Long-term storage of commodities

Most unlockables, modules and engineering upgrades that require something other than just credits, require materials. The good thing about materials is that they are essentially stored in a kind of "hammer space" that's completely independent of your ship, they don't require anything special in your ship to store them, and you can't lose them. This is very convenient when you are mining for a long list of materials that you need for some module or upgrade.

There's one exception, though (or at least the most notable exception): Many anti-thargoid unlockables require meta-alloys. The problem with metal-alloys is that they are commodities, not materials, which means they require cargo space in your ship and can't be stored anywhere else. This is inconvenient if you are kind of "mining on the side" while doing other stuff, changing ships, doing cargo transport missions (such as community goals) and so on. There's nowhere to store the meta-alloys until you need them! You just have to be constantly dragging them along in your cargo bay until you have a use of them. You can't even change to a ship that doesn't have enough cargo space for them, possibly locking you out of some of your ships (you can't even add cargo modules to such a ship because you can't switch to it!) And if you get destroyed, you lose the precious meta-alloys (something that's more likely due to the fact that Thargoids have a thing for them).

We already have free storage at space docks for modules that we don't need. It makes no sense to not have storage space for commodities as well. I would be willing to even pay some moderate rent for storage space if I ever need it. (Commodities could even use the same mechanic as modules in that you could have them transported from another space dock to your current one, at a fee, just like with modules.)

The advantages should be obvious: They don't take up cargo space in your ship, and you don't lose them if you get destroyed, and it allows for longer-term gathering of commodities for modules and upgrades that need them. If it costs some moderate weekly rent, that would be mighty fine. It would only make sense even in-universe.
 
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Commodity storage is behind a 5-billion-credit + 5-million-credits-per-week paywall?

Imagine if in the real world you had to be a billionaire in order to rent some storage space.
 
well technically you could:

make friends with someone who owns a fc
give the commodities to them so that they can store them on their fc
at a later time, ask for them back
hopefully the fc owner is still playing and hasn't backstabbed you
 
Commodity storage is behind a 5-billion-credit + 5-million-credits-per-week paywall?

Imagine if in the real world you had to be a billionaire in order to rent some storage space.
Imagine in the real world it was so easy to become a billionaire.

If I had a billion irl I'd have better things to do than play ED.
I would probably play a little less but the dedicated gaming rig would be better.
 
Commodity storage is behind a 5-billion-credit + 5-million-credits-per-week paywall?

Imagine if in the real world you had to be a billionaire in order to rent some storage space.
This how this game works. Also people who pays "paywal" for years already could be unhappy of free storage added :D - looks like a cheat.
 
This how this game works. Also people who pays "paywal" for years already could be unhappy of free storage added :D - looks like a cheat.
Doesn't make much sense in light of module storage being completely free and unlimited (and even transferral of modules from one station to another relatively cheap).
 
Doesn't make much sense in light of module storage being completely free and unlimited (and even transferral of modules from one station to another relatively cheap).
It is limited. Limit was raised a year ago (it is 200 modules now) after 5 years of begging, and still, you will hit this limit soon. And price depends on the range. Try to order delivery to Colonia from the Bubble, it will cost you whole new ship price.

I would dislike this change. I spent good time to put money on carrier, to cover it for 10 years, and then boom - I wasted my time? :/ It is no :D
 
I am told that in the good old days, CMDRs would buy big ships just to store modules on them. Things have come a long way since then.
I use a couple ships to store extra modules. To keep them organized in known location, safe from accidental deletion, and keep the stored module count under the maximum. Do the cool kids not do this anymore?
 
Historically, I'd complain about the exploits you could achieve with storage of commodities in stations. But given some of the more ridiculous and totally unmitigated exploits going around these days, whatever!
 
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