Is there an upper limit for notoriety?

The anarchy system I'm in has been a good source of on-foot missions with nice material rewards. A lot of the better ones have been illegal though, so my notoriety has been climbing.

I don't have any complaints about the notoriety (I did the crimes and have no problem hanging around the region until it drops), but I've been wondering: is there's an upper limit?

Also, is notoriety a linear scale? It seems to to require more crime to increase beyond a certain point, suggesting it's not linear, but I haven't been tracking too closely.

Edit: to be clear, these are crimes against NPCs, not players. Not sure if that makes a difference.
 
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Yes. 10.
 
Yes. 10.

That's a pity.

I hadn't seen that page before, but it does have some incorrect information.
It says "Notoriety is measured from 0 to 10, with pilots gaining one point for each murder they commit"
but the bit about one point per murder is clearly not true, as taking out an entire settlement with multiple waves of reinforcements will only raise you to a 5 or 6 notoriety.
 
I'd say that if bounties and rep is starting to make your life difficult, then just switch the galmap to show anarchies and jump 50 or so light years away to another anarchy system. And if for some strange reason your notoriety someday drops to 0, then just visit an interstellar factor to pay off your bounties. IMO, it's also good to move around as different BGS and system makeup will have an influence on what type of missions and rewards you're offered. The upper limit is 10 points which drop by a point each two hours online in the game.

Edit: corrected the time for notoriety to drop one point.
 
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Yes, you can certainly commit a murder without getting notoriety, it does take a certain effort to get a high notoriety, in fact it does take many kills before you get a point.
 
I'd say that if bounties and rep is starting to make your life difficult, then just switch the galmap to show anarchies and jump 50 or so light years away to another anarchy system. And if for some strange reason your notoriety someday drops to 0, then just visit an interstellar factor to pay off your bounties. IMO, it's also good to move around as different BGS and system makeup will have an influence on what type of missions and rewards you're offered. The upper limit is 10 points which drop by a point each hour online in the game.

No difficulty and no complaints. I was having fun in the region and wondering if I should try pushing notoriety a bit just to see what happens.
 
IIRC, if you push the bounties and notoriety to the max, you might come to the attention of authorities and have to start dealing with ATR (advanced tactical response). Normally wings of NPCs that use engineered ships to take down your shield, etc. They can be quite a bit more challenging than the normal run of the mill NPC ships... :D
 
Yes, you can certainly commit a murder without getting notoriety, it does take a certain effort to get a high notoriety, in fact it does take many kills before you get a point.

Yes. a lot more effort once you get to around 6 notoriety.

I do wish there was a non-lethal solution though, at least for targets that are indoors with active environmental controls.
It's clearly not feasible if the target it outside though as their suit would likely run out of power before they wake.
 
Yes. a lot more effort once you get to around 6 notoriety.

I do wish there was a non-lethal solution though, at least for targets that are indoors with active environmental controls.
It's clearly not feasible if the target it outside though as their suit would likely run out of power before they wake.
Yes, it would have been nice if you could stun NPCs and drag them out of the way. More wrinkles in how to attack settlements would have been nice, also more intelligent NPCs to make the on foot part more challenging in various ways.
 
No difficulty and no complaints. I was having fun in the region and wondering if I should try pushing notoriety a bit just to see what happens.
Nothing happens. You get locked out of some station menus if you have a fine there and you cannot pay it off because of notoriety. Other than not being able to pay off fines, nothing happens. I was 10 level for weeks, never got chased by anything more than an incompetent bounty hunter NPC.

There's a difference between notorious and wanted though. You can be notorious but not wanted. This happens when you turn yourself in for detainment. Once released you are no longer wanted, but you are still notorious. It's duct tape over a bandaid with bondo slapped on it, all to try to appease anti PvP but must play in open crowd.

The only time I've faced ATR is when I attacked authority ships.
 
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The anarchy system I'm in has been a good source of on-foot missions with nice material rewards. A lot of the better ones have been illegal though, so my notoriety has been climbing.

I don't have any complaints about the notoriety (I did the crimes and have no problem hanging around the region until it drops), but I've been wondering: is there's an upper limit?

Also, is notoriety a linear scale? It seems to to require more crime to increase beyond a certain point, suggesting it's not linear, but I haven't been tracking too closely.

Edit: to be clear, these are crimes against NPCs, not players. Not sure if that makes a difference.
Just to make it clear, the system government doesn't really matter; it's the government type of the target faction / the faction that owns the settlement you "work" in that matters. So if a non-anarchy faction owns a settlement in an anarchy system, you still gain bounties and notoriety in that settlement. In contrast, even in non-anarchy systems you can beat on anarchy-owned settlements as much as you want without gaining bounties or notoriety.
 
That's a pity.

I hadn't seen that page before, but it does have some incorrect information.
It says "Notoriety is measured from 0 to 10, with pilots gaining one point for each murder they commit"

but the bit about one point per murder is clearly not true, as taking out an entire settlement with multiple waves of reinforcements will only raise you to a 5 or 6 notoriety.

The wiki article has not been updated since before Odyssey was released, but there is a comment below it...

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Killing one ship gets 1 notoriety.

Killing one ship = several kills on foot.

This was explained shortly (about 2 months) after Odyssey release in the CM post below: (see the "Notoriety" heading within the post)

 
Just to make it clear, the system government doesn't really matter; it's the government type of the target faction / the faction that owns the settlement you "work" in that matters. So if a non-anarchy faction owns a settlement in an anarchy system, you still gain bounties and notoriety in that settlement. In contrast, even in non-anarchy systems you can beat on anarchy-owned settlements as much as you want without gaining bounties or notoriety.
To be even more clear, you gain notoriety from that action within that settlement, and in that exact instance where you go from zero to 1 notoriety, you have notoriety throughout the entire galaxy. And you can indeed beat up on anarchy settlements, just be sure every time you go that it didn't flip to a different faction. Now you'd think notoriety would trigger "kill 30 civilians for 50m" missions, since the faction offering it could say you're a notorious killer and deny any knowledge of it. But no, you can be spotless legally and get that offer from allied factions. It doesn't make real world sense.
 
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