Looks like Release 17 has broken VR. I'm getting a different image in my left eye vs my right eye when leaving stations (target scanner). This causes headaches (at best) and nausea (at worst). The game is basically unplayable for me. Others have reported this as well: https://issues.frontierstore.net/issue-detail/61993
Basically (for me), the ONLY reason for VR is Elite Dangerous -AND- the only way I play Elite Dangerous is in VR... Quite simply, its a 1:1 relationship for me. I have a custom built physical cockpit, chair, foot rest, etc. ...and I need to use contact lenses with a custom VR prescription. All this just for E.D. I also typically only play during the winter, low-daylight months because the configuration and physical prep is so demanding. When I sit down to do this, its at least for a couple of solid hours or game play.
Just to make matter worse...
1. I just upgraded my home PC and did a complete reinstall of everything (not a rolling upgrade). This includes a fresh install of Elite...
2. I also reinstalled Voice Attack, HTC Voice Packs (Kate/Singularity), EDMC.
3. I moved over all my key bindings and graphics settings
4. I reintegrated all my custom commands into HTC/VoiceAttack.
5. Installed/configured a new version of PiMax
Not a small investment. Several hours of reinstalling, reintegrating, tweaking, and "oh look, a new patch!" "Good", right?
...and just to add salt to the wound, just dropped almost $2K on a headset VR upgrade to replace my 8KX with a Crystal. Just to find out (surprise, surprise) that the most recent update basically broke VR with its FSR implementation. Put my shiny new Crystal on, "Nice image but, Uh Oh!" Did I mention VR is my only reason for ED (and Vice Versa)?
Anyway, I tried changing the frame generation methos from AMD FSR, to AMD CAS, to Normal. Only FSR is playable. The frame rates go into the toilet with CAS and the system pretty much locks up using "Normal". Yeah, these are not native limitations of my 4090 here...
I've also tried messing around with HMD Quality and Supersampling but none of these seem to mitigate the issue. I either get the left/right eye discrepancy or the game is totally unplayable.
Apparently, the devs are feeding their FSR implementation with two different visual sources at some point. It seems to get reset (properly) once you jump to supercurise - until you visit another station.
It appears that the only thing that will make the game playable in VR again is the Devs fixing their code.
Basically (for me), the ONLY reason for VR is Elite Dangerous -AND- the only way I play Elite Dangerous is in VR... Quite simply, its a 1:1 relationship for me. I have a custom built physical cockpit, chair, foot rest, etc. ...and I need to use contact lenses with a custom VR prescription. All this just for E.D. I also typically only play during the winter, low-daylight months because the configuration and physical prep is so demanding. When I sit down to do this, its at least for a couple of solid hours or game play.
Just to make matter worse...
1. I just upgraded my home PC and did a complete reinstall of everything (not a rolling upgrade). This includes a fresh install of Elite...
2. I also reinstalled Voice Attack, HTC Voice Packs (Kate/Singularity), EDMC.
3. I moved over all my key bindings and graphics settings
4. I reintegrated all my custom commands into HTC/VoiceAttack.
5. Installed/configured a new version of PiMax
Not a small investment. Several hours of reinstalling, reintegrating, tweaking, and "oh look, a new patch!" "Good", right?
...and just to add salt to the wound, just dropped almost $2K on a headset VR upgrade to replace my 8KX with a Crystal. Just to find out (surprise, surprise) that the most recent update basically broke VR with its FSR implementation. Put my shiny new Crystal on, "Nice image but, Uh Oh!" Did I mention VR is my only reason for ED (and Vice Versa)?
Anyway, I tried changing the frame generation methos from AMD FSR, to AMD CAS, to Normal. Only FSR is playable. The frame rates go into the toilet with CAS and the system pretty much locks up using "Normal". Yeah, these are not native limitations of my 4090 here...
I've also tried messing around with HMD Quality and Supersampling but none of these seem to mitigate the issue. I either get the left/right eye discrepancy or the game is totally unplayable.
Apparently, the devs are feeding their FSR implementation with two different visual sources at some point. It seems to get reset (properly) once you jump to supercurise - until you visit another station.
It appears that the only thing that will make the game playable in VR again is the Devs fixing their code.