General / Off-Topic [PLEASE HELP] Create subtitles for 10 seconds

Hmm... something like: Can I confirm that ____ has a bounty? Permission to engage? Granted! Roger!

That's not exact as it's tricky to hear all the words... someone else may do better.
 
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Hmm... something like: Can I confirm that ____ has a bounty? Permission to engage? Granted! Roger!

That's not exact as it's tricky to hear all the words... someone else may do better.

Oh, thank you, this text has helped, now I can imagine what was going on in the video.
Thank you again =)

If someone else can add, I'll be waiting =)
 
Can I confirm target has a bounty? but there's a hint of "the" between "confirm" and "target", almost just a "th".

That's dialogue, not text. Text is something you read. Though with such bad audio [Garbled Transmission] is probably an acceptable subtitle. I also don't think anyone says "Roger" anymore. <shrug>
 
That's dialogue, not text. Text is something you read. Though with such bad audio [Garbled Transmission] is probably an acceptable subtitle. I also don't think anyone says "Roger" anymore. <shrug>

DobrijZmej is Russian, dude. He doesn't speak English, and is translating everything he types through a translation website. Pointing out grammar or word errors is kind of pointless.

Bad form, sir! ;)
 
Selezen, ;)
Thank you, I have recently stopped writing that I do not speak English, it seems necessary to return the inscription back ;)
 
Well, I'm not pulling the tongue, you suggested it yourself ;)
I have posted a video with 10 seconds subtitles, and now starting to work on a new one: Elite: Dangerous Cobra Teaser
Automatic subtitles below:

0:04 welcome to this the final death toll ready for this and they think exiled to
0:07 period we've had a fantastic sixty days
0:11 just coming to an end now this we the last video before that uh... presses
0:14 ends i'm what you're seeing here is some cobras finally in gayness is a lingering
0:18 footage
0:19 attacking semantic on this
0:22 what you're seeing here is you see can see the damage that was the first time
0:25 we showed that in game in a different location again come we see here the
0:29 anaconda scarring back it says we see the missiles nineteen up the damage
0:33 uh... you conceded large holes now formed in the sidi anaconda you can see
0:37 inside that that whole time
0:40 that we can see the icons is fighting back there also some fighters they
0:43 really hard to seek is that uh... rapid movement
0:46 what you can see here is after the battle some of the damage the anaconda
0:50 based on a condo isn't dead
0:51 and that obviously very very badly damaged you can see ramstein leaking out
0:55 of pipes you can see smoke from fire
0:59 uh... electricity all he was missing
1:01 and you can see inside watches a of um... large cargo hold
1:06 achhi to be honest in this one it didn't have carter in the first place dot in
1:09 the final payments he gets a card is still remaining in the hold
1:12 well a lot of the carter was spewed out during the decompression an explosion
1:16 happened and we've been scooped up by the attackers some will be floating
1:19 around the area
1:22 the hold
1:23 benin eventually you'll be able to see from inside issue a tube walk around
1:26 this you'll see this being unloaded
1:28 this is designed so that all of the cargo tessa late so that they uh...
1:32 a touch each other well but there's also a room for them to be a uh... off-loaded
1:37 which will happen automatically
1:41 what you can see is did uh... the damage on the ship
1:45 is is quite serious and obviously does because this time it is mostly to the
1:48 hold the engines is still ok
1:50 but obviously the shield sat down fish it will cost a lot to be repaired but
1:54 we've already said to be insurance policies that cover that who work out
1:57 the details of how those who work
1:59 ample with we're trying to do is get it sucks away that you will be able to
2:02 continue the game but you'll be able to have this great attention
2:07 now talking some more about this wonderful kicks off the campaign we
2:11 hugely grateful to all the people who've pledged an amazing amount of money
2:15 within a fantastic position now
2:17 uh... work for real starts from now as you can see reported on a lot towards
2:21 the game to it
2:22 xd absolutely thrilled about
2:24 uh... you can see we've shown some of the ship's here obviously a lot more to
2:28 come a lot more to show
2:30 and of course those those cobras we've got their duty that picked up to have to
2:34 return to the space station afterwards
2:36 uh... to cash it in
2:38 and here we see the first shot was shipped talking
2:42 a huge thanks to everybody
2:44 it's been a fantastic prize thank you very
Please correct the mistakes made ​​YouTube =)
 

Ian Phillips

Volunteer Moderator
not busy at work this afternoon :D

0:04 Welcome to this the final dev diary for this amazing kickstar period.
0:07 we've had a fantastic sixty days
0:11 just coming to an end now this we the last video before that uh... process ends.
0:14 Um What you're seeing here is some cobras finally in game this is all in game
0:18 footage
0:19 attacking some anacondas
0:22 what you're seeing here is you see can see the damage that was the first time
0:25 we showed that in game in a different location again come we see here the
0:29 anacondas firing back at us you see the missiles mounting up the damage
0:33 uh... you can see that a large hole has now formed in the side of the anaconda you can see
0:37 inside the hold there
0:40 that we can see the anacondas fighting back there also some vipers they are
0:43 hard to see is because of the rapid movement
0:46 what you can see here is after the battle some of the damage to the anaconda
0:50 This anaconda isn't dead
0:51 but obviously very very badly damaged. You can see steam leaking out
0:55 of pipes you can see smoke uhm fire
0:59 uh... electricity arcing, all of this sort of thing
1:01 and you can see inside what is a um... large cargo hold
1:06 actually to be honest in this one it didn't have cargo in the first place but in
1:09 the final game you will see bits of cargo still remaining in the hold
1:12 although a lot of the cargo will have spewed out during the decompression when the explosion
1:16 happened and will have been scooped up by the attackers. Some will be floating
1:19 around the area ..um
1:22 the hold
1:23 I mean eventually you'll be able to see from inside this. You will be able to walk around
1:26 this you'll see this being unloaded
1:28 this is designed so that all of the cargo tessalate so that they uh...
1:32 touch each other well but there's also room for them to be a uh... off-loaded
1:37 which will happen automatically.
1:41 what you can see is the uh... damage on the ship
1:45 is is quite serious.. uhm.. Obviously thats because this damage is mostly to the
1:48 hold the engines are still ok
1:50 but obviously the shields are down, The ship will cost a lot to be repaired but
1:54 we've already said there will be insurance policies that cover that. We will work out
1:57 the details of how those will work
1:59 but what we're trying to do is get it to such a way that you will be able to
2:02 continue the game but you'll be able to have had this great adventure.
2:07 Now talking some more about this wonderful kickstarter campaign we are
2:11 hugely grateful to all the people who've pledged an amazing amount of money
2:15 we are in a fantastic position now
2:17 uh... work for real starts from now as you can see we have already done a lot towards
2:21 the game which we are
2:22 absolutely thrilled about
2:24 uh... you can see we've shown some of the ship's here obviously a lot more to
2:28 come a lot more to show
2:30 and of course those those cobras who have got their booty they picked up to have to
2:34 return to the space station afterwards
2:36 uh... to cash it in,
2:38 and here we see the first shot of a ship docking.
2:42 A huge thanks to everybody
2:44 it's been a fantastic ride thank you very much.
 
not busy at work this afternoon :D

Haha, quick as lightning, with a ready text subtitles.
Again, a big THANK YOU from me =)
16078.gif
 

Ian Phillips

Volunteer Moderator
As requested:

Dev Diary 1

0:04 Here we have an Elite dev diary talking about multiplayer in Elite dangerous.
0:10 What you're seeing here is live gameplay footage captured from the pc
0:13 uh... you are seeng two of us flying live - if you like - I am flying
0:17 the ship ahead, Igor the lead programmer
0:20 is flying the ship that we've got the camera attached to.
0:23 Now this pursuit, I am not fighting back uh... Igor is actually trying to
0:26 kill me uhm but
0:29 being - obviously being fairly gentle because we want to be able to show you some of the things that are
0:32 going on.
0:33 Now there are things about this sequence that uh... clearly you will say "what about this"
0:37 the answer is there's no HUD there's no cockpit view because we are not ready to show those
0:40 yet and the ship trails are placeholder. We're also not showing things like the
0:45 retros on the ship
0:47 uh... which will help show as its turning and all that sort of thing but we are
0:50 just not ready to show those yet
0:53 also there is no sound so you have got to listen to me "rabbiting on". (it means talking)
0:58 So the other thing I that I wanted to talk about is how the multiplayer
1:00 works. So what you are seeing here is uh... two players working across a
1:04 network effectively but also you can choose who the players that you might
1:07 meet are.
1:09 uh... there's has been some mention of that already on the FAQ on
1:12 kickstarter
1:13 but the idea is you can create your own groups so it can have agroup with just
1:17 friends or you can play entirely alone or you can decide to have a free-for-all and
1:20 play with everyone else who wants a free-for-all
1:23 uhm which can be huge numbers of players.
1:26 you can also choose
1:27 the - essentially the rule sets of the game you want to - uhm - create so
1:33 one of the problems with online game play is this one of griefing where someone who has got
1:37 an advanced ship just attacks everybody
1:39 it's trying to find a way to uh... to avoid that
1:43 now we have lots of strategies for that without simply not having in it the game
1:48 because of course the police will come
1:50 people get a bounty on their heads so others will attack them
1:52 uh... now I think that will be self balancing we have a lot of other ways
1:55 up our sleeve
1:56 and for those players who really just want to head down have a single-player experience
2:00 they can also do that.
2:03 Now there is another thing here that I want to mention is uh...
2:07 uh... damage models uh... in original elite and frontier the ships either blew up or they
2:11 didn't
2:12 in elite dangerous we plan to have damage models. So what you see here - in the insert -
2:17 is a picture of the insides of an anaconda. What you will see here, once
2:22 the sort of smoke and debris all subsides, because you will see things spewing out when it's in
2:26 the game
2:27 uhm from this hole and also the odd cargo canister which you can scoop up even from a
2:31 ship that is not destroyed
2:32 because a ship even with this level destruction would still be capable of
2:35 flying.
2:37 Now, you would also be able to come across sort of dead ships, salvageable ships
2:41 if you like, like this that have been
2:43 uh... mortally damaged but where there are still some valuable things that to
2:47 rescue but of course (laugh) they might not be dead it might be a trap
2:51 but that's all
2:52 uh... that will be all part of a gameplay
2:54 and of course you would be able to get such damage repaired
2:58 what you'll be able to do is see in the hole you could see into the interior so
3:01 you'll see the richness of how the ship is put together if
3:05 you like.
3:06 There is another thing that you'll see in this - uhm - video for those who are watching it is
3:10 a heat mechanic concept where as you maneuver more and more rapidly your ship
3:15 gets hotter and your ship gets more visible on radar from a distance because it is giving out
3:19 a whole load of infrared.
3:21 What this means for combat, if combat goes on too long, other people will start
3:25 coming in because they will see you from long range and that
3:29 mechanic will apart from the fact that should make dog fights get more
3:32 interesting also from a third person point of view you see a dogfight
3:35 happening you will want to go over there and join in because it's likely the two
3:39 ships will
3:40 be at a lower state than they were before
3:43 and so uh... that is not
3:46 fully implemented yet in the sense you won't you don't see the thing flaring but you can
3:49 see some of the panels in the ship lifting up to create cooling and that's what's
3:53 being shown here.
3:54 Now there is another thing you'll see here
3:56 which is the weapons I'm sure you've noticed that the weapons are only firing
4:00 from the left, that's because this ship only has one hard point equiped.
4:04 Each ship type has multiple hard points and you can choose with the
4:07 corresponding weight cost what weapons to equip on there whether it's lasers
4:11 whether it is projectile weapons as you see here
4:13 uh... whether it is various types of missiles we have a lot more different types of
4:16 ordnance than in the previous games and that gives a lot of variation in the game.
4:21 You know we obviously have continuous and pulsed lasers becuase we you have to do that anyway
4:25 which essentially have no flight path but go directly to the target.
4:29 So what you'll see here is there is a massing of uh... content in the game
4:33 for all of those on kickstarter I'd also like to give a heartfelt thanks to
4:37 all of those who pledged
4:39 but - whoops hit an asteroid there -
4:42 all of those who pledged and those who haven't pledged yet, it'll be a great
4:45 ride come and join us. Thank you.
 
Let us continue =)
The second part of the diary Kick I have, but not the third: Elite: Dangerous Dev Diary 3 - Player Roles
Please help to tidy English-language subtitles from this video =)

0:07 balcolm to the third in the dangerous desperate
0:10 i'd like to start off by thanking all of those people pledge so far him out of
0:14 school for this game he's fantastic it's really funny not just in terms of the
0:18 pledges but in terms of or support the given is on uh... other forums buzzing
0:23 kick-start right outside
0:25 and it's great to see the loves this kind
0:28 now what you see here is life gameplay footage
0:31 what we're doing is role flying around you're seeing a convoy that congas being
0:35 attacked violated viper mark to use
0:38 and we're watching from one of the like maltese also defended
0:42 by other viking watchers
0:45 i'm afraid i have to record this uh... voice-over separately
0:48 the case
0:49 he couldn't concentrate and talk to hear the enough well flying the ship and
0:52 uh... getting the message across a few noterman
0:55 okay somalia talk is here over three will be uh... tagged as pirates in the
0:59 sector
1:00 all the attack on this convoy if they weren't tired already
1:02 which means they'll have a high pentium ahead so the defenders the escorts if
1:06 you like can also perform the role both bounty hunter
1:10 each time they managed to kill an attacker where there is a plan for now
1:14 and it's good for plant over too much higher than t
1:17 that that bounty will help supplement their value for the mission now of
1:19 course i would hope also that would be a private agreement between the trade is
1:22 in the escorts to actually get a share of the profits of the traders make life
1:26 managing to get through towards an action is quite difficult run
1:29 is also quite possible
1:31 that these traders were caught on route and called u_n_ when you enter to start
1:35 with the you came in as an escort
1:38 ad-hoc deal made on the phone which could also be broken later of course
1:42 you know depending on whether you're one of the deal or not
1:45 now what you'll notice here is the first time we show in anaconda similar
1:48 strategies
1:50 is that for the larger hard points what we have matched on anaconda you can fit
1:54 tarragon statement it comes
1:56 now one of the things that the people manikandan set to be very careful of is
1:59 not shooting their escorts which can be quite tricky when we got quite a lot of
2:03 ships around here
2:05 other i think it's thirty two
2:06 uh... chips in a test you'd like more trees in this uh... c
2:10 answer is that sheer numbers shift does make it quite confusing and i think the
2:14 factories in the same **** type it probably doesn't help
2:17 so you see here is effectively four different roles we've got pirates
2:21 attacking we've got escorts escorting the trade is but also taking their own
2:25 bounty hunter and benefits for it
2:28 anthony's chemicals themselves as traders
2:31 one of the things that we want to do with the alpha and b_ two tests is to
2:35 ensure that no one role
2:37 is a massive generator of cash
2:39 what i don't want as it has a game like this is being forced to forever astro it
2:43 mind whatever it is if there is one way
2:46 of of gaining a lot of money and he's one of its time to things for james's
2:49 secession courage the enjoyment
2:52 you do that by making sure that no one role stands out
2:55 and to try and answer that way now we absolutely realize people will get very
2:58 good at one thing that's fine but i mean if you get very good at a particular
3:02 role he shouldn't be massively better than if you get very good
3:05 but some of the road
3:07 but in fact what we really want to do the best is to be a mix of rooms so that
3:11 you don't get locked into any one thing and so that you do multiple things at
3:14 once serb you know you might be them carrying princess lucky to some opening
3:19 ceremonies maybe the mining center on uh... dennis world
3:22 and you might as well bring along some leased in randy to you because during
3:25 the opening ceremonies students came into consists of how much much more
3:29 valuable much more expensive
3:31 so i would like to say shelf by once again thanking everyone as you can see
3:34 we're having a whole lot of fun here
3:36 come and join the fun common be part of the aisle from these tests if you like
3:40 it's extremely exciting
3:41 and thank you very much study says already pledged and for those who
3:44 haven't come enjoy city a lot of fun
 

Ian Phillips

Volunteer Moderator
Dev Diary 3

0:07 Welcome to the third Elite Dangerous dev diary
0:10 I'd like to start off by thanking all of those people who have pledged so far the amount of
0:14 supoort for this game is fantastic it's really heartening not just in terms of the
0:18 pledges but in terms of all the support that you have given us on uh... other forums both
0:23 in kickstarter and outside
0:25 and it's great to see the love for this game.
0:28 Now what you see here is live gameplay footage
0:31 what we're doing is we are all flying around you're seeing a convoy of Anacondas being
0:35 attacked by a load of viper mark II's
0:38 and we're watching from one of the viper mark II's also defended
0:42 by other viper mark II's
0:45 Now, I'm afraid I have to record this uh... voice-over separately
0:48 because
0:49 we couldn't concentrate and talk coherently enough while flying the ship and
0:52 uh... getting the message across if you know what I mean.
0:55 Okay so all the attackers here obviously will be tagged as pirates in this
0:59 sector
1:00 for the attack on this convoy if they weren't tagged already
1:02 which means they'll have a high bounty on their head. So the defenders the escorts if
1:06 you like can also perform the role of bounty hunter.
1:10 So each time they managed to kill an attacker whether it is a player or an AI
1:14 and don't forget, for a player they will get a much higher bounty
1:17 that bounty will help supplement their value for the mission. Now of
1:19 course I would hope also there would be a private agreement between the traders
1:22 and the escorts to actually get a share of the profits that the traders make by
1:26 managing to get through towards to what I imagine is quite difficult run.
1:29 It is also quite possible
1:31 that these traders were caught en-route and called you in when you where nto here to start
1:35 with and you came in as an escort for some
1:38 ad-hoc deal made on the phone which could also be broken later of course
1:42 you know depending on whether you honour the deal or not.
1:45 Now what you'll notice here this is the first time we've shown anacondas in live footage
1:50 is that for the larger hard points like we have matched on the anaconda you can fit
1:54 turret guns, turret mounted guns.
1:56 Now one of the things that the people on the anacondas have to be very careful of is
1:59 not shooting their escorts which can be quite tricky when we've got quite a lot of
2:03 ships around here.
2:05 Uh there are I think it's thirty two ships
2:06 thirty two viper mark II's in this scene and
2:10 so its that sheer numbers of ships does make it quite confusing and I think that the
2:14 fact that we are using the same ship type here probably doesn't help.
2:17 So what you see here is effectively four different roles, we've got pirates
2:21 attacking, we've got escorts escorting the traders but also taking the role of
2:25 bounty hunter and the benefits for it
2:28 and then the anacondas themselves as traders.
2:31 One of the things that we want to do with the alpha and beta tests is to
2:35 ensure that no one role
2:37 is a massive generator of cash.
2:39 What I don't want as a game like this is being forced to forever astroid
2:43 mine or whatever it is if there is one way
2:46 of of gaining a lot of money. It's one of the standard things for games's
2:49 So essentially encouraging the enjoyment
2:52 you do that by making sure that no one role stands out
2:55 and to try and balance it that way. Now we absolutely realize people will get very
2:58 good at one thing that's fine but I mean if you get very good at a particular
3:02 role it shouldn't be massively better than if you get very good
3:05 but some other role.
3:07 When in fact what we really want, the best is to be a mix of roles so that
3:11 you don't get locked into any one thing and so that you do multiple things at
3:14 once so you know you might be carrying Princess Lucky to some opening
3:19 ceremony maybe at the mining center on uh... dias world
3:22 and you might as well bring along some Leestian brandy too, because during
3:25 the opening ceremony enertainment goods are much much more
3:29 valuable much more expensive.
3:31 So I would like to finish off by once again thanking everyone as you can see
3:34 we're having a whole load of fun here
3:36 come and join the fun come and be part of the alpha and beta tests if you like
3:40 it's extremely exciting
3:41 and thank you very much those who have already pledged and for those who
3:44 haven't come enjoy us, it will be a lot of fun
 

Ian Phillips

Volunteer Moderator
I have done the first minute and can do some more tomorrow night:

anyone else?

0:07 Welcome everybody to the first video now we are in full development of Elite after the kickstarter
0:12 A great huge thanks to everyone who is already on the campaign. Its fantastic to be here
0:17 and I don't think thats going to change throughout the game.
0:19 We are enthusiastically planning now, working out all the different aspects of development
0:25 The ap for all of the pledge - things like that - is live on now,
0:29 I'm sure everyone has already seen that and we are working on that as we speak.
0:34 So, we have had some questions through the forums
0:37 and the job of this video is to answer 5 of those questions
0:40 so I'll kick that off now.
0:42 So the first question is from M Pat which is;
0:46 'Are there any particular books/films/TV shows and artists that are
0:50 influencing the way the Elite hardware is going to look in-game?'
0:52 Now, to me this is actually a really interesting question
0:55 because for me books / films / art
1:00 - its the atmosphere they convey is the most important thing
1:04 they say a lot of things about the world
1:07 without actually...uhm...it being quite so overt, so
1:12 when you have clear functional imagery you can immediately see from an image or a shape
1:19 how it is going to work, you see doorways, you see hatches, you see grab handles
1:24 I think that is one of the things that really grounds an object in the world.
1:29 things, you know from an Elite point of view things need to be able to dock, to land,
1:34 the interiors need to make sense, so the hatches have to be in a sensible position, windows and all of that sort of thing
1:39 and it is astonishing how much artwork that is out there
1:43 is completely knocked out by those practical things.
1:45 You know, whether it is some of the glorious imagery you see on the books of 60's and 70's sci-fi
1:51 where you have amazing arc shapes and you think 'Well how is that going to land,
1:55 how is that going to dock with another ship?'
1:57 If you look at other things where the windows are presented right at the front
2:02 you say 'Well where would the guys feet go?' It sounds terribly mundane
2:04 but when you come to do an interior for one of these things you realise actually, it doesn't work, it doesn't make sense.
2:10 So to say what sort of - I think to turn it around a little bit what sort of
2:15 science fiction worlds work in the world of Elite
2:20 I think for example *cough* - and I also would like to apologise, I have a bit of a cold
2:24 so if I cough and sneeze on the way through, I'm sorry about that.
2:29 So, science fiction that work, so for me
2:33 the early Star - some of the early material in Star Wars was great.
2:37 It was consistent, you can see this grubbiness, you can see how it worked
2:40 you can see how a ladder would go up to it, I'm talking about things like X-wing fighters, things like that
2:46 The later series of Battlestar Galactica really looked like they would work in some way
2:51 You know it had been designed to work in a real world.
2:57 Now with Elite we have other
3:00 restrictions if you like - requirements so
3:03 we don't have artificial gravity which I know is a
3:07 Sci-Fi staple but what we have tried to do is to
3:10 just stick with things that make sense in science
3:14 apart from hyperspace which we hacv e said is a suspension of disbelieve if you like
3:19 but you don't need gravity in space
3:22 we have concepts like magnetic boots, we have space stations that rotate
3:26 that give you essentially artificial gravity
3:28 but it is artificial in a way that truly works today, its not artificial as in it is not possible.
3:34 So with those sort of things they create design philosophies for the ships
3:40 If you imagine a trading ship
3:43 it will probably spend a lot of its time
3:46 landed either in artificial gravity inside a rotating space station
3:50 or eventually, landed on the surface of a planet where it is the right way up
3:54 so it still makes sense for there to be some sort of general orientation to the ship
3:58 where people walk around inside and you need to have a concept of up
4:02 but also we design it mind the fact that it will spend some of its time in zero G
4:07 so there are some intersting design philosophies that come from that and you will see
4:10 that over the period of development
 
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