Bugs, Glitches, Suggestions, Frustrations

Not sure if Frontier even bothers to read these but here's some things worth mentioning. When Animals that are not at ideal tempuratures gets sent to Trade, that notification keeps popping up until the Animal is reset in a habitat. Not sure if its a glitch but ideally their stats should of been reset in trade. Animals still find a way to walk through Barrier walls and get counted as escaped until they glitch back into its habitat. I notice it more if enrichment items are close to the barrier or walkable surfaces like large rocks are clipped at the wall. Several small animals could be displayed using Exhibits such as mice, moles, small rabbits, birds just to name a few. Not all real zoo exhibits are insects and reptiles. I know some recent development are in the works for the walkthroughs so maybe an option for aquariums could work here as well. Fish doesnt need a lot of animation so this format would be suitable. Animal management should extend to SOME of the habitat animals to maintain cleanliness and population (rodent types or animals with fast breeding habits). An option should be open to have a 2 week time frame for Keepers. Sometimes once a month isnt timely enough for poop cleanup. Habitat camera have no functional use in the game. Like its burrow counterparts, there should be viewing screens that link to them to be functionable. Security Cameras also have no functionable use, none that makes any real impact. There is no Security office to help improve Security measures against vandilism and pick pockets or even an option to have the offending person (when caught) fined to pay for the damages caused. Whatever is left in their wallet should automatically be given to the Zoo's finances as the fine. Seems unfair the zoo has to pay for it when the perp was kicked out. To that end, personally i have created my own office where the offenders spend time losing stats only to be released when everything is at zero. (i want justice!) Advertisement also feels lacking in any real functionable use. I have eating areas in every section of my zoo and yet no one seems to be able to find a bathroom or drink stall unless i put it ON the main road every few feet, which destroys the sense of "REAL LIFE" I am trying to create. I think the guests needs to have a better sense of intelligence created in their coding. Mindless ants that wonder the path put in front of them isnt exactly representative of real people. Speaking of intellegence, Animals mating with "related" mates should also be something to consider. Any animal should automatically have the impulse to avoid any other mate that is directly related to them by 2 generations. Sisters, Mothers, Fathers, Brothers, 1st gen Grandchildren should be a NO in the mating system coding. That will atleast improve on the Insest amounts (i would like to think real animals actually actively avoid related mates, not sure if i am correct). I know this is lengthy and possibly a waste of my time but I just wanted to inform Frontier of the stuff that I have read and experienced in the game. Other than these items, the game is enjoyable to play, I have loved it since day one. Even though the pathing rules doesnt make sense sometimes, i manage to get my stuff to work the way i want. I would like to see More decorative options in terms of Shop items (already listed in game). Shirts, Cups, Books, Hats that can be placed individually and more foilage options and possibly have more exhibit options. We have plenty of Habitat stuff and most of the recent xpacs are reskinned animals anyhow. Lets focus on the smaller details instead. Thanks a bunch for a great game, I look forward to more updates and packs.
 
Speaking of intellegence, Animals mating with "related" mates should also be something to consider. Any animal should automatically have the impulse to avoid any other mate that is directly related to them by 2 generations. Sisters, Mothers, Fathers, Brothers, 1st gen Grandchildren should be a NO in the mating system coding. That will atleast improve on the Insest amounts (i would like to think real animals actually actively avoid related mates, not sure if i am correct).
im not sure most animals irl care about this much
i might be wrong tho, someone knowledgeable can speak up
 
im not sure most animals irl care about this much
i might be wrong tho, someone knowledgeable can speak up
In the wild, I've heard of animals having this instinct, such as a Tiger going into a sibling of the opposite sex territory and both refusing to mate.
But I have no idea how common this is. Even if it's common, it's very possible that life in captivity could suppress this instinct.
 
In the wild, I've heard of animals having this instinct, such as a Tiger going into a sibling of the opposite sex territory and both refusing to mate.
But I have no idea how common this is. Even if it's common, it's very possible that life in captivity could suppress this instinct.
then if thats true it would be nice to have this feature in the game for the few species that actually avoid
then again we have inbred white tigers in captivity but you have a theory for that too
 
In the wild, I've heard of animals having this instinct, such as a Tiger going into a sibling of the opposite sex territory and both refusing to mate.
But I have no idea how common this is. Even if it's common, it's very possible that life in captivity could suppress this instinct.

then if thats true it would be nice to have this feature in the game for the few species that actually avoid
then again we have inbred white tigers in captivity but you have a theory for that too
There's a concept called a 'genetic bottleneck'. What basically happens is that a population of animals becomes so isolated from the rest of its species that they are forced to inbreed in order to fulfil the most basic function of their existence - reproduce, pass on genes. Ultimately that is what every action of every living thing boils down to; an innate need to reproduce. In a healthy population, inbreeding is lessened, because there are better options.

The funny thing is, you see this in humans, too. The most inbred human communities tend to be the most isolated - religious communities, rural communities, and so on. Usually starts with cousins and goes downhill from there.
 
There's a concept called a 'genetic bottleneck'. What basically happens is that a population of animals becomes so isolated from the rest of its species that they are forced to inbreed in order to fulfil the most basic function of their existence - reproduce, pass on genes. Ultimately that is what every action of every living thing boils down to; an innate need to reproduce. In a healthy population, inbreeding is lessened, because there are better options.

The funny thing is, you see this in humans, too. The most inbred human communities tend to be the most isolated - religious communities, rural communities, and so on. Usually starts with cousins and goes downhill from there.
those poor white tigers probably think they don't have another chance :/
poor things forced into the bottleneck..
i wonder if this applies only to higher forms of life? like higher order mammals only or reptiles and fish also prefer "better" options when available?
 
those poor white tigers probably think they don't have another chance :/
White tigers are a result of deliberate captive inbreeding. They are extremely rare in the wild and they usually don't survive to adulthood anyway. The way you get white tigers via inbreeding is by inbreeding two white tigers together on purpose to maximise the odds of the mutation getting passed on.

Cheetahs are a better example. Genetic bottlenecks in cheetah populations have caused a mutation which gives them a 'kink' in the spine, which can greatly hinder their ability to sprint.
 
The animals escaping due to rocks or enrichment placed to close to the barrier is a clipping issue around animations - the way to prevent it is to not put them too close to the barrier that they clip out.

Frontier is unlikely to create mammal exhibits for the 'small' boxes, they tend to vastly overestimate the amount space any of the animals need for the game and their exhibit focus at the moment is on the large walk-through box.

Security cameras are actually relatively useful. You keep a security guard in a work zone near the entrances of your zoo and cameras through the rest. The camera sees the pickpocket, and notifies the security guard (via magic or wahtever) and they are better able to catch the pickpocket if they're at the entrance so the crook doesn't escape before the security guard can catch them. Ultimately though, crime doesn't affect things too much once a zoo has gotten going.

Some animals may avoid relatives but it varies widely and that's why there's often some 'kick 'em out' behavior around maturing animals; male lions are usually kicked out of their parents pride, young stallions etc - by doing that they are forced to wander and hopefully find a pride/pack/herd that is not closely related. There's no reason that animals stuck in a habitat wouldn't breed, just ask horse breeders or dog breeders or ect - they have to monitor the animals so they don't interbreed.

Yeah, no one is happy with the habitat cameras ... I think most people just don't use them and since the burrow camera can create an annoying visual glitch for some people, it's not often used either.
 
There's a concept called a 'genetic bottleneck'. What basically happens is that a population of animals becomes so isolated from the rest of its species that they are forced to inbreed in order to fulfil the most basic function of their existence - reproduce, pass on genes. Ultimately that is what every action of every living thing boils down to; an innate need to reproduce. In a healthy population, inbreeding is lessened, because there are better options.

The funny thing is, you see this in humans, too. The most inbred human communities tend to be the most isolated - religious communities, rural communities, and so on. Usually starts with cousins and goes downhill from there.
Thanks for the info, I actually didn't know that in animals.
 
Security cameras are actually relatively useful. You keep a security guard in a work zone near the entrances of your zoo and cameras through the rest. The camera sees the pickpocket, and notifies the security guard (via magic or whatever) and they are better able to catch the pickpocket if they're at the entrance so the crook doesn't escape before the security guard can catch them. Ultimately though, crime doesn't affect things too much once a zoo has gotten going.
Good tip, the biggest issue I have are people causing destruction, I know thats from unhappy guests. I have Eating and Drink areas all over my park but I can't get them to "know" where they are. Ive tried using advertising screens but I am unsure if they work.
 
Good tip, the biggest issue I have are people causing destruction, I know thats from unhappy guests. I have Eating and Drink areas all over my park but I can't get them to "know" where they are. Ive tried using advertising screens but I am unsure if they work.
I don't think there's any way to catch vandals, just pick-pockets. You just have to try and keep the guest satisfaction level up high enough.
 
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