Game Discussions Bethesda Softworks Starfield Space RPG

I managed to get a random encounter with the parcel delivery. Mission is to deliver to ship technician to Neon. You may remember I couldn't find that guy. So I took the parcel and went to Neon. The quest marker points way out into the ocean, I guess the ship technician went over board in a heavy squall. There is probably a console command to get the NPC back, I guess.
 
I went to do one of the Activities, which are generally simple things like go talk to a person, visit a location, etc. This one was to visit a location that turned out to be an abandoned research facility of some kind.

Inside, I saw this. I was thinking "I know this movie!"
View attachment 368060

The whole place was very creepy feeling, with notes and emails and such along the way that told the story of some xenobiological study gone wrong. So I was expecting to run into some sort of alien monster at some point.

I was not disappointed. However, I did not expect it to be level 85 (I'm level 20)!

Amazingly I managed to kill it before it killed me (barely).
View attachment 368061

Some of these little side quest things are pretty darn cool.

I can’t wait for the inevitable LV-426 mod that will come out, and all of the other iconic sci-if destinations!
 
I managed to get a random encounter with the parcel delivery. Mission is to deliver to ship technician to Neon. You may remember I couldn't find that guy. So I took the parcel and went to Neon. The quest marker points way out into the ocean, I guess the ship technician went over board in a heavy squall. There is probably a console command to get the NPC back, I guess.

Well, it's Neon. He probably owed someone money he couldn't repay. Now he's sleeping with the fishes :cool:
 
Missing Neon Ship Services Technician

I picked up a mission to deliver a package to the Neon Services Technician, which provided a marker for him, up in the atmosphere. Found him missing the first time I went to Neon. Anyway, after swimming out in that direction, the marker changed to the water's surface. About 400 meters or so from the main platform. I reached him and was able to get his I.D. Code. NPC_'FCNeon_ShipServicesVendorRef" (0015636E). I wasn't able to deliver the package as he was just out of reach under the water's surface. After fast traveling back to the platform, I used the following console command:
0015636E.moveto player This command transported the tech to the platform. I was able to deliver the package and interact with him for ship services. Hope this finds those who need it.
Looks like this isn't just me. Don't look at me like that. I skip most of the steam discussions - this just caught my eyes for being helpful.
 
Looks like this isn't just me. Don't look at me like that. I skip most of the steam discussions - this just caught my eyes for being helpful.

Good point, I should probably check the console commands as well. I still have those MAST squatters on my ship and can't get rid of them. I'm about to advance from merely "inconvenienced" to "slightly irritated". "Mildly annoyed" would be the point where I consider a Frag Grenade solution
 
I have finished Starfield today. My playthrough took 150 hours, and I reached level 56. I'll put my random ramblings and thoughts about it in a spoiler tag, just in case. There will be spoilers.

Reading back, this is more a list of what I didn't like. But maybe that's easier to write up. Sorry.

Overall, I enjoyed the game, I really did. It was, as I said before, pretty much the style of action RPG I expected from BGS, but for now, my need of playing it is satisfied. I think I did all the major content (the main quest, all three faction questlines, the companion quest, the Mantis quest, and a crapload of little side missions, and I unlocked all powers). I did not get into outpost building a lot, because I don't enjoy base building, and I didn't get into ship building beyond upgrading. For the most part, I flew the Razorleaf, which I upgraded over time with better weapons, engines, jump drives an reactor, and I rebuild the Frontier to reflect that build for a possible NG+, so technically that's my only scratch build. While the ship building interface is nice and it's fun to tinker around, I just don't have the creativity and patience for it. I also didn't really do planet exploration, because... it's boring.

While doing that playthrough, I felt the constant itch to keep playing; at least as long as I had "major" things to do apart from the main quest. After finishing the other major content, finishing the main quest became a bit of a drag, and the urge to keep playing was replaced by the urge to finish it; a sign that I've had enough. Overall the main quest was just meh with too many fetch quests; the concept of creating a NG+ loop is a nice idea though. Typical Bethesda, I would say, a "meh" main story that makes you visit the places to get side content. I really enjoyed the faction quests, I thought they were pretty good fun.

I also found the characters just "meh". None of them really made me care about or hate them, and the companions were pretty bland - pretty much all characters were, now that I think about it. The companions also were annoying, because they kept either running off and starting fights when I tried to sneak through a building complex, or kept running in front of my gun when I tried to scope enemies. Also, I didn't really like any of them, and they were no fun. I remember back in Fallout 4, I really, really enjoyed some of the companions, and they made the game more fun (my personal favorite was the potty mouth of Cait, and traveling with Nick and Codsworth was always fun). In SF, I pretty much kept them around, because affinity and companion quest. And I left them behind as soon as I was through with that. That's generally a bad sign, I think.

Also, while the world building in general was great (as always, BGS are very good at that), there was too much repetition. During all the missions, I raided some building assets multiple times with practically zero variety. The few cities I found too... convoluted? I don't know. Seems like they tried to cram as much into the cities as possible. Same for some locations, some of them were just too large and complicated just for the sake of being big in scope. Again, compared to FO4, I missed something similar to the wastes of Boston, where you could actually explore and run into all kinds of different places. That's a big miss in my opinion. I was okay with the ship travel system (a.k.a. loading screens), but usually I try to play these kind of games without fast traveling; Starfield was pretty much built around it. Having said that, I got annoyed pretty quickly by all the animations - landing, taking off, getting out of the pilot seat, opening airlocks... that was annoying.

I did not at all care for the "powers" stuff of the main quest. The only ones I ever used were the personal atmosphere and the one showing me where people are. I don't really care for "magic", and I thought the integration of Clairvoyance into the scanner was dumb. On the other hand some locations were so confusing to navigate I had to rely on it multiple times. I didn't like that.

While kind of streamlined, I also thought the weapon and armor crafting was a step back from Fallout 4. And in that regard, I really didn't like the "challenge" system. Also, not being able to take off mods from looted weapons was a big oversight in my opinion. It was one of the more fun parts of Fallout 4.

I had three quests I could not complete because of bugs; I cleared them with console commands. Apart from that, the game was pretty bug free for me. A few physics glitches here and there, and one crash, but overall very stable, and good performance.

What else... I don't know. It was a fun game, it really was, but I don't see me sinking another 150 hours into it any time soon. Maybe after a year or so. Maybe not. It was a good, solid game, and I enjoyed it. Great? Eh, not really. Overhyped: Definitely. But it was entertaining while it lasted.

That's all I can think of at the moment. Thank god I'm not a professional review writer.
 
I'm 50 hrs in have some powers but don't really use them, it's really my first Bethesda though I did play one ( with bomb in little settlement) but didn't get into it. I'm a ranger ( one of my main aims ) I have a favourite companion and I'm enjoying the NPC chats . I'm in no rush to finish storylines and love the ability to bimball around doing "stuff" the skill tree is a bit of a pain ( I chose bruiser and not ranked up in fighting) NPC wise there are a few I would happily set on fire and I've tried trust me and they won't die . Or at least not yet . I've 4 ships some money and a load of weapons and ammo . Will do a play through as I want to run as a serpent follower anday even a pirate but not as a UC but that may change . But I'm having fun and a few late nights/ early mornings goes to prove that .
 
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I have finished Starfield today. My playthrough took 150 hours, and I reached level 56. I'll put my random ramblings and thoughts about it in a spoiler tag, just in case. There will be spoilers.

Reading back, this is more a list of what I didn't like. But maybe that's easier to write up. Sorry.

Overall, I enjoyed the game, I really did. It was, as I said before, pretty much the style of action RPG I expected from BGS, but for now, my need of playing it is satisfied. I think I did all the major content (the main quest, all three faction questlines, the companion quest, the Mantis quest, and a crapload of little side missions, and I unlocked all powers). I did not get into outpost building a lot, because I don't enjoy base building, and I didn't get into ship building beyond upgrading. For the most part, I flew the Razorleaf, which I upgraded over time with better weapons, engines, jump drives an reactor, and I rebuild the Frontier to reflect that build for a possible NG+, so technically that's my only scratch build. While the ship building interface is nice and it's fun to tinker around, I just don't have the creativity and patience for it. I also didn't really do planet exploration, because... it's boring.

While doing that playthrough, I felt the constant itch to keep playing; at least as long as I had "major" things to do apart from the main quest. After finishing the other major content, finishing the main quest became a bit of a drag, and the urge to keep playing was replaced by the urge to finish it; a sign that I've had enough. Overall the main quest was just meh with too many fetch quests; the concept of creating a NG+ loop is a nice idea though. Typical Bethesda, I would say, a "meh" main story that makes you visit the places to get side content. I really enjoyed the faction quests, I thought they were pretty good fun.

I also found the characters just "meh". None of them really made me care about or hate them, and the companions were pretty bland - pretty much all characters were, now that I think about it. The companions also were annoying, because they kept either running off and starting fights when I tried to sneak through a building complex, or kept running in front of my gun when I tried to scope enemies. Also, I didn't really like any of them, and they were no fun. I remember back in Fallout 4, I really, really enjoyed some of the companions, and they made the game more fun (my personal favorite was the potty mouth of Cait, and traveling with Nick and Codsworth was always fun). In SF, I pretty much kept them around, because affinity and companion quest. And I left them behind as soon as I was through with that. That's generally a bad sign, I think.

Also, while the world building in general was great (as always, BGS are very good at that), there was too much repetition. During all the missions, I raided some building assets multiple times with practically zero variety. The few cities I found too... convoluted? I don't know. Seems like they tried to cram as much into the cities as possible. Same for some locations, some of them were just too large and complicated just for the sake of being big in scope. Again, compared to FO4, I missed something similar to the wastes of Boston, where you could actually explore and run into all kinds of different places. That's a big miss in my opinion. I was okay with the ship travel system (a.k.a. loading screens), but usually I try to play these kind of games without fast traveling; Starfield was pretty much built around it. Having said that, I got annoyed pretty quickly by all the animations - landing, taking off, getting out of the pilot seat, opening airlocks... that was annoying.

I did not at all care for the "powers" stuff of the main quest. The only ones I ever used were the personal atmosphere and the one showing me where people are. I don't really care for "magic", and I thought the integration of Clairvoyance into the scanner was dumb. On the other hand some locations were so confusing to navigate I had to rely on it multiple times. I didn't like that.

While kind of streamlined, I also thought the weapon and armor crafting was a step back from Fallout 4. And in that regard, I really didn't like the "challenge" system. Also, not being able to take off mods from looted weapons was a big oversight in my opinion. It was one of the more fun parts of Fallout 4.

I had three quests I could not complete because of bugs; I cleared them with console commands. Apart from that, the game was pretty bug free for me. A few physics glitches here and there, and one crash, but overall very stable, and good performance.

What else... I don't know. It was a fun game, it really was, but I don't see me sinking another 150 hours into it any time soon. Maybe after a year or so. Maybe not. It was a good, solid game, and I enjoyed it. Great? Eh, not really. Overhyped: Definitely. But it was entertaining while it lasted.

That's all I can think of at the moment. Thank god I'm not a professional review writer.
You know 'professional reviews' arent really better. Simple honest user review are best.
 
Had a really weird one tonight. NG+ as the dragonborn again (for the 3rd time)...except this time when I got to the Lodge, Cora was there as an adult starborn accusing me of letting her father die, angrily told me to go collect the artifacts once she worked out I was from a different instance/universe but with no further dialogue options.

No sign of the rest of Constellation anywhere at all after a few hours of playing through it minus the main story quest and characters...I've no idea whether to continue with this one as it's singularly lonely 🤷‍♂️
 
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Thought I was doing well until I hit the module limit at 112,780 cargo units. I don't really want to lose the four Helion Beams and two twin mounts. Still swithering about saving the changes....
image.png
Looks suspiciously like you have TWO reactors there?!
 
I have finished Starfield today. My playthrough took 150 hours, and I reached level 56. I'll put my random ramblings and thoughts about it in a spoiler tag, just in case. There will be spoilers.

Reading back, this is more a list of what I didn't like. But maybe that's easier to write up. Sorry.

Overall, I enjoyed the game, I really did. It was, as I said before, pretty much the style of action RPG I expected from BGS, but for now, my need of playing it is satisfied. I think I did all the major content (the main quest, all three faction questlines, the companion quest, the Mantis quest, and a crapload of little side missions, and I unlocked all powers). I did not get into outpost building a lot, because I don't enjoy base building, and I didn't get into ship building beyond upgrading. For the most part, I flew the Razorleaf, which I upgraded over time with better weapons, engines, jump drives an reactor, and I rebuild the Frontier to reflect that build for a possible NG+, so technically that's my only scratch build. While the ship building interface is nice and it's fun to tinker around, I just don't have the creativity and patience for it. I also didn't really do planet exploration, because... it's boring.

While doing that playthrough, I felt the constant itch to keep playing; at least as long as I had "major" things to do apart from the main quest. After finishing the other major content, finishing the main quest became a bit of a drag, and the urge to keep playing was replaced by the urge to finish it; a sign that I've had enough. Overall the main quest was just meh with too many fetch quests; the concept of creating a NG+ loop is a nice idea though. Typical Bethesda, I would say, a "meh" main story that makes you visit the places to get side content. I really enjoyed the faction quests, I thought they were pretty good fun.

I also found the characters just "meh". None of them really made me care about or hate them, and the companions were pretty bland - pretty much all characters were, now that I think about it. The companions also were annoying, because they kept either running off and starting fights when I tried to sneak through a building complex, or kept running in front of my gun when I tried to scope enemies. Also, I didn't really like any of them, and they were no fun. I remember back in Fallout 4, I really, really enjoyed some of the companions, and they made the game more fun (my personal favorite was the potty mouth of Cait, and traveling with Nick and Codsworth was always fun). In SF, I pretty much kept them around, because affinity and companion quest. And I left them behind as soon as I was through with that. That's generally a bad sign, I think.

Also, while the world building in general was great (as always, BGS are very good at that), there was too much repetition. During all the missions, I raided some building assets multiple times with practically zero variety. The few cities I found too... convoluted? I don't know. Seems like they tried to cram as much into the cities as possible. Same for some locations, some of them were just too large and complicated just for the sake of being big in scope. Again, compared to FO4, I missed something similar to the wastes of Boston, where you could actually explore and run into all kinds of different places. That's a big miss in my opinion. I was okay with the ship travel system (a.k.a. loading screens), but usually I try to play these kind of games without fast traveling; Starfield was pretty much built around it. Having said that, I got annoyed pretty quickly by all the animations - landing, taking off, getting out of the pilot seat, opening airlocks... that was annoying.

I did not at all care for the "powers" stuff of the main quest. The only ones I ever used were the personal atmosphere and the one showing me where people are. I don't really care for "magic", and I thought the integration of Clairvoyance into the scanner was dumb. On the other hand some locations were so confusing to navigate I had to rely on it multiple times. I didn't like that.

While kind of streamlined, I also thought the weapon and armor crafting was a step back from Fallout 4. And in that regard, I really didn't like the "challenge" system. Also, not being able to take off mods from looted weapons was a big oversight in my opinion. It was one of the more fun parts of Fallout 4.

I had three quests I could not complete because of bugs; I cleared them with console commands. Apart from that, the game was pretty bug free for me. A few physics glitches here and there, and one crash, but overall very stable, and good performance.

What else... I don't know. It was a fun game, it really was, but I don't see me sinking another 150 hours into it any time soon. Maybe after a year or so. Maybe not. It was a good, solid game, and I enjoyed it. Great? Eh, not really. Overhyped: Definitely. But it was entertaining while it lasted.

That's all I can think of at the moment. Thank god I'm not a professional review writer.
I don't think the cities have too much or are too big, quite the opposite. However to disguise how little there is in each city they've made the navigation frustratingly complex, how often have you tried to follow a marker through Akilla City only to run into dead end after dead end?
 
I don't think the cities have too much or are too big, quite the opposite. However to disguise how little there is in each city they've made the navigation frustratingly complex, how often have you tried to follow a marker through Akilla City only to run into dead end after dead end?
Oh my first visit to Akila City was infuriating. Akila City has a terrible layout. If I wrote it that way, I didn't mean that the cities were too big. They are just convoluted and confusing. But I remember a number of mission sites where I thought "god, this goes on forever, this is unneccessarily big".
 
I don't think the cities have too much or are too big, quite the opposite. However to disguise how little there is in each city they've made the navigation frustratingly complex, how often have you tried to follow a marker through Akilla City only to run into dead end after dead end?

🤔 Do you use the pathfinding function on the scanner? I've only really spent time in one city so far, but I don't recall ever being frustrated by New Atlantis's layout.
 
Alright, I just finished the game for the first time at level 56. A few thoughts without going into too many spoilers

Over all, I like the idea of the storyline and I enjoyed it. Yes, there are a number of plot holes, but nothing too bad.

I feel like I've missed a lot of the game in my first playthrough and I kinda regret finishing it "prematurely". I am even tempted to reload an older save and do some more quests and faction missions before completing the first playthrough. Just to see how different decisions lead to different outcomes.

The NPC companions are probably the best Bethesda has made so far. Sure, they cannot hold a candle to Mass Effect and Baldur's Gate 3, but I like their personalities and opinions. Having a chat with my companions, especially my romance partner, before finishing the game was even a bit emotional and I thought "aahhh, maybe I shouldn't do this?"

I played a few minutes of the new playthrough and have to say: Good ideas, interesting NPC reactions and I'm curious how it will go from there. To be honest, I am not entirely sure if the "main quest" of each playthrough is interesting enough to keep me engaged for multiple playthroughs. I mean, why do I want to make yet another playthrough and give up all the things I have in the current playthrough? Time will tell.


As a non-spoiler conclusion after the first playthrough: Great game, lots of content and well worth multiple playthroughs. I do not regret spending so much money on the game. (y)
 
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