All,
In-Cockpit VR quality seems to have taken quite a hit with U17.
Head motions have become very slow to render the newly exposed parts of the world, and it seems that the world is surging at an uneven speed. Very noticeable leaving a station, and in combat.
This is while staying in the cockpit, prior to U16, this would only happen later in a session where I'd hopped in and out of vehicles.
Station menus seem to be a trigger, and jumping seems to clear it up for a sec. I'm running with the "VR Low" setting. Response to HOSAS button presses seems to be a lot slower too.
MY system has 2 RTX 2080's, but I've had one disabled since pre-Oddy, which fixed a different issue. I'm running Oddy through steam through the occulus app through a link cable.
Anyone seen something like this, and any suggestions on what to try?
Dev
In-Cockpit VR quality seems to have taken quite a hit with U17.
Head motions have become very slow to render the newly exposed parts of the world, and it seems that the world is surging at an uneven speed. Very noticeable leaving a station, and in combat.
This is while staying in the cockpit, prior to U16, this would only happen later in a session where I'd hopped in and out of vehicles.
Station menus seem to be a trigger, and jumping seems to clear it up for a sec. I'm running with the "VR Low" setting. Response to HOSAS button presses seems to be a lot slower too.
MY system has 2 RTX 2080's, but I've had one disabled since pre-Oddy, which fixed a different issue. I'm running Oddy through steam through the occulus app through a link cable.
Anyone seen something like this, and any suggestions on what to try?
Dev