Game Discussions Star Citizen Discussion Thread v12

Yesterday CIG said:

We had a few issues occur with the backend after the patch was released that weren't seen on the PTU. These caused some accounts to be borked. We were able to fix some of the broken accounts by running some scripts but that didn't take care of all of them. The PTU that we made available a few hours ago has some improvements that we hope will help with these issues.

And today...

Hey folks, we are aware that some of you have lost your inventory with the rollout of the latest build.
The team has uncovered the underlying cause to what happened and has been working to rectify this. We’ll update you with more information as it comes in.
Thank you for your patience.
 
I know it's not about SC directly but look at how this is eerily similar to CRoberts story:
Source: https://www.youtube.com/watch?v=QFDBs15EYjs

Same amount of products delivered (none, just barely working prototypes), very far from the promised quality... Jerry was selling "dreams" ;) I found a lot of echoes in this documentary to what we've seen from CiG.
Chris Roberts just wants to make movies and his dream came true.
 
tbf, I remember certain members of the ED forum salivating at the thought of being able to capture escape pods and keep commanders in their Gimpconda forever back in the early days. 😄

Yep, somehow hostage gameplay seemed to be appealing to some players, mainly the hostage takers, they just coudln't understand why other players wouldn't be happy sitting for days in a small cell or cage might not be ideal game play for them while the their captors negotiated ransoms with other players!
 
Chris speaks: LINK

Hi Terada,

I just wanted to thank you for your suggestions for QoL on Star Citizen.

Also your incredibly awesome flying and video capture skills - when ever I want to show someone the huge range of things you can do in Star Citizen your low flying or 100 player get together videos on YouTube are part of the links I share! When I started the journey on Star Citizen over ten years ago, I never imagined such dynamic and beautiful footage showing off both what the technology of Star Citizen can do and more importantly what players can do in the huge Sandbox we are building!

Back to your post, seeing tight, concise constructive feedback like this is super helpful - I also want you to know that I pay attention to the community's feedback as well as feedback by various Star Citizen Content Creators.

This year has been an especially difficult one in terms of stability and QoL due to the roll out of Persistent Entity Streaming (PES) in 3.18. The whole way we track and record state of the universe changed dramatically which also changed the way we handle the data in the backend in the cloud. Because of how we record state with PES we needed to switch to a different kind of backend database, so we moved from a SQL (relational) database to a Graph database. Unfortunately the Graph Database we selected, despite being one of the best rated ones and intended for Enterprise scale, has had major issues at load, causing the database to lock up and all the queries from the game servers to stall out. This happened on the 3.18 launch, where it took us a lot of effort to stabilize including some engineering on our side to lessen the load on the database. We thought we had this issue solved but the most recent version of the database software was a step backwards and we've had additional lock ups at load, which was what happened for periods on Wednesday just after we launched 3.20 and on Thursday, Friday and very briefly on Saturday. We rolled back to an older version and disabled some of the features last night that we suspect may be contributing to the instability (ironically we think the replication to mirror databases for full redundancy is a culprit to the database lock ups). This looks to have stabilized things. The backend database getting into a bad state manifests in multiple ways to infinitely spinning inventory windows, missing items and degraded game performance. We went with an off the shelf enterprise level database for stability and resilience as there is already a lot of new tech in Star Citizen - so its frustrating as the software that should be rock solid is the biggest offender in making the Star Citizen experience even more unreliable. We have the top engineers from the database company working on this, and we are also assessing other databases to switch to if the unreliability of the current solution continues.

One way or another we intend to have this solved in the very near term and the game coming back to 3.17.x stability levels.

We are also very focused on improving QoL - both annoying bugs that have been around for way too long and some things that we need to address to make the experience fun and welcoming. Your list is great in this respect as a lot of your suggestions are on our list too!

We did get some QoL fixes in 3.20 (like the QT HUD being lined up properly) but not nearly as much as the team or I would like. We will be working on knocking out bugs and improving QoL pretty continuously from here on out.

There is a lot of great tech and features that we are bringing into Star Citizen from Squadron 42 that will dramatically change the feel and polish of Star Citizen. For instance a lot of your suggestions in In Game Comfort and Readability have already been addressed by the changes we made for Squadron 42. The plan has always been to bring this work into Star Citizen, Squadron 42 was just a good way for us to focus and really polish the feel and usability without the pressure of maintaining functionality as we iterated on it for the always live environment of the PU. We've now hit an inflection point in Squadron 42's development that allows us to start bringing this work into Star Citizen in the near future.

I am very excited for Citizen Con, as we will be sharing a lot of these features and more. It will be great to be in front of a live crowd and spending time with the community in person. Its been four years since the last in person Citizen Con!
 
Yep, somehow hostage gameplay seemed to be appealing to some players, mainly the hostage takers, they just coudln't understand why other players wouldn't be happy sitting for days in a small cell or cage might not be ideal game play for them while the their captors negotiated ransoms with other players!
I remember reading about the "Slave Carriers". Emergent gameplay indeed.
 
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Faithful backer blaming backers for not testing the game while in PTU.

Not only are backers unpaid testers, they also should be blamed for buggy releases.

I swear, some of these guys are the biggest suckers ever.

Oh yeah, combined with the fact that the test server is now paywalled in tiers. They are literally paying to test the game and getting blamed for it.
 
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Bragging about their "never done before tech" but once it's here and it sucks it suddenly the expensive solution they bought which is the problem.

Yup, and not their own "senior" devs who don't understand how to implement the solution.

EDIT: or quite possibly the devs trying to make the solution do something it was never designed to do.

Would love to be a fly on the wall to listen into the calls from CIG devs speaking to the vendor's support team. I can only imagine the amount of eye-rolling happening on the vendor's side.
 
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Viajero

Volunteer Moderator
Chris speaks: LINK
OP topic: Quality of life suggestions.

Total words used by Chris: 806.

  • Words used by Chris in the completely off topic subject of giving excuses for SC data bases being utterly broken: 422.
  • Words used by Chris in the completely off topic subject of hyping up the game, SQ42 and CitCon: 286
  • Words used by Chris to actually respond to the actual topic of quality of life requests but without addressing any specific request at all: 90.
  • Words used by Chris to specifically address any of the OP requests: 8.
 
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It's interesting that Chris replied to that positive Terada post.

Because a few days back Terada was having a rare sweary meltdown about the scheduling for Experimental Modes...

Terada said:
Hi, I don't make appointments with my game to play it if I feel like it. Take away these crappy schedules and turn it on all the time. What is this crap now? Are you doing this on purpose?
After the dynamic events that aren't dynamic, you're not going to start doing that again in Arena Commander? Aren't there enough players to fill all the different modes at once? And you think you're going to attract people by doing that?

I'd offer to help you find a solution, but we've been trying to explain your job to you for years and it doesn't make any difference. So just remove this program and activate what you promised in the whole patch note.


Indice : https://robertsspaceindustries.com/...ve-restructure-sharpening-the-tools-1/6143466

Author's edit: after years of constructive and friendly feedback, ! We're making progress !
Author's edit 2: Haters in reply, I don't post as a streamer but as an ordinary player, at no point do I mention the stream in my post and unlike you who seem obsessed with my privileged streamer status
Author's edit 3: Hey Morphologis !
This post has been edited by Moderation and the user has been PMd

And he's one of the last happy-clappy streamers out there currently ;)
 
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