how to bring players back

Replying to what you said, there is no need to prove if Raaxla content exists in the game for the OP's suggestion.

Whether ingame content has existed beyond rumors and myth is irrelevant to the suggestion.

Even if I did prove Raaxla content in the game, there is no way to distinguish if its old content from 2015 or new content. Kinda like IRL how its impossible to tell if a deity added dinosaur fossils with evidence of being really old but might have been created that way when the world was created only 6000 years ago. In the case of ED we are certain that deities in the form of programmers actually do exist, and they modify the ED universe as they desire.
As community guidelines prohibit me from appropriately addressing a follower of kent hovind, I am afraid I have to egress this conversation.
 
As community guidelines prohibit me from appropriately addressing a follower of kent hovind, I am afraid I have to egress this conversation.
No need to be a New Earth Creationist to understand the concept that FDev programmers have the ability to add any new, old, or ancient content and make it appear as old as they wish. I think that is generally understood by most players.
 
Well, aside from all those PMFs.
No, players don't own or control PMFs, and therefore don't have any control over systems that faction owns.

Anybody who thinks FD putting a faction in the game from their request gives them any sort of exclusive control, authority or representation in-game over what that faction does and how, which other players do not have, is simply put, wrong. I've written heaps of stuff about why that's the case before.

There was a time that wasn't strictly true, and that's when player-submitted galnet and CGs were a thing. They're gone, and so is the control that was coupled to that (which was mostly; other players couldn't submit CGs that impacted a player-submitted faction without that group's consent (and that was a very informal process), and player groups could contest player-submitted galnet where that faction was mentioned in a non-factual way. Beat-up articles, fine, but outright false information wasn't.
 
Replying to what you said, there is no need to prove if Raaxla content exists in the game for the OP's suggestion.

Whether ingame content has existed beyond rumors and myth is irrelevant to the suggestion.

Even if I did prove Raaxla content in the game, there is no way to distinguish if its old content from 2015 or new content. Kinda like IRL how its impossible to tell if a deity added dinosaur fossils with evidence of being really old but might have been created that way when the world was created only 6000 years ago. In the case of ED we are certain that deities in the form of programmers actually do exist, and they modify the ED universe as they desire.


The universe was created on Sunday, October 21, 4004 B.C. at 9:13 a.m

According to Bishop Ussher and Pratchett & Gaiman in Good Omens.
 
I am happy to say I do not go to work in Christmas jumpers, pumpkin helmets, or snowman heads. My CMDR is the same. 👨‍🚀
I actually don't mind the snowman, pumpkin etc, motifs. I just wish they'd made them functionally credible gear with that kind of cosmetic, not an actual pumpkin head or snowman head. Or actual Christmas jumpers. Bah humbug.

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Tell me this doesn't do the job of selling the theme but still look amazing. 🤷‍♂️ A Dom suit with a painted on Christmas jumper would be so much more hilarious an actual jumper.
 
Dev: "Ok, if we are not spending any resources on the consoles and are concentrating on the PC side only, then surely we now have the resources and time to implement all the new features that players have wanted for literally years and years?"
Frontier: "Nah."

You do realise the people porting the game code to PS and Xbox aren't the same ones developing new features, that's an entirely different process and skill set, and those people are probably still employed and working on other games that run on all three platforms, so they probably saved very little in the way of resources and time.
 
Kinda like IRL how its impossible to tell if a deity added dinosaur fossils with evidence of being really old but might have been created that way when the world was created only 6000 years ago.
Most Golden Crocoduck nominees accept Dinosaurs existed. As such I'm unable to discern if Poe's Law applies.
 
I actually don't mind the snowman, pumpkin etc, motifs. I just wish they'd made them functionally credible gear with that kind of cosmetic, not an actual pumpkin head or snowman head. Or actual Christmas jumpers. Bah humbug.

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Tell me this doesn't do the job of selling the theme but still look amazing. 🤷‍♂️ A Dom suit with a painted on Christmas jumper would be so much more hilarious an actual jumper.
that's the thing, if you pan around to the back of the pumpkin helmet it's got all the little greebles like life support vents and the like, it is actually a spacesuit helmet - just a highly stylised one.

Can't say the same for the snowman unfortunately.
 
Most Golden Crocoduck nominees accept Dinosaurs existed. As such I'm unable to discern if Poe's Law applies.

That's the thing though isn't it, most religions are based on cognitive dissonance, being able to believe two things at once. So they can accept that yes dinosaurs existed 200 million years ago, and at the same time god created the world in 4004 BC, in the afternoon, about 6.30pm.
 
that's the thing, if you pan around to the back of the pumpkin helmet it's got all the little greebles like life support vents and the like, it is actually a spacesuit helmet - just a highly stylised one.

Can't say the same for the snowman unfortunately.
Yep, I'm aware of the detailing on the pumpkinhead, the rest of the oversized head isn't particularly functional though. And yep, I'm also aware of them not even trying that little bit extra on the snowman. sigh
 
TLDR a better way to bring community back would be to bring the community into the game not push us to the forums.

Why not have a in-game email system where players can chat to friends if they are online or not, bring the external tools into the game as well. For example maybe you could have Palin recommend decent Thargoid fighting builds based on your current ship etc.

All these small adjustments would make the game more organic and lessen the effect of not finding something forces us to look externally for it
 
You do realise the people porting the game code to PS and Xbox aren't the same ones developing new features, that's an entirely different process and skill set, and those people are probably still employed and working on other games that run on all three platforms, so they probably saved very little in the way of resources and time.
It's a humongous shame. The game is great and still popular on the consoles. Why abandon it?

If the excuse had at least been something like "the game is so immensely popular on the PC side that it's taking all of our limited resources to cope and produce new content" then maybe it would be more understandable. But given that player numbers are also plummeting on the PC side one would think they would want to once again expand their market area, not keep it shrunk. The solution to a shrinking playerbase is not to cut half of it completely off and deny them any updates. That's the exact opposite of a solution. That's only making the situation worse, not better.

I still can't get over the fact that they just completely skipped the golden opportunity handed to them on a silver plate of jumping on the PSVR2 bandwagon. Just imagine ED being one of the launch titles for the headset on the PS5, among the very few that existed when it launched (a dozen or so games). I can only imagine the number of sales. It's not like the game lacks the infrastructure for VR.

It almost feels like they aren't interested in selling the game anymore. I can't understand why.
 
They also say hindsight is 20/20.

Basically this

Player: "I think more people would play if the company did this, this and this. They didn't do that so the company makes bad decisions"
Company: "Nah"
There are many times where players have been years ahead of FD regards the game. C+P & Powerplay being two very painful examples.
 
Reduce the grind! Example, When I travel, I surface-scan every unexplored planet because in the end, the data that I sell can give me great profit (250.000 - 1 million credits!) The game's rules demand that I do this, although I can choose not to, but it feels like a waste of time: 30 minutes, sometimes almost an hour to deepscan ONE system! I know I can earn money faster through trading/passenger hauling but the game DEMANDS that I reach ELITE rank for exploration, if I want 10% off ALL ships, okay?

Almost everything in this beautiful game is aimed for grinding! Developers: "Hours spent in the game means, players are having fun, right?" Wrong!

Go bounty-hunting for some pirate in a system far, far away and try to find him! Go kill 80 pirates....in that other system, far, far away! And like I said, if I simply choose not to surface-scan vevery unknown system, it's means no credits for carthographic maps and no rank progression for exploration.
Same goes for trading for a faction; "we need 2400 foodcartidges in that system way over there!"

One less critical aspect - using ARX, allow users to customize the colors on their ships they bought...with ARX!
Yes: introduce (limited) customizable ships. Maybe just adjusting/changinmg the colors...using ARX per livery..?
 
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Reduce the grind! Example, When I travel, I surface-scan every unexplored planet because in the end, the data that I sell can give me great profit (250.000 - 1 million credits!) The game's rules demand that I do this,

No, they don't, the rules really don't that because they aren't rules, what they are is opportunities. This is a point that keeps coming up, the grind is all in your head. I have played the game for more than 8 years and I am still a combat noob, there's no demand that I kill things to bring that rank up to elite, I feel no demand from the game rules to do so. Oh yes and most planets are only worth around 10-50kk for surface scanning, the actual valuable ones are much scarcer and most explorers don't bother surface scanning the dross.
 
No, they don't, the rules really don't that because they aren't rules, what they are is opportunities. This is a point that keeps coming up, the grind is all in your head. I have played the game for more than 8 years and I am still a combat noob, there's no demand that I kill things to bring that rank up to elite, I feel no demand from the game rules to do so. Oh yes and most planets are only worth around 10-50kk for surface scanning, the actual valuable ones are much scarcer and most explorers don't bother surface scanning the dross.
You're wrong. If I want to progress to Explorer Rank ELITE, the game rules DEMAND that I explore and deepscan every unexplored system.
The fact that you don't care about ranking up in combat, even "after playing for 8 years," doesn't change the RULES that I have to explore for hours to rank up in exploration!
 
You're wrong. If I want to progress to Explorer Rank ELITE, the game rules DEMAND that I explore and deepscan every unexplored system.
The fact that you don't care about ranking up in combat, even "after playing for 8 years," doesn't change the RULES that I have to explore for hours to rank up in exploration!
You have to explore unexplored systems in the sense that you have not yet explored. They do not have to be things that no one has explored.

Every place in the bubble that you have never been to is "unexplored" for you.
 
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