Early on it was communicated that one of the aspects of Elite Dangerous that would be executed would be the instant familiarity and recognize ability of each system (02:30). When entering a system we will instantly know where we are. From the color of the sun, the ambiance coming from the host planet itself, obviously there is the stations' design which is modular and should contribute to the uniqueness of every system according to the video.
There are different types of thrusters that also look different when installed making ships even of the same type different from the next in the video (04:12). The damage model where you can see the insides of ships through holes in the hull looks very very immersive (04:17).
Also scavenging in space graveyards looks very exciting in this video!!!!
These things are still in right? or have they ended up on the cutting room floor?
How many of the features from the DDF percentage wise have been implemented?
[video=youtube;9NSMMTfwTOU]https://www.youtube.com/watch?v=9NSMMTfwTOU&list=PL7glm5rbPHKysKIiEKt86qas edNyRainK[/video]
[video=youtube;44K9bnjcUSc]https://www.youtube.com/watch?v=44K9bnjcUSc&list=PL7glm5rbPHKzypO6DkxySwNC D87ZoNkjN[/video]
The features you mention are there - modular station design, different engines, coming across shipwrecks. Being able to fly massively damaged ships only really applied to the bigger ships, but it is still planned (though may be post release).
PS Are you the Derek Smart that did Battlecruiser 3000AD?