Didn't Ted Rogers host 321 (along with DustyBin)?Roadmap Roundup makes it clear they renamed 3.20.1 to 3.21, which is why the replication layer for 3.21 is coming sometime later, despite it being released to PTU.
"... at this time and right now but you know maybe sometime in the future, I dunno, I mean it's possible I guess."
AI (Features)
In September, AI Features focused on the ongoing male-to-female animation retargeting, ensuring that Pyro’s female characters are up to the same standard as their male counterparts. Recent work included retargeting combat and social animations.
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Animation
Last month, the Animation team worked toward ensuring all male animations are also available for the female character.
“You’ll see female characters doing more in an upcoming patch. Keep in mind that with this large volume, there will be considerable visual artifacts we need to sort out.” Animation Team
They also created the initial animations for a new creature.
AI (Tech)
Performance improvements were also made, with the team looking closely at systems that impact performance on dedicated servers. For example, optimizations were made to how navigation islands compute after parts of the navigation mesh are regenerated. For navigation volume, code was cleaned up and ‘event dispatching’ was moved to ‘update job,’ which better distributes to multiple threads. The team are currently investigating and implementing optimizations to planetary navigation generation and pathfinding request processing.
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For NPCs using trolleys, improvements were made to collision avoidance, and a new component was added to the trolley that will trigger the regeneration of navigation mesh when it stops moving.
Engine
Additionally, the Core Tech teams supported the Hull C and its unique technical requirements.
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Finally, the Engine teams supported the Network team on Server Meshing and worked with the Location teams to make more efficient use of low-level engine resources.
Graphics, VFX Programming & Planet Tech
Work also continued on ... support for Maelstrom, the new physics destruction system.
Locations (EU)
Last month, the Locations team continued developing a variety of new locations for Pyro. They also worked on several legacy locations in pursuit of maintaining the wider Stanton system,
Online Services
September saw the Online Services team working on the Seeding Service, a new star service for Server Meshing. This is a C++ gRPC service that reads data from the game files to seed global, graveyard, and shard databases by using the Entity Graph service.
A refactor of the Character Customizer began, with the goal being to replace the backend used by the current customizer to leverage both the entitlement and identity services to reduce the database load on login and persist DNA and customization across patches.
The team also continued to update Easy Anti-Cheat in an attempt to eliminate false positives as well as implement sanctions in the future.
Significant time was also spent on database research to resolve some of the recent deadlock issues and explore other potential database providers.
VFX
Last month, the VFX team progressed with a variety of Pyro locations.
AI (Features)
AI Features began the month resolving an issue with Vanduul attacks not harming the player or friendly AI
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...learning behaviors will prevent players from exploiting specific actions to win.
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Throughout the month, the animators concentrated on improving male-to-female retargeting to ensure that female marines move naturally during combat.
Audio
The Dialogue team completed their performance-capture pick-up shoots and moved on to asset editing and mastering. Content was captured for the breathing system too, which is being prepared for implementation.
“There was plenty of great quality content recorded to cap off a successful shoot.” Audio Team
Gameplay Story:
The team then used some of the new motion-capture data to create a scene with a key character entering and using an airlock.
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props were fixed and polished for a large mess-hall scene.
Narrative
“It was an intense three-week shoot, but it yielded some fantastic performances and moments that will really enrich the overall experience. During the shoot, we also welcomed back some of our original supporting cast for some final pickups.”
Chris Roberts excited for new year, mentions a "flurry" of meetings to refine the SC and SQ42 schedule and how to streamline the development process for 2018 release...
2018 said:Stealth gameplay sneak peak
2023 said:Now, when players adopt a stealthy playstyle, AI buddies will follow their actions and crouch accordingly.
- 'Significant time was spent on database research...'
Jiggle physics are causing female avatars to randomly explode?
- Female animations still hard.
Maybe he did play Starfield, it can be played with a controller.I'm wondering how many 'never been done before' new stuff will be shown at their convention that could be traced back to The Great Leader spending a few hours with Starfield or, perhaps more likely, watching people play it on YouTube?
Even with mocapping they can't get female combat animation right? My guess is they don't mocap women and are tweaking male animation for everything.Squadron version reporting in...
SQ42 Monthly Report - September 2023
TLDR:
- The Vanduul are a bit buggy.
- Female animations still hard.
- They're close to implementing breathing.
- 'An intense three week shoot' of mocap took place.
- They have realised characters might enter airlocks. Mo' Mocap.
Even with mocapping they can't get female combat animation right? My guess is they don't mocap women and are tweaking male animation for everything.
I mean they have been doing the same exact thing for years I wonder who still believes them and I feel sad for all parties involved
Why are you here? You obviously haven't played the game or you're either way to stupid to realize what is being added into the game with each major update.
Like, yes, it's taking a long time....cry about it.
I play a lot actually, it's a great game for what it is so far if you look away from the slow development process.
I feel like you going all crazy and defensive and even cursing me clearly shows it is something you too realize deep inside but it is kind of the sunk cost valley situation
Listen I honestly don't have anything against this game or you since you seem you have taken this personally, I worked for big companies as a developer for a long time and from my own personal experience and obviously I could be wrong as much as anyone who isn't working on star citizen but it seems the development was either stopped and down to a small team of a few people, most likely juniors without a lot of experience with lumberyard or Chris Roberts is just too ambitious and continues to scrap work that is being made, or.. they realized the game engine they picked for this is impossible to do the things they wanted to do and now they try to bend backwards just to get it to work, and who knows eventually they might.
One thing is perfectly clear to anyone who worked in the industry and honestly gamers who have played and know the scene for a long time, the development is slow and if you stop and look at the big picture and see every update individually you'd see they have major case of Sprint spillover and each update should not take as long for what is actually on it.
Again I appreciate your opinions and it's ok to get mad, I just don't see why you'd get mad at me or anyone pointing the obvious.
Good guess. From the reddit post:My guess is they don't mocap women and are tweaking male animation for everything.
Is this the shortest prediction-to-proven-wrong timeframe yet? Impressive.PES is in, replication layer will be in 3.21, and server meshing coming in 4.0 just after 3.21. It's moving a lot on major techs since this year...
But no worries because we are almost there.....