Game Discussions Star Citizen Discussion Thread v12

Apparently then, I'm living in an alternate reality...

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Also on a personal note, I'm really enjoying Starfield. I'm only about 8 hours in, with 2 mods so far (the StarUI Inventory mod is excellent).

I think the more relevant comparison should be with Squadron 42, so we'll just have to wait and see how they compare. (Hmmm, did I just create a third alternate reality, one in which SQ42 gets released?)
I completely agree, but you know as well as I do that entire religions were formed around the idea of "I don't care what reality says, my perception is exactly the way of things."
Star Citizen is a great example of a cult of personality getting people to part with their hard earned money on the promise of better things to come no matter how terrible they seem here in this world right now.
 
And...wrong again, you can have locations for a certain number of tiles stored and those tiles remain generated while you have that stored data, but over that limit, I believe the default is 5, each time you explore a new tile the oldest tile is removed, the tiles will cover the entire surface area of the planet if you want to explore methodically but the game won't keep all that data stored since that would mean storing the location data in excess of 100 million tiles, so you can see where it's impractical to store all that data. Of course storing it is one thing, it could be done I suppose given the storage space and computer power, but then the player actually looking at a list of 100m+ locations and picking out the one they want?
For fidelity Roberts would definitely store everything. It's never been done before.
 
Apparently then, I'm living in an alternate reality...

View attachment 367201

Also on a personal note, I'm really enjoying Starfield. I'm only about 8 hours in, with 2 mods so far (the StarUI Inventory mod is excellent).

I think the more relevant comparison should be with Squadron 42, so we'll just have to wait and see how they compare. (Hmmm, did I just create a third alternate reality, one in which SQ42 gets released?)

You should look at the alternate reality of User score :sneaky:
I think also that the comparison should be with SQ42. Solo rpg and multi sim have not the same goals.

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And...wrong again, you can have locations for a certain number of tiles stored and those tiles remain generated while you have that stored data, but over that limit, I believe the default is 5, each time you explore a new tile the oldest tile is removed, the tiles will cover the entire surface area of the planet if you want to explore methodically but the game won't keep all that data stored since that would mean storing the location data in excess of 100 million tiles, so you can see where it's impractical to store all that data. Of course storing it is one thing, it could be done I suppose given the storage space and computer power, but then the player actually looking at a list of 100m+ locations and picking out the one they want?
For what I know, tiles and the map/zone you land are different things.
Todd said that tiles are 1km x 1km. When you land you are on a map/zone certainly made of multiple tiles because I've seen guys reaching the boundary in more than 10min (around 1km when you walk from the center of the map/zone). So there is at least 4 tiles by map/zone.
When I said "limited to a certain amount of tiles", I was talking about the number of tiles in the map/zone. Map/zone are generated when you land and you have certainly hundreds (thousands ?) potential maps/zones available on a planet. From all those maps/zones, the game save the last 4 landing zones. The 5th time you land, the older landing zone is removed from the save. I guess it's to not have too large save file.
 
"3. Squadron 42 is in over time mode. Developers are working hard, overtime in some instances, to shift towards an eventual release in the near (1-year) future." Development has been described as steady, but confidence in the final project is mixed. It's described as a very pretty game lacking in gameplay (when compared to Starfield). It will likely still release next year as we've previously mentioned."

If this is true then Chris Roberts is using game development funds to make a movie again.
How can you have less gameplay than an Alpha and aim to release in a year? Without gameplay all that leaves the with are motion capture scenes.
At least whatever kind of train wreck it turns out to be we can all enjoy how pretty it is.


For fidelity Roberts would definitely store everything. It's never been done before.
I think the best word to describe Chris Roberts is irrational.
 
Compared to what!? Something that doesn't actually exist as far as everyone knows apart from a couple of pre-generated cut scenes? You realise that comparing something to nothing, it's the something, no matter how bad it is, that always wins.
Comparing SF to SQ42 when SQ42 will be released. Yes, I know, SQ42 doesn't exist and the SQ42 tracker and newsletter report are just big lies, bla, bla.

The salvaging component mission in 3.20. Good news, going in EVA is also fixed.
Source: https://www.youtube.com/watch?v=_kq5J7cUdYM
 
Comparing SF to SQ42 when SQ42 will be released. Yes, I know, SQ42 doesn't exist and the SQ42 tracker and newsletter report are just big lies, bla, bla.

The salvaging component mission in 3.20. Good news, going in EVA is also fixed.
Source: https://www.youtube.com/watch?v=_kq5J7cUdYM

You are asking to compare a game to something that doesn't exist, can you see how dishonest that is? Saying, oh do it when SQ42 is released, well it's been how many years? By the time it is released, well it's probably going to be SF2 it's being compared to, so let's compare SQ42 against SF2 and see which one wins shall we? What, SF2 hasn't been released so it's not a fair comparison? Oh dear!
 
You are asking to compare a game to something that doesn't exist, can you see how dishonest that is? Saying, oh do it when SQ42 is released, well it's been how many years? By the time it is released, well it's probably going to be SF2 it's being compared to, so let's compare SQ42 against SF2 and see which one wins shall we? What, SF2 hasn't been released so it's not a fair comparison? Oh dear!
I don't ask to compare the two now. I say if you want to compare SF to something from CIG, compare it to SQ42 which is at least almost in the same genre (solo space game) even if SQ42 is not a RPG. As SQ42 is not released yet, we can't and have to wait. Nothing more. If SF2 is out when SQ42 will be released, lets compare the two, you are correct.
You talk about fair comparison, but comparing a solo rpg to a multi sim is stupid.
 

Viajero

Volunteer Moderator
You talk about fair comparison, but comparing a solo rpg to a multi sim is stupid.
It is only stupid if you try to argue a ridiculous and extreme like for like as you suggest. Star Field can be compared to SC in plenty of respects they have in common: NPC AI, physics, gun play, first person interactions, loot, missions and quests, points of interest detail, landscape details, cities and outposts, space flight, planet generation, graphics detail and a large etc including overall performance, quality, stability, unit sales and review scores.

Not only that, we can also enumerate all the features and gameplay loops implemented in SF that CIG has also sold for SC but has not yet been able to deliver after 11+ years and 600 millions wasted, such as multiple systems, exploration gameplay, base building, modularity and a shamefully large etc.

Most of these show SF to be far superior and in a completely different league than SC I am afraid, so you trying to avoid the comparison altogether is very understandable.
 
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You missed out the bit where they feared it wouldn't compete well on the open market bud. IE all style, not enough substance.

Compared to Starfield in this case. (Although other games will be available ;))
Varonica says that SQ42 doesn't really exist, only in fake videos. You think the same ? Would you tell Varonica that you think that SQ42 is really developed since several years and an alpha version exist ?
 
It is only stupid if you try to argue a ridiculous and extreme like for like as you suggest. Star Field can be compared to SC in plenty of respects they have in common: NPC AI, physics,
NPC, AI and physics have absolutely not the same constraints in a solo released and in a MMO alpha game. You cannot compare those points. At least wait for the beta, not the alpha that still need it"s main MMO components.
gun play, first person interactions, points of interest detail, landscape details, cities and outposts, space flight, planet generation, graphics detai
Ok for those
loot, missions and quests
no, SC is not a RPG.

including overall performance, quality, stability, unit sales and review scores.
no, SF is post beta and launched (see, I try to avoid to use "released"), SC is an heavy alpha (and all major press companies know it and don't review it)

Not only that, we can also enumerate all the features and gameplay loops implemented in SF that CIG has also sold for SC but has not yet been able to deliver after 11+ years and 600 millions wasted, such as multiple systems, exploration gameplay, base building, modularity and a shamefully large etc.
You can and you can also say that CIG is still working on it. Last year your list was longer and some elements of it have been delivered since. Next year, your list will be shorter. You think 10 years is too long, I think not.

Most of these show SF to be far superior and in a completely different league than SC I am afraid, so you trying to avoid the comparison altogether is very understandable.
SF is far superior if your trick your mind in believing SC is a solo RPG. But it's not. SF is not superior of inferior to SC because they are not in the same genre. It's like saying Witcher 3 is superior to WOW > stupid.
 
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