COMPLETED CG Nakato Kaine Delivery Initiative in Tionisla (Trade)

I'm doing it like this: In the overview there is a bar with the tier marker. I measure the pixels and calculate the value and make an estimate.
Nakato Kaine Delivery Initiative in Tionisla.png

Tier 1
Tier 2
Tier 3
Tier 4
Pixel
98​
233​
467​
934​
Percent
10,49 %​
24,95 %​
50,00 %​
100,00 %​
Value
7.972.400​
18.962.000​
38.000.000​
76.000.000​
Estimate
8.000.000​
19.000.000​
38.000.000​
76.000.000​
Estimate %
10,53 %​
25,00 %​
50,00 %​
100,00 %​
 
Interesting. I have been inactive for a while, but when was the last time that not even tier 1 was achieved?
September, a delivery CG from Aegis for humanitarian support with an even more unreasonable T1 goal - think that was around 13 mil with no reward(and it still got more support than this hopeless, stupid travesty literally set up to fail).
 
I see, I never saw one failing from 2019 to 2021 which were my most active years. But I have seen that the number of players since May 21st, 2021 went down the drain, just two days after the Odyssey launch. I guess that with fewer players it has become increasingly difficult to achieve goals.
 
I see, I never saw one failing from 2019 to 2021 which were my most active years. But I have seen that the number of players since May 21st, 2021 went down the drain, just two days after the Odyssey launch. I guess that with fewer players it has become increasingly difficult to achieve goals.
This week was just particularly bad with three Thargoid invasions on top of events like AXI’s anniversary during the weekend, holding a “party”(if you can call it that, hence the quotation marks) at a spire site around Titan Thor, that itself compounded on to the usual activity drawn to those spire sites.

None of this is me blaming the player, of course - I’m more annoyed at Frontier for doing what they usually run these trade CGs with. Yet they clearly expected lower turnout for this one, if you look at the numbers for the bounty hunting CG, which has a completion goal over three times lower than others of the kind. That just says to me “Yeah you can do something, but we basically expected you to fail and want you to fail while making it look like you have the option to make a difference, instead of setting the odds clearly from the start”.
 
Interesting. I have been inactive for a while, but when was the last time that not even tier 1 was achieved?
September - the target was a bit higher that time, so 11M tonnes wasn't enough.

Before that ... one of the Colonia Bridge CGs failed in February 2022 because it simply wasn't possible to generate enough cargo to fill it ... and that might be about it for non-competitive CGs: the losing side in various war CGs during 2021 often didn't make it to Tier 1, but the winners certainly did.

The current projected tonnage for this one is at ~6M the lowest ever achieved in a post-2020 [1] non-competitive bubble Trade CG by a substantial margin - the previous lowest was 9M in April 2022 (and there were three other CGs taking place that week!). A little more underperformance and it will actually do worse on both participants and tonnage than the best Colonia Trade CG - which given the substantially lower player count and more importantly the difficulty in actually obtaining cargo out here is pretty impressive.



(I noted on the previous CG's thread that it had been a long time since there had been a CG where the goal was actually for the Community rather than for the individual participants. Given the outcome here I expect it'll be a long time before the next one, too!)

[1] Earlier comparisons there's no Fleet Carriers and substantially fewer players with Cutters, so the tonnage is often a bit lower for the 2018 and earlier CGs.

I guess that with fewer players it has become increasingly difficult to achieve goals.
Fewer players ... but also more things to do. You could haul cargo here for something with some vague plot outcome and a small temporary discount on a ship... or you could haul cargo at one of the Thargoid War sites and save a few systems from attack in a way that has an obvious direct consequence.
 
But I have seen that the number of players since May 21st, 2021 went down the drain, just two days after the Odyssey launch.
I have seen people who have said that they stopped playing the game when the engineers update was published, and also people who stopped playing the game when the Odyssey update was published.

Is there any other game in existence where people stop playing it when new content is added to it? A rational person would think that it's the other way around: When new content is added, it would reinvigorate interest in the game, not the other way around.
 
Many people felt betrayed by Odyssey. And space simulator players are a weird bunch. Do the devs don't create a product in the time they said they would? Give them millions of dollars for the next 12 years. Do the devs first lie to the players to sell the game but eventually deliver a good respectable product? Hail them as heroes and the best thing ever, who deserve all the honors and get mad when they don't get them.

They are a very, very weird bunch.
 
hey guys so guys we need to push hard one last time . if every contributor do 4 travel of 700 unit we have tier 1
 
And space simulator players are a weird bunch.
Is there any other space simulator game for which a similar phenomenon happens? Are there EVE Online, Star Citizen, No Man's Sky, X4, or even Kerbal Space Program players out there who are saying "I played the game for 3 thousand hours, but when they added this new content I stopped playing"?
 
I have seen people who have said that they stopped playing the game when the engineers update was published, and also people who stopped playing the game when the Odyssey update was published.

Is there any other game in existence where people stop playing it when new content is added to it? A rational person would think that it's the other way around: When new content is added, it would reinvigorate interest in the game, not the other way around.
I mean, Odyssey in particular massively raised the hardware requirements and killed off consoles, so there's two very valid reasons for not continuing to play there without even getting into the actual content. I now have to pay a subscription to Geforce to keep playing.

Engineers is probably also a poor example - I can imagine anyone who didn't want to buy the DLC was not ecstatic about massive DLC-buffs being added to the game.
 
Is there any other space simulator game for which a similar phenomenon happens? Are there EVE Online, Star Citizen, No Man's Sky, X4, or even Kerbal Space Program players out there who are saying "I played the game for 3 thousand hours, but when they added this new content I stopped playing"?
If there aren't examples for EVE of "they rebalanced this thing and now my entire operation is pointless, so I quit because after 3000 hours I was getting a bit bored anyway and I couldn't be bothered to refactor it" I'd be very surprised, given just how long it's been running for.

NMS, X4 and KSP have the big advantage that you can just keep running an older version indefinitely (or even alongside a newer version); I'm sure there are plenty of people who haven't bothered to upgrade to the latest versions.



Most of the people who vocally quit after the introduction of engineers were on the PvP-heavy side of things, where it substantially changed the balance of the game from "spend most of your time fighting other players" to "spend most of your time gathering materials to optimise your ship" as well as making big changes to how combat worked in general (massive defence inflation, the heat weapons gimmick, the ridiculous effectiveness of regeneration sequence, a few others) which were especially for the first six months and some of it even longer very poorly balanced for interesting PvP fights.
(I certainly had a lot more fun with PvP pre-engineers, though I was never very PvP-focused as a player so it didn't make me decide the game was no longer for me)
 
My gut feeling also says more people have stopped playing EVE than have ever played ED in the first place. It is/was massive.
 
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