Game Discussions Bethesda Softworks Starfield Space RPG

It's been a while since I hit lvl 50 in FO76. You forget how bad Bethesda's grind actually is...

hmm it doesn't really feel like grind to me (certainly not when compared to engineering in Elite). There are plenty of modules to choose from even if some modules unlock at certain levels. I've never been in a position where I thought "Damn, I want XY but I'm still Z levels away from it." You can always buy weapons and shields appropriate for your level range, so there isn't even a need to "grind" for some high level item.
 
hmm it doesn't really feel like grind to me (certainly not when compared to engineering in Elite). There are plenty of modules to choose from even if some modules unlock at certain levels. I've never been in a position where I thought "Damn, I want XY but I'm still Z levels away from it." You can always buy weapons and shields appropriate for your level range, so there isn't even a need to "grind" for some high level item.
I'm over a hundred hours in now and haven't had a single moment that felt like a grind.
When I need money I just land on a random barren moon and there's almost always an abandoned facility occupied by pirates, kill them and loot everything worth a penny and sell it, done.
The only thing that I don't like is the vendor's credit balance, especially later in the game you find much more expensive stuff but you'll have to travel from here to Tokio to sell it all.
You can wat 48 hours for the vendor's credit balance to reset but still.

Grind wise though I think Starfield has that well covered.
 
So are you guys bored with this game yet, or does it truly provide years of playability?
It hasn't been years, yet, just weeks. I'm not bored, but I'm moving into the modding phase.

Once the creation editor thingy is available and modders can really do some cool stuff, I'm expecting that will inject even more interest.

It appears that it will be similar to Skyrim, which I still play, and FO4 which I also still play from time to time. There will probably be ways to start the game without the main story line, like Skyrim has now. Etc.

I will certainly not be playing it constantly for years, though, not like ED has been. No other game has that sort of longevity for me. However I already have over 200 hours in Starfield, and there will be hundreds more. I'm satisfied with that.
 
Yes, some modules (mostly weapons, reactors, grav drives etc.) require a specific level to be unlocked (and a certain skill level to be installed)
Does your level reset when you hit NG+? I’m at L31 and the speed of levelling up from smaller quests is really slowing down … wondering if spinning round to NG+ to do the larger quests again would be more efficient … but obviously no good if you start at L1 again!!
 
I sort of enjoyed the lockpicking for a while, but it became tedious. So many locks presented themselves, and often there was nothing valuable behind them anyway.

I found a little batch script that changed all the locks to simple 2 click things, and it made me much happier.

It's on Nexus if you wish to find it.

Lockpick was frustrating initially, before I figured out how the system worked, then interesting for a few dozen locks, then just tedious.

Recently I've just been force unlocking everything with the console.

So are you guys bored with this game yet, or does it truly provide years of playability?

I'm stuck because of a game breaking bug, so any further playability will have to wait until better editing tools show up.

One thing that really miffs me is that the save games are encrypted, so I can't even adjust things by trial and error. Other than the headers, any change completely alters the contents of the saves; there is no way for me to just compare stuff in a hex editor to find and correct broken variables.
 
So are you guys bored with this game yet, or does it truly provide years of playability?
In essence the only thing it provides that EDO doesn't is boarding actions. That has a degree of novelty value still.
Base building is clunky and basic compared to other Bethesda titles.
Overall it feels like a missed opportunity.
Credits are a joke almost immediately, it's just frustrating having everything locked behind the level/skill/challenge system which feels like it was designed by committee.
Definitely a weeks rather than years lifespan.
 
Does your level reset when you hit NG+? I’m at L31 and the speed of levelling up from smaller quests is really slowing down … wondering if spinning round to NG+ to do the larger quests again would be more efficient … but obviously no good if you start at L1 again!!

You keep your level and skills. You only lose your ship, money and equipment
 
hmm it doesn't really feel like grind to me (certainly not when compared to engineering in Elite). There are plenty of modules to choose from even if some modules unlock at certain levels. I've never been in a position where I thought "Damn, I want XY but I'm still Z levels away from it." You can always buy weapons and shields appropriate for your level range, so there isn't even a need to "grind" for some high level item.
Engineering in ED is not a grind. Most of my raw material storages have been full for a long time already, though the manufactured and encoded materials can require some searching. When I am travelling in the bubble, I collect materials as I travel, so it doesn't feel like "grinding" at all. When the double-engineered FSD:s became available, I needed to spend only one hour collecting datamined wake exceptions for three units of the FSD.
 
I'm over a hundred hours in now and haven't had a single moment that felt like a grind.
When I need money I just land on a random barren moon and there's almost always an abandoned facility occupied by pirates, kill them and loot everything worth a penny and sell it, done.
The only thing that I don't like is the vendor's credit balance, especially later in the game you find much more expensive stuff but you'll have to travel from here to Tokio to sell it all.
You can wat 48 hours for the vendor's credit balance to reset but still.

Grind wise though I think Starfield has that well covered.
How much do you typically earn from selling the loot? I haven't tried that yet, because I'm not a very combat-oriented player. I find that earning credits in Starfield is very slow. I feel like I need to spend dozens of hours doing surveys to buy a new ship. I have not yet been able to buy a second ship, though I have played a hundred hours. I do mostly planetary surveys and small missions for money.
 
I ought clarify that for me "years of entertainment" doesn't mean playing said game 365 days of all those years. More than not it means binging a game for awhile, then shelving it to pay something else for awhile, and then picking up "Game A" and enjoying it again just like I did when I started playing. These include open world and sandbox games, for obvious reasons, but also highly replayable games like the original Overwatch and even some on-rails games like Mass Effect. That doesn't mean that all open world games keep my attention, however. If that open world is empty and repetitive and ultimately boring (a highly subjective judgement), then I've been known to walk away from such games before even finish them.

I do like games that can surprise me even after multiple playthroughs. I'm playing such a game now, discovering side-quests and NPC interactions that I missed the first dozen times I played the main storyline.

Anyway, I'm hoping Starfield can at least provide me a few months worth of entertainment (get me through the cold winter), in which case it'll be worth the cost of admission to me. Even more important is that I hope it leaves a "sweet taste in my mouth" (like Skyrim did) rather than a sour taste when I do finally say, "I'm finished". I guess the key word is "entertainment".

iu
 
Last night I found a really strange industrial outpost on Mars. I have no idea what it could be. Have other players seen this? There were no NPC:s at this location, though there was an inflatable habitation building near the far end of that structure. A screenshot of it is inside spoiler tags below.
Industrial outpost 2023-10-01 2560x1440.jpg
 
Lockpick was frustrating initially, before I figured out how the system worked, then interesting for a few dozen locks, then just tedious.

Recently I've just been force unlocking everything with the console.
I'm still in the interesting phase, unlocking a door to get into an area only to find out the lower level was wide open and it even has a hole in the roof. I agree most times locked containers don't contain anything valuable.
How much do you typically earn from selling the loot? I haven't tried that yet, because I'm not a very combat-oriented player. I find that earning credits in Starfield is very slow. I feel like I need to spend dozens of hours doing surveys to buy a new ship. I have not yet been able to buy a second ship, though I have played a hundred hours. I do mostly planetary surveys and small missions for money.
It depends on the item so I didn't bother tracking individual item but more of how much I make per haul. Loading cargo space with weapons, suits and expensive stuff I always make more than Trade Autority has to pay so more than 20k. For me that kind of play gets boring fast.
 
How much do you typically earn from selling the loot? I haven't tried that yet, because I'm not a very combat-oriented player. I find that earning credits in Starfield is very slow. I feel like I need to spend dozens of hours doing surveys to buy a new ship. I have not yet been able to buy a second ship, though I have played a hundred hours. I do mostly planetary surveys and small missions for money.
Frequently clear out the credits from all the vendors in Neon with loot.
Had to spread out the cash in across a couple of star systems.
Made about 300k over the past couple of days.
 
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Frequently clear out the credits from all the vendors in Neon with loot.
Had to spread out the cash in across a couple of star systems.
Made about 300k over the past couple of days.
That's quite a lot! So Starfield is first and foremost an on-foot combat game, when that activity is far more lucrative than any other activities in the game. But the other activities can still be enjoyable, though not very lucrative.
 
That's quite a lot! So Starfield is first and foremost an on-foot combat game, when that activity is far more lucrative than any other activities in the game. But the other activities can still be enjoyable, though not very lucrative.
Very much so, a decent gun is worth about the same as 1000 gold.
 
I tried most of the cockpits and the Himeji Command Bridge (level 33) by Taiyō Astroneering has the best unobstructed view, but only 2 crew stations. The second best is the Cabot C4 Bridge (level 25) by Nova Galactic (also 2 crew stations). The Cabot C4 is wider with 2 floors and 2 doors so it's easier to walk inside the ship.

All the other cockpits including the more expensive types have a worse frontal view of space.


So there are more module unlocks after you get piloting and ship building fully leveled up?

Yep at higher levels the vendors will have more and better parts in stock.
 
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