The problem here is the fact that you can play solo, but not single-player (and offline). In this case, solo indeed does equal both ONLINE and MULTIPLAYER. You see, when you play single-player (and offline) you are the "master of your own universe". In case of ED's solo play you indeed directly interact with the game universe only by yourself. HOWEVER, the universe is indirectly and constantly changed and affected by living people that you do not even see or interact with. Even worse, the universe changes even when you don't play the game. How is that equal to situation in which you play a single-player game, save it, and return to it 2 months after - continuing exactly at the state the universe was when you saved the game? It is NOT equal in any case or form. This IS MULTIPLAYER.
I will allow that it might be hard for some people to grasp that someone in this day and age would like to play and offline single-player game not affected by a multitude of people. However, that's exactly how previous Elite games worked, and that's something that quite a lot of people who backed ED (people who played the original Elite series as kids) wanted as an OPTION (in addition to ONLINE and MULTIPLAYER). But, what we got instead is some sort of a hybrid - not enough multiplayer as to be able to call it a fully fledged MMO (or even multiplayer currently as that option does not work), and yet not enough solo (and offline) as to be able to call it a single-player game. It is indeed a really weird two-headed hydra that cannot decide whether it wants to be a serpent in Greek mythology or a simple freshwater animal belonging to the phylum Cnidaria.
I understand that ED was developed by a new generation of developers. Some (all?) of them have even never played any of the old Elite games to date, as they themselves stated in several promotional videos. Yeah, yeah, the world has moved forward and it's prerogative to be in touch with cool 21st century buzzword-laden technologies, where "everything is in cloud" and is web-based. This does not mean that the majority of us (the "old skoolers") do not understand this need and that we are not open to new technologies. For Riedquat's sake it was us who played Elite on BBC Micro, ZX Spectrum 48 and Commodore 64 being only 6 or 7 years of age. We do "dig" technology. We (or I, not to speak for others) use Windows 8.1. I use Nexus smartphone and have tested a boatload of custom ROMs to date on it (including Jolla). I am using Google services and have a partner account with them. I do dig "new" and support it wherever I can because I am - an IT geek.
However, what is being forgotten here is the original intent and the promise. We were brought here based on our childhood memories of Elite. Just go and see some of the first reactions/comments on Kickstarter. They are from adults but they look like they were written by happy little kids that were handed a bar of the world's sweetest chocolate. David Braben was himself emotional about it. He inspired all of us. Called to the people that played his game while he was still a student. His videos were touching and sincere. He told us that he is making another Elite game and wants us to help in creating it. We flocked to the cause, driven precisely by this emotion. In part by the promise that the game will have a mode in which we will be able to relive our childhood experience with Elite - an offline "oasis for 'old skool' players". We were driven to it by the promise that we will be able to re-create the same atmosphere we found mesmerizing in previous Elite games - but only better. We would again be "masters of our exquisite Elite universe we play in". We would play it, read it, sip it, enjoy it, at our own pace, like a good book which you read in a quiet room, wrapped in a blanket in your favorite armchair, listening to the gentle crackling of the fireplace. Then set it down and continue the next day at the exact position we left it the previous evening. For the times we want to be adventurous we would hop in in the multiplayer mode and play the game with other people - such as when you go to a theater or play a small league football match. The important part of this is the fact that in the first case we definitely do not want the game to basically "play itself" while we are away from our computers. This is why we never even asked that the offline mode be as dynamic or as "rich" (oh how I like this buzzword!) as the online mode. It does not matter for single play - we played previous Elite games like that and liked them, despite (or even because of) their "static" and "algorithmic" nature.
In the end (and not to turn this post into a too large wall of text) I just want to say that I feel genuinely sorry for Mr. Braben. ED was supposed to be the pinnacle of his career (even life?). Looking back at everything that transpired since this change was stealthily announced in the newsletter, I can only postulate that ED has been probably irreversibly tarnished with this debacle. I still cannot believe they did not anticipate the kind of reaction they will get. I find it even more unbelievable how bad they handled it all.
The only thing we (specifically I) have left to do now is to do what I, now a simple consumer (since I do not feel as 'backer' anymore), is to "vote with my proverbial wallet" - i.e. ask for a refund. It is not an easy job, as I really believed and wanted to relive my past memories with this game. And I know I am not speaking just for myself. I have to do it, however symbolic it might be. Because, if left unpunished, such behavior and total disregard for loyal followers and evangelists will again be seen tomorrow - from some other development studio - which will build another community around stuff of dreams, our emotions and memories, and shatter them again.
Farewell.