So there are more module unlocks after you get piloting and ship building fully leveled up?This one unlocks for high level characters. For example the DS40.2 Ares Bridge requires level 38. I don't like that the cockpit seat is on the left side.
So there are more module unlocks after you get piloting and ship building fully leveled up?This one unlocks for high level characters. For example the DS40.2 Ares Bridge requires level 38. I don't like that the cockpit seat is on the left side.
So there are more module unlocks after you get piloting and ship building fully leveled up?
It's been a while since I hit lvl 50 in FO76. You forget how bad Bethesda's grind actually is...Yes, some modules (mostly weapons, reactors, grav drives etc.) require a specific level to be unlocked (and a certain skill level to be installed)
It's been a while since I hit lvl 50 in FO76. You forget how bad Bethesda's grind actually is...
I'm over a hundred hours in now and haven't had a single moment that felt like a grind.hmm it doesn't really feel like grind to me (certainly not when compared to engineering in Elite). There are plenty of modules to choose from even if some modules unlock at certain levels. I've never been in a position where I thought "Damn, I want XY but I'm still Z levels away from it." You can always buy weapons and shields appropriate for your level range, so there isn't even a need to "grind" for some high level item.
It hasn't been years, yet, just weeks. I'm not bored, but I'm moving into the modding phase.So are you guys bored with this game yet, or does it truly provide years of playability?
Does your level reset when you hit NG+? I’m at L31 and the speed of levelling up from smaller quests is really slowing down … wondering if spinning round to NG+ to do the larger quests again would be more efficient … but obviously no good if you start at L1 again!!Yes, some modules (mostly weapons, reactors, grav drives etc.) require a specific level to be unlocked (and a certain skill level to be installed)
I sort of enjoyed the lockpicking for a while, but it became tedious. So many locks presented themselves, and often there was nothing valuable behind them anyway.
I found a little batch script that changed all the locks to simple 2 click things, and it made me much happier.
It's on Nexus if you wish to find it.
So are you guys bored with this game yet, or does it truly provide years of playability?
In essence the only thing it provides that EDO doesn't is boarding actions. That has a degree of novelty value still.So are you guys bored with this game yet, or does it truly provide years of playability?
Does your level reset when you hit NG+? I’m at L31 and the speed of levelling up from smaller quests is really slowing down … wondering if spinning round to NG+ to do the larger quests again would be more efficient … but obviously no good if you start at L1 again!!
Engineering in ED is not a grind. Most of my raw material storages have been full for a long time already, though the manufactured and encoded materials can require some searching. When I am travelling in the bubble, I collect materials as I travel, so it doesn't feel like "grinding" at all. When the double-engineered FSD:s became available, I needed to spend only one hour collecting datamined wake exceptions for three units of the FSD.hmm it doesn't really feel like grind to me (certainly not when compared to engineering in Elite). There are plenty of modules to choose from even if some modules unlock at certain levels. I've never been in a position where I thought "Damn, I want XY but I'm still Z levels away from it." You can always buy weapons and shields appropriate for your level range, so there isn't even a need to "grind" for some high level item.
How much do you typically earn from selling the loot? I haven't tried that yet, because I'm not a very combat-oriented player. I find that earning credits in Starfield is very slow. I feel like I need to spend dozens of hours doing surveys to buy a new ship. I have not yet been able to buy a second ship, though I have played a hundred hours. I do mostly planetary surveys and small missions for money.I'm over a hundred hours in now and haven't had a single moment that felt like a grind.
When I need money I just land on a random barren moon and there's almost always an abandoned facility occupied by pirates, kill them and loot everything worth a penny and sell it, done.
The only thing that I don't like is the vendor's credit balance, especially later in the game you find much more expensive stuff but you'll have to travel from here to Tokio to sell it all.
You can wat 48 hours for the vendor's credit balance to reset but still.
Grind wise though I think Starfield has that well covered.
I'm still in the interesting phase, unlocking a door to get into an area only to find out the lower level was wide open and it even has a hole in the roof. I agree most times locked containers don't contain anything valuable.Lockpick was frustrating initially, before I figured out how the system worked, then interesting for a few dozen locks, then just tedious.
Recently I've just been force unlocking everything with the console.
It depends on the item so I didn't bother tracking individual item but more of how much I make per haul. Loading cargo space with weapons, suits and expensive stuff I always make more than Trade Autority has to pay so more than 20k. For me that kind of play gets boring fast.How much do you typically earn from selling the loot? I haven't tried that yet, because I'm not a very combat-oriented player. I find that earning credits in Starfield is very slow. I feel like I need to spend dozens of hours doing surveys to buy a new ship. I have not yet been able to buy a second ship, though I have played a hundred hours. I do mostly planetary surveys and small missions for money.
Frequently clear out the credits from all the vendors in Neon with loot.How much do you typically earn from selling the loot? I haven't tried that yet, because I'm not a very combat-oriented player. I find that earning credits in Starfield is very slow. I feel like I need to spend dozens of hours doing surveys to buy a new ship. I have not yet been able to buy a second ship, though I have played a hundred hours. I do mostly planetary surveys and small missions for money.
That's quite a lot! So Starfield is first and foremost an on-foot combat game, when that activity is far more lucrative than any other activities in the game. But the other activities can still be enjoyable, though not very lucrative.Frequently clear out the credits from all the vendors in Neon with loot.
Had to spread out the cash in across a couple of star systems.
Made about 300k over the past couple of days.
Very much so, a decent gun is worth about the same as 1000 gold.That's quite a lot! So Starfield is first and foremost an on-foot combat game, when that activity is far more lucrative than any other activities in the game. But the other activities can still be enjoyable, though not very lucrative.
So there are more module unlocks after you get piloting and ship building fully leveled up?