Not sure if Frontier even bothers to read these but here's some things worth mentioning. When Animals that are not at ideal tempuratures gets sent to Trade, that notification keeps popping up until the Animal is reset in a habitat. Not sure if its a glitch but ideally their stats should of been reset in trade. Animals still find a way to walk through Barrier walls and get counted as escaped until they glitch back into its habitat. I notice it more if enrichment items are close to the barrier or walkable surfaces like large rocks are clipped at the wall. Several small animals could be displayed using Exhibits such as mice, moles, small rabbits, birds just to name a few. Not all real zoo exhibits are insects and reptiles. I know some recent development are in the works for the walkthroughs so maybe an option for aquariums could work here as well. Fish doesnt need a lot of animation so this format would be suitable. Animal management should extend to SOME of the habitat animals to maintain cleanliness and population (rodent types or animals with fast breeding habits). An option should be open to have a 2 week time frame for Keepers. Sometimes once a month isnt timely enough for poop cleanup. Habitat camera have no functional use in the game. Like its burrow counterparts, there should be viewing screens that link to them to be functionable. Security Cameras also have no functionable use, none that makes any real impact. There is no Security office to help improve Security measures against vandilism and pick pockets or even an option to have the offending person (when caught) fined to pay for the damages caused. Whatever is left in their wallet should automatically be given to the Zoo's finances as the fine. Seems unfair the zoo has to pay for it when the perp was kicked out. To that end, personally i have created my own office where the offenders spend time losing stats only to be released when everything is at zero. (i want justice!) Advertisement also feels lacking in any real functionable use. I have eating areas in every section of my zoo and yet no one seems to be able to find a bathroom or drink stall unless i put it ON the main road every few feet, which destroys the sense of "REAL LIFE" I am trying to create. I think the guests needs to have a better sense of intelligence created in their coding. Mindless ants that wonder the path put in front of them isnt exactly representative of real people. Speaking of intellegence, Animals mating with "related" mates should also be something to consider. Any animal should automatically have the impulse to avoid any other mate that is directly related to them by 2 generations. Sisters, Mothers, Fathers, Brothers, 1st gen Grandchildren should be a NO in the mating system coding. That will atleast improve on the Insest amounts (i would like to think real animals actually actively avoid related mates, not sure if i am correct). I know this is lengthy and possibly a waste of my time but I just wanted to inform Frontier of the stuff that I have read and experienced in the game. Other than these items, the game is enjoyable to play, I have loved it since day one. Even though the pathing rules doesnt make sense sometimes, i manage to get my stuff to work the way i want. I would like to see More decorative options in terms of Shop items (already listed in game). Shirts, Cups, Books, Hats that can be placed individually and more foilage options and possibly have more exhibit options. We have plenty of Habitat stuff and most of the recent xpacs are reskinned animals anyhow. Lets focus on the smaller details instead. Thanks a bunch for a great game, I look forward to more updates and packs.