Victories in
HIP 9643, Col 285 Sectors
ZT-F b12-4 and
PM-B b14-4, and Arietis Sector
XJ-R b4-3!
The apparent Control strength change predicted Arietis Sector
XJ-R b4-3 well enough; with ongoing peripheral progress and a few extra units it ended at ~5% over. The modest boost at Arietis Sector
AQ-P b5-0 was another test, and it corroborates the result that inhabited Control systems appear unchanged.
With peripheral progress at M. Leigong ongoing, we will start dividing attacks between Arietis Sector
AQ-P b5-0 and
Obassi Osaw!
Peripheries at 08:40 26th November 3309:
Five systems with 48% —
Indra 19–21 Ly, 2 inhabited, 666–1190 strength
Three systems with 36% —
Leigong 15–16 Ly, 1 matrix + 2 inhabited, 7252–8666 strength
Alerts:
Obamumbo Alert 94%
*95.5% —
Indra 19 Ly, 10 Ls starport, 17 Ls outpost, 10 Ls planet
HIP 21261 Alert 54% —
Indra 20 Ly, 18 Ls outpost, 285 Ls planet, Peripheral system
Scythia Alert 42% —
Indra 20 Ly, 270k Ls outpost, Peripheral system
HIP 7277 Alert 40%
*40.5% —
Leigong 17 Ly, 580 Ls outpost, 152 Ls planet, Peripheral system
Evictions:
97 i Tauri Control 88% —
Indra 21 Ly, 471 strength
Lei Hsini Control 82% —
Indra 21 Ly, 711 strength, Peripheral system
HIP 22524 Control 74% —
Indra 20 Ly, 1190 strength, Peripheral system
Clean-up:
Arietis Sector KM-W c1-14
Alert 78% —
Leigong 25 Ly, Peripheral system
Arietis Sector WJ-R b4-2
Alert 72% —
Leigong 21 Ly, Peripheral system
Col 285 Sector KW-M c7-31
Alert 70% —
Hadad 20 Ly, Peripheral system
Col 285 Sector OG-E b12-1
Matrix 64% —
Thor 23 Ly
Arietis Sector FG-Y d38
Alert 56% —
Leigong 20 Ly, Peripheral system
Arietis Sector XJ-R b4-2
Alert 56% —
Leigong 21 Ly, Peripheral system
Arietis Sector YE-R b4-3
Matrix 36%
*37.5% —
Leigong 15 Ly
Notably, the margin by which this earlier statement was true has become even wider:
[Akbakara] has the interesting property this week that all else equal it would be swapping a 16 LY uninhabited Alert for a 21 LY uninhabited Alert plus a 24 LY inhabited Alert - though that still comes out clearly ahead on anything but "number of Alerts", I think, and in the longer run certainly should reduce average difficulty.