as its all too often pointed at as an alternative (single player yes)
 
i cant play starfield yet,gotta up grade,but will do soon,but on the reviews not that botherd,elite will still be the way to go,the elite content is a lot more then goid wars many players dont look around,there is so much content.
 
I've been in ED for a long time now, but last night I just started wandering around planets looking for stuff, and it blew me away how amazing it was to stand on a hilltop watching some foreign sun set on a far distant world. That's amazing, and intrinsic to ED. NMS tries to do generated worlds full of weirdness but doesn't come close.
 
While I can't play Starfield just yet (need to upgrade my GPU), I'm absorbing as much about it's mechanics and systems as I can from my go-to Elder Scrolls creators Fudgemuppet and Camelwork plus others. And the impression I get is that Elite and Starfield don't compete, but complement each other. Basically, Starfield is a sci-fi RPG shooter/exploration game with space ship stuff as an add-on, Elite is exactly the opposite—space ship game with on-foot exploration and shooter parts as an add-on.

The jetpack combat mechanics, gun and suit upgrades and exobiology in Starfield seem to me as Odyssey perfected; and let's not forget ship interiors and basebuilding🙃

I'm pretty sure we'll have fleet carriers, FA-off hooning and Hutton Orbital (with the free Anaconda!) modded into Starfield in a year or two😉
 
Another note - it's not often mentioned, but Elite's lack of loading screens (with neccesary ones hidden behind lore-appropriate animations) really helps the immersion.
The fade-to-black every time I exit/enter the ship or an SRV is no animation at all and really annoying IMHO. It can also take up to 10s on my machine. Besides the obvious jump animation "loading" screens, I also find the many state transitions from normal space to supercruise to orbital gliding to landing breaking the immersion, especially if they sometimes get stuck for minutes (mostly followed by some colored snake). NMS or SC are doing better in these cases, but of course even in ED is not as hard a cut as SF.
 
Starfield is not a replacement for ED. It's really the opposite. SF is just going to create the desire for a more pragmatic space experience than what SF offers.

Once people play the main questline and whatnot in SF, they'll get burnt and move on. It's not at all aiming to be a simulation.
 
Iv been watching quite a number of streamers playing Starfield, while deciding if it's worth a punt. Some streamers liken it to NMS, but to me it's got more of a SC feel to it.
Put me off going for it, mainly due to concerns around the gaming specifications & optimizations that some players experienced, but also after a while other streamers started to really hate & s l a g the game & dropped it from their streams.
I know it's personal preference what any individual thinks, but I'm just not into pewpew games anymore & in Starfield you can't seem to avoid it.
 
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