David Braben will answer your questions at 4PM GMT/UTC

Status
Thread Closed: Not open for further replies.

David Braben

CEO & Founder
Frontier
Early on it was communicated that one of the aspects of Elite Dangerous that would be executed would be the instant familiarity and recognize ability of each system (02:30). When entering a system we will instantly know where we are. From the color of the sun, the ambiance coming from the host planet itself, obviously there is the stations' design which is modular and should contribute to the uniqueness of every system according to the video.


There are different types of thrusters that also look different when installed making ships even of the same type different from the next in the video (04:12). The damage model where you can see the insides of ships through holes in the hull looks very very immersive (04:17).

Also scavenging in space graveyards looks very exciting in this video!!!!
These things are still in right? or have they ended up on the cutting room floor?

How many of the features from the DDF percentage wise have been implemented?

[video=youtube;9NSMMTfwTOU]https://www.youtube.com/watch?v=9NSMMTfwTOU&list=PL7glm5rbPHKysKIiEKt86qas edNyRainK[/video]

[video=youtube;44K9bnjcUSc]https://www.youtube.com/watch?v=44K9bnjcUSc&list=PL7glm5rbPHKzypO6DkxySwNC D87ZoNkjN[/video]


The features you mention are there - modular station design, different engines, coming across shipwrecks. Being able to fly massively damaged ships only really applied to the bigger ships, but it is still planned (though may be post release).

PS Are you the Derek Smart that did Battlecruiser 3000AD?
 
Dear Sir,

A moment of your time please. Firstly, I'd like to say Good Job.

My questions. "Are any members of the Royal Family Elite Dangerous backers or supporters?"

Yours

Commander Ben Ryder
 

Sir.Tj

The Moderator who shall not be Blamed....
Volunteer Moderator
Please remember no Duplicate questions..

The most important being Brown sauce for Bacon is a universal law that should never be broken.

Thanks all
 
Hi David. I've been waiting 20 years for another Elite, and its so great we have a new one. Thanks to all at Frontier.

Hope to see you in space one day.

Rob
 
Greetings,

As Offline mode is out, does this mean we will see more co-op features deployed into the game?

Fly safe!

Kro
 
Last edited by a moderator:

David Braben

CEO & Founder
Frontier
First, thanx for a wonderful game.

My question is on something of....functionality I guess.

When viewing the GALAXY MAP there can be a lot of info there, and maybe it would be nice to have a way to see what system I have been to in the past, and what system I have not been to. Something as simple as Systems I have not been too are normal font, systems I have been to are in bold font. Easy to see, no additional filter to run and no matter what view I look in it is all the same (Allegience, Trade, Size etc.)

But, thanx again, and take care, looking forward to wasting as much of my two month vacation piloting across the galaxy as I can!

That's a nice idea. I'll see what we can do (would be post release now).
 
Hi David, LOVE your work!

When I goto ship outfitting at a space station, I have to click every compartment to find out if there's even anything for sale. Am I doing something wrong or could the compartment/mounts be redded out in the menu if the station has nothing to sell me please?

Your fan, Simon.

p.s still not sure how you're going to provide all the ships/ starting galaxies if there's only one game save

There is a '+' character to the top right if there is something available for that slot ;)
 
Why not release such an archive of the current build then? An offline sandbox is all people are asking for, there's no need to add a rich story or advanced support. Simply remove the "secrets of the galaxy" and modders could make the sandbox interesting down the line. I think that could be an acceptable compromise.

I like this suggestion. It would do a LOT to win back any crowd.
 
Hi David,

Me again, still nuts about everything Elite.

Can you post how many rep points you got for this chat session today? I bet it'll be an Internet record!
 
Hello David. I have three questions:

1) After the release of the game We can count on more detailed information for traders on space stations (charts changes in prices, changes in supply and demand, demand in border systems, etc.) ???
2) We will be able to trade goods between the stations (station>>Outpost>>station) in a one planetary system ??
3) When We seen in the game event for build a space station ??

THX David for the answer :)
 
Last edited:
Hi David, great work on the game to you and your team (as other people have mentioned - I too am very disappointed that there will no longer be an offline version. That's really not good). My question is, if we can buy multiple ships - will there be any possibility of crewing those ships with computer generated people so you could send ships out to trade on their own. Additionally, if you have enough money, any chance you could actually build a base, buy ships for police duties and such?
 
We have no intention of taking the servers down, but I understand what you are getting at. We plan to archive the game from time to time (ie matching client and servers and game world state), and would release such an archive if the servers were to come down. That would also address the issue of how you preserve an online game for the future, from the whole 'retro' perspective.

That's all I need to hear(read?). Thank you very much! :)
 
Will there be someway within the game to be able to locate specific stations, as an alpha backer with a station I am wondering how I am going to locate it within the 150,000 planned inhabited systems....
 
Status
Thread Closed: Not open for further replies.
Back
Top Bottom