Hi David; an 1984 here. First played ELITE on a Commodore 64 at the age of 18. For personal reasons this game means a lot to me; it offered me a way to cope with what were difficult circumstances for me at the time, and dream of stars.
Now I'm all grown up, happily married and with cat; a little star system to call my own.I don't play computer games much anymore, but occasionally I still think of this game as an old friend who helped me through tough times. And I dream of stars.
Ive got Elite Dangerous on preorder. For the memories.Thank you.
Community/modding content is an interesting point - something I'd like to embrace, but within the game itself. There is a danger of the game branching otherwise.
I am often becoming wanted because of a player or NPC getting in my line of Fire (sometimes intentionally to attack me in the case of players)...
Is there any plans to incorporate a friendly ACCIDENTAL fire solution (such as small shield percentage but no hull or major dmg)?
I understand how a team could exploit it but a couple errant bullets or strafing laser shouldn't cause issues I would think?
Good mods make the game so much richer.
Hello David!
For all of the Machinima creators that enjoy filming in game, do you think a separate tool similar to what you use to make in house trailers could be implemented to allow more cinematic shots or angles? I know there was discussion about the possibility of a camera drone.
An offline mode insures that, no matter what happens to Frontier or the servers, the game will still be playable.
It also allows for the game (in its offline version) to be modded. This enriches the community and the game with content beyond even that which the developers themselves can produce (just look at Betheda's games), and ensures a long life for the game.
Look at Freelancer for an example of a similar game whose servers closed years ago, but which is still kicking and keeping a loyal community thanks to private servers and modding.
An offline game also lets it be DRM free (no matter the intent always-online is, by its own nature, a form of DRM, and even if it's not perceived as such by the developers, it is by a lot of potential customers).
An offline game would probably allow you to pause, thus allowing people who sometimes need to take care of children or other urgent issues to play without risking a loss of progress.
An offline game means, thus, more sales for Frontier (both from people who don't support online-only games, people who don't support DRM, and people who simply don't have a constant or reliable connection), and a much longer life for the game.
As for your claim that an offline mode would need new story content... a lot of us would be perfectly fine with a barebones offline mode that we could mod.
The community would easily and happily provide the content.
This would even avoid possible "spoilers" from your online story.
Is this a possibility you could consider?
Hi David,
I pirated the original Elite. I wasn't even a teenager but still, do you forgive me?
Hi David,
I pirated the original Elite. I wasn't even a teenager but still, do you forgive me?