Game Discussions Star Citizen Discussion Thread v12

That said, I'm not sure where you're seeing that.
Star_Engine_Logo.png


A TM doesn't really mean anything, though, does it?
 
Star_Engine_Logo.png


A TM doesn't really mean anything, though, does it?

Amazing 😁

And yeah, pretty close to meaningless. It means nobody else can use the name 'StarEngine' for now...

(Although you're supposed to make your TM adjectival. Otherwise when CIG save PC gaming everyone will noun it and it'll belong to all of us! The fools!)

(Never should have let Ortwin retire IMO...)
 

Viajero

Volunteer Moderator

Ok, so now you just do not know or can not say. So the back track about "the removal from the store means SQ42 release is imminent!" continues!:

Release imminent --> soon --> perhaps at CitCon --> not release but a public beta rather --> no, just an internal beta (so no one can see it) --> actually just a demo ---> no idea or can´t say.

CIG just missed a tremendous opportunity to put SQ42 back on sale now and cash in millions thanks to that overhyped video at the Con.

There is no SQ42 marketing campaign as it is still not in the store, and as you can see there is no release, beta or demo in sight, imminent or otherwise. My man, after 6 months I think that it is high time to admit that the removal of SQ42 at the store must be a bit of a more serious issue than just a price change due to an imminent release, or a new marketing campaign...
 
Last edited:
I believe so. But it might be separated from the eternal alpha PU and cut down to reduce the glitchbait.

The Persistent Universe is supposed to be the calm background to SQ42, far away from the Vega Sector, where the squaddie can relax, mow the lawn on Hurston, milk a space cow, murder a bad guy, hear a barkeep sing the praise of their heroic deeds, before they get back into action. Or wait for Episode 2.

How can this be right, when the game (SQ42) opens in the Odin system with conflict, which is not far from Stanton?

Furthermore, the PU is meant to (at least as outlined with the 110 pledged systems) cover all of human space as well as the bordering alien spaces.
 
Ok, so now you just do not know or can not say. So the back track about "the removal from the store means SQ42 release is imminent!" continues!:

Release imminent --> soon --> perhaps at CitCon --> not release but a public beta rather --> no, just an internal beta (so no one can see it) --> actually just a demo ---> no idea or can´t say.

CIG just missed a tremendous opportunity to put SQ42 back on sale now and cash in millions thanks to that overhyped video at the Con.

My man, after 6 months I think that it is high time to admit that the removal of SQ42 at the store must be a bit of a more serious issue than just a price change due to an imminent release, or a new marketing campaign...
When Infinite Warfare hit the shelves, the otherwise around the corner SQ42 become vapourware. Years later, after a new EU regulation regarding digital goods become enforceable, the game stops being available for preorders.

BTW, did you know that when you rearrange letters in "Chris Roberts", you will get "total coincidence"?
 
Last edited:
How can this be right, when the game (SQ42) opens in the Odin system with conflict, which is not far from Stanton?
Furthermore, the PU is meant to (at least as outlined with the 110 pledged systems) cover all of human space as well as the bordering alien spaces.

Dang. How am I supposed to know that? :cool:
That was not part of the CR videos I watched.

All this hype about SQ42 makes me nostalgic for the classics.
 
Last edited:
Ok, so now you just do not know or can not say. So the back track about "the removal from the store means SQ42 release is imminent!" continues!:

Release imminent --> soon --> perhaps at CitCon --> not release but a public beta rather --> no, just an internal beta (so no one can see it) --> actually just a demo ---> no idea or can´t say.

CIG just missed a tremendous opportunity to put SQ42 back on sale now and cash in millions thanks to that overhyped video at the Con.

There is no SQ42 marketing campaign as it is still not in the store, and as you can see there is no release, beta or demo in sight, imminent or otherwise. My man, after 6 months I think that it is high time to admit that the removal of SQ42 at the store must be a bit of a more serious issue than just a price change due to an imminent release, or a new marketing campaign...
My wild, non-pessimistic, guess would be that their funds burning rate has never been higher, there's no sight of it decreasing, and their sales metrics show that majority of money comes from old backers spending more and more, new backers spending too little, so they want to ensure an hypothetical release of Sq404 will bring money so they want to avoid too much player base having sq404 access beforehand to recoup their losses.
 
Last edited:
Star_Engine_Logo.png


A TM doesn't really mean anything, though, does it?
The "Star Engine" wiki is quite something. Procedurally generated planets? Mmm, arguable. The sun (sic) as a physical object? Universe simulator?


Notable Tech​

  • Large World (64bit world space coordinates)
  • Object Container Streaming
  • Mega Map
  • Zone System
  • Local Physics Grids
  • Room System
  • Camera Relative Rendering[7]
  • Procedurally Generated Planets
  • PBR (Physically Based Rendering)
  • The Sun as a physical object (possibility of Binary Star Systems or exploding ships in orbit casting light to the planet surface)[1]
  • Subsumption AI[8]
  • Unified First- & Third-Person animations
  • Unique Global Entity ID[9]
  • Generic Instance Manager[10]
  • Universe Simulator[10]
  • Persistence (Player Info Server, Presence Server, HUB Server and Player Persistence)[10]
  • Item Port System[11]
  • StarNetwork
  • GOST (Game Object State) (reworked to newer system[7])
  • "Grabby Hands" - now integrated into the Cargo system and Loot system,[10][12] initial system for grabbing and moving objects (e.g. cargo) and initially set to be released in the (later delayed) Astro Arena or SATABall FPS game mode
  • Multi-LayerBlend - character shader tech[13]
  • iPredictor (movement prediction) system[10]
  • Diffusion (cloud-oriented back-end service architecture)
 
Dang. How am I supposed to know that? :cool:

Well, you see, there are, let's say, 3 groups following CIG's antics.

The skeptics, like myself, who have watched what CIG have said and done for 10+ years now or ex-faithful who have turned to the dark side.

There are the faithful, who may have been following from the start or maybe even as recently as this year, and don't care about what CIG said 10 years ago or even last week, all that matters is what CIG says now.

Then there are the majority, who don't give a damn about most of the history of the game and its development. They don't know most of what CIG has done over the years, all they see is the bling and for whatever reason, probably marketing related, and basically base their opinion off that.

Problem is, they then asset things that are not in line with what CIG has said in the past.

I mean, i guess you never read the script to SQ42 right? Oh boy, its a doozy! Tropes galore! Themes lifted from Wing Commander and Larry Niven. Human betrays humanity. The grizzled old commander not giving the rookie the time of day, until they prove themselves just as the old man dies, but with his dying words tells the rookie they believe in them, which inspires them to go on to lead the charge against the evil aliens.

Its a rollercoaster ride of emotions, and could have been written by a 5 year old.
 
What's the point in quoting this when they're talking about it extending the amount of RAM available as I mentioned. You shouldn't have applications getting paged out if you have enough RAM for them and the filesystem. Page files / swapping are historical artifacts from when RAM was extremely expensive and are harmful on modern systems. The main reason Star Citizen needs a page file is that hides the memory leaks as leaked memory ends up pushed out of RAM rather than bloat infinitely until it kills the program.
If you say so. I guess SC should run only on 8Go of free ram with low res assets like Flight Simulator.
 
My wild, non-pessimistic, guess would be that their funds burning rate has never been higher, there's no sight of it decreasing, and their sales metrics show that majority of money comes from old backers spending more and more, new backers spending too little, so they want to ensure an hypothetical release of Sq404 will bring money so they want to avoid too much player base having sq404 access beforehand to recoup their losses.

CIG have kept growing, not to mention the new offices in Frankfurt and Manchester. In order to remain afloat, they need more money.

This is why its important to buy Idrisii.
 
  • Inconsistent stability
  • No/unreliable docs
  • Wacky roadmap
  • Shape shifting codebase and scope
  • Non-existant/competent enough after sales
Even though they probably can sell distributions of their engine fork (given there's no issue with any third-party middlewares involved), selling and maintaining a tool aimed at professional customers is in an other league than syphoning gullibles with shinies...
 

Viajero

Volunteer Moderator
The "Star Engine" wiki is quite something. Procedurally generated planets? Mmm, arguable. The sun (sic) as a physical object? Universe simulator?


Notable Tech​

  • Large World (64bit world space coordinates)
  • Object Container Streaming
  • Mega Map
  • Zone System
  • Local Physics Grids
  • Room System
  • Camera Relative Rendering[7]
  • Procedurally Generated Planets
  • PBR (Physically Based Rendering)
  • The Sun as a physical object (possibility of Binary Star Systems or exploding ships in orbit casting light to the planet surface)[1]
  • Subsumption AI[8]
  • Unified First- & Third-Person animations
  • Unique Global Entity ID[9]
  • Generic Instance Manager[10]
  • Universe Simulator[10]
  • Persistence (Player Info Server, Presence Server, HUB Server and Player Persistence)[10]
  • Item Port System[11]
  • StarNetwork
  • GOST (Game Object State) (reworked to newer system[7])
  • "Grabby Hands" - now integrated into the Cargo system and Loot system,[10][12] initial system for grabbing and moving objects (e.g. cargo) and initially set to be released in the (later delayed) Astro Arena or SATABall FPS game mode
  • Multi-LayerBlend - character shader tech[13]
  • iPredictor (movement prediction) system[10]
  • Diffusion (cloud-oriented back-end service architecture)
I would buy a game made with that!
 
Problem is, they then asset things that are not in line with what CIG has said in the past.
Well, sure, I do that. And that is one of the biggest problems I see over on The Spectrum. There is always some "They said there will be X!" contradicting another's "They promised to do Y!" Nobody really knows what SC/PU is supposed to be in the end. Ask 5 SC fans and you'll get 7.3 different answers. A Life Simulator, Space Sim (notably not a Simulator), Universal Truck Simulator, space-themed combat arcade or "mil-sim"?

From everything I see, I certainly get the impression that Chris Roberts is not so much spiritually invested in the Persistent Universe as he is in the SQ42 Epic.
 
They can't sell an engine that isn't theirs. They might try to exploit confusion what is whose but they never developed a full engine. It's all licensed stuff.


o3de uses the apache 2.0 license, they 100% could sell a derivative version of it. If, and big if, it is really based off of what was lumberyard (rip).

but dont think chris is gonna want to include any of that copy-left stuff lol

 
I mean, i guess you never read the script to SQ42 right? Oh boy, its a doozy! Tropes galore! Themes lifted from Wing Commander and Larry Niven. Human betrays humanity. The grizzled old commander not giving the rookie the time of day, until they prove themselves just as the old man dies, but with his dying words tells the rookie they believe in them, which inspires them to go on to lead the charge against the evil aliens.

Its a rollercoaster ride of emotions, and could have been written by a 5 year old.
So, it's not going to make as much money as Topgun: Maverick then?
 
Back
Top Bottom