Game Discussions Star Citizen Discussion Thread v12

Why do you try to avoid using release? I'm curious.

Is Starfield playable? Chris Roberts says Star Citizen is playable, that should be enough to compare the two right?
Because I use "released" as "gold" version (post beta = launched) and some here use "released" as "I can connect to it".
ED also is playable. Would you compare it to SF ?
 
Varonica says simply there is NO production at all, not the same thing. You think the same ?

Nope, she didn't. She said this, the thing that you quoted:

Something that doesn't actually exist as far as everyone knows apart from a couple of pre-generated cut scenes?

You have enough problems wheeling your own goalposts around. Try not to move other people's eh?
 
For what I know, tiles and the map/zone you land are different things.
Todd said that tiles are 1km x 1km. When you land you are on a map/zone certainly made of multiple tiles because I've seen guys reaching the boundary in more than 10min (around 1km when you walk from the center of the map/zone). So there is at least 4 tiles by map/zone.
When I said "limited to a certain amount of tiles", I was talking about the number of tiles in the map/zone. Map/zone are generated when you land and you have certainly hundreds (thousands ?) potential maps/zones available on a planet. From all those maps/zones, the game save the last 4 landing zones. The 5th time you land, the older landing zone is removed from the save. I guess it's to not have too large save file.
This whole map/tile thing is such a non-issue. Having fully mapped many planets by now I can tell you how many times I have reached the edge of a tile: Zero

All the activities in the game point you to things in your tile - so unless you set out to run to the edges you never will.

And the limited count of markers - also a non-issue. I'd actually prefer there to be fewer as they get in the way of finding my outpost markers.

I'll tell you some of the things Starfield doesn't have that do make a difference to immersion:
  • Number of times I've fallen through a planet in Starfield: Zero
  • Number of times I've fallen out of my spaceship and been stranded in Starfield : Zero
  • Number of times I've fallen into an empty elevator shaft in Starfield: Zero
  • Number of times I've walked around a city full of T posting NPCs stood on chairs: Zero
  • Number of times I've gone into a bunker and found all the NPCs stationary and just waiting to be shot : Zero
 
Nope, she didn't. She said this, the thing that you quoted:
Semanticaly I beg not.

"Something that doesn't actually exist as far as everyone knows apart from a couple of pre-generated cut scenes"
As everyone knows, there is also SQ42 reports and a task tracker about SQ42 beside the videos she talks about. If Varonica choose to not refer to it, it implies that reports and tracker are just lies from CIG for her.
Or I misunderstood something. Perhaps Varonica could precise if she thinks there is more than some videos?
 
This whole map/tile thing is such a non-issue. Having fully mapped many planets by now I can tell you how many times I have reached the edge of a tile: Zero
All the activities in the game point you to things in your tile - so unless you set out to run to the edges you never will.
This map/zone is important for all modders.
You never reach the borders because you walk. Modders (and a lot of players) wants to add ground vehicles and atmos flight. Boundaries you reach by walking in 10 min will be reached in 4 by ground vehicle and 1 min in atmospheric flight. Being able to push the actual boundaries will determine if ground vehicle and atmospheric flight can be done in an interesting way or not.
The limited number of zone saved is not a problem, I was just giving the numbers, nothing more.
 
Because I use "released" as "gold" version (post beta = launched) and some here use "released" as "I can connect to it".
ED also is playable. Would you compare it to SF ?
Yes I would, and I do so rather frequently. ED has, by far, the superior space flight experience, simulation of space in general, and economic sim… even though Frontier badly trashed the latter to appeal to the game’s Veruca Salts.

SF has the superior planetary exploration experience, and also has a long list of features that simply ED lacks… almost all of which are also still missing for Star Citizen. This is despite that game being in its 13th year of development… assuming you can take Chris Roberts at his word. Which, given his history, you shouldn't.

The thing of it is Star Citizen once again comes out as by far the inferior game, despite having raised nearly 700 million dollars in funding IIRC. It has a feature either game lacks, but both features aren’t unique to SC, and have been done better by indie game studios at a fraction of a percent of SC’s budget.

The bitter irony of this whole thing, at least for me, is that Star Citizen was supposed to be the game I'd play while I waited for Elite Dangerous to mature. Instead, ED became the game I played while I waited for SC to mature... along with Space Engineers, Empyrion Galactic Survival, and now Starfield adds to the growing list of games I've played as I wait for SC to mature.

I wonder what the next space game I'll play as I continue to wait for SC to mature?
 
This map/zone is important for all modders.
You never reach the borders because you walk. Modders (and a lot of players) wants to add ground vehicles and atmos flight. Boundaries you reach by walking in 10 min will be reached in 4 by ground vehicle and 1 min in atmospheric flight. Being able to push the actual boundaries will determine if ground vehicle and atmospheric flight can be done in an interesting way or not.
The limited number of zone saved is not a problem, I was just giving the numbers, nothing more.
Running/sprinting from map edge to map edge takes just over 21 minutes:
Source: https://youtu.be/MfU4ZWtiAng?si=CXIBNITgu93sbFhU

When I see a POI that is ~2km away I dearly wish for a speeder bike like the one I’ve seen in SC videos, though there are usually enough things to see & do along the way to keep the journey interesting.

Low-G worlds allow continuous kangaroo jump movement at sprinting speed (the player’s o2 (effectively “stamina”) regenerates while off the ground) but I wouldn’t be averse to a 4 minute vehicle journey.
 
Because I use "released" as "gold" version (post beta = launched) and some here use "released" as "I can connect to it".
There will never be a "release" version of SC. Even "beta" implies the game is feature-locked, and CIG literally can't afford to draw that line and crush the dreams of all the fans who are expecting an everything simulator.
As for SQ404, if anything is ever delivered at all it will only ever be a "prelude" or some other label that they can use to pretend that it shouldn't be considered "final", and that a future version/episode will fulfill all the empty promises.
This constant state of flux, and deliberate mislabeling, is the only thing keeping CIG afloat, but it means there will never, ever be a version of either game that someone like you would admit can be legitimately compared with anything else.
 
There will never be a "release" version of SC. Even "beta" implies the game is feature-locked, and CIG literally can't afford to draw that line and crush the dreams of all the fans who are expecting an everything simulator.
As for SQ404, if anything is ever delivered at all it will only ever be a "prelude" or some other label that they can use to pretend that it shouldn't be considered "final", and that a future version/episode will fulfill all the empty promises.
This constant state of flux, and deliberate mislabeling, is the only thing keeping CIG afloat, but it means there will never, ever be a version of either game that someone like you would admit can be legitimately compared with anything else.

Funny thing is, SQ404 is only on Chapter 1. There are meant to be 3 chapters. Early backers already paid for parts 1 and 2.
 
There will never be a "release" version of SC. Even "beta" implies the game is feature-locked, and CIG literally can't afford to draw that line and crush the dreams of all the fans who are expecting an everything simulator.
As for SQ404, if anything is ever delivered at all it will only ever be a "prelude" or some other label that they can use to pretend that it shouldn't be considered "final", and that a future version/episode will fulfill all the empty promises.
This constant state of flux, and deliberate mislabeling, is the only thing keeping CIG afloat, but it means there will never, ever be a version of either game that someone like you would admit can be legitimately compared with anything else.
SQ42 will be released as a full game and it will contain the first chapter of the story, like 'Ghost of a tale' delivered its first chapter. I don't see where you have seen that SQ42 will be something else.

SC is a playable alpha, nothing more, like it or not and will have a public beta probably with not all features in. I don't recall exactly but CIG said they need SM and at least 4 or 5 systems to go in beta.
 
For what I know, tiles and the map/zone you land are different things.
Todd said that tiles are 1km x 1km. When you land you are on a map/zone certainly made of multiple tiles because I've seen guys reaching the boundary in more than 10min (around 1km when you walk from the center of the map/zone). So there is at least 4 tiles by map/zone.
When I said "limited to a certain amount of tiles", I was talking about the number of tiles in the map/zone. Map/zone are generated when you land and you have certainly hundreds (thousands ?) potential maps/zones available on a planet. From all those maps/zones, the game save the last 4 landing zones. The 5th time you land, the older landing zone is removed from the save. I guess it's to not have too large save file.
And what would be the difference between tile and map?
 
SQ42 will be released as a full game and it will contain the first chapter of the story, like 'Ghost of a tale' delivered its first chapter. I don't see where you have seen that SQ42 will be something else.

Can you clarify please. Is this your reality, or one of those pesky alternate realities? (Don't answer, Ant... just having a little good natured fun) :)
 
Because I use "released" as "gold" version (post beta = launched) and some here use "released" as "I can connect to it".
ED also is playable. Would you compare it to SF ?
So why don't your just say "Gold version"? That way "release" can mean out of development and released to the public.
By your definition World of Warcraft and pretty much any MMORPG were never released. If that's true I can also saw Star Citizen will never be released, and that's by your definition because as you said Star Citizen unlike Starfield is a multiplayer game, with 100 players in a server, an MMO.

I haven't been comparing the two on this forum but I would, I see no reason not to compare games of different genre.
I think you missed the post where I stated how my view changed about comparing like for like, no fault to anyone.
Semanticaly I beg not.

"Something that doesn't actually exist as far as everyone knows apart from a couple of pre-generated cut scenes"
As everyone knows, there is also SQ42 reports and a task tracker about SQ42 beside the videos she talks about. If Varonica choose to not refer to it, it implies that reports and tracker are just lies from CIG for her.
Or I misunderstood something. Perhaps Varonica could precise if she thinks there is more than some videos?
You're ignoring THE MAN Chris Roberts not only talked about but showed a Sand Worm on screen and told everyone its already in game. Where is it in Star Citizen? Based on that and many other instances where CIG said one thing and the truth was the opposite why should anyone take their words when they say stuff without any proof.

I can also tell you with as much authority as you or anyone at CIG including Chris Roberts himself that Star Citizen will include the whole cast of the MCU. The super hero cahracters will actually make their first appearance as story characters in episode 2 of Squadron 42. I can even produce a whole roadmap and timeline with synopsis to the story if you don't believe me. Doesn't mean its true.
SQ42 will be released as a full game and it will contain the first chapter of the story, like 'Ghost of a tale' delivered its first chapter. I don't see where you have seen that SQ42 will be something else.

SC is a playable alpha, nothing more, like it or not and will have a public beta probably with not all features in. I don't recall exactly but CIG said they need SM and at least 4 or 5 systems to go in beta.
So you avoid using "release" because different people have different definitions, but you'll use "alpha"?
I'm using SCAM to describe CIG's game development philosophy.
 
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Semanticaly I beg not.

"Something that doesn't actually exist as far as everyone knows apart from a couple of pre-generated cut scenes"
As everyone knows, there is also SQ42 reports and a task tracker about SQ42 beside the videos she talks about. If Varonica choose to not refer to it, it implies that reports and tracker are just lies from CIG for her.
Or I misunderstood something. Perhaps Varonica could precise if she thinks there is more than some videos?

Plenty of evidence for other things that don't exist, like god for instance, videos, movies, even personal accounts of meeting god, the point is if the only info about the existence of SQ42 is the existence of statements claiming that SQ42 exists, things like task trackers and claims by internal dev's that it exists, that's evidence that people want other people to think that it exists, but not evidence that it actually exists. They could indeed very well be lies from CIG, can anyone here state definitively that SQ42 exists, has anyone seen the claimed playthroughs that some dev once claimed to have undertaken, has any game data for SQ42 ever leaked? So as far as anyone outside CIG knows whether it exists or not? That's a big no, yes they make a lot of claims about working on it, and there were even a few release dates for the beta years in the past, the beta lets remind you, and nothing ever turned up, then CIG just stopped posting any "official" release dates. Does this sound like reliable evidence that something exists?

I choose to neither believe or disbelieve in it, put forward your evidence, and it need to be more than "CIG said......"
 
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