Premise for this post is FDev needs ED to remain profitable to continue to invest and not EOL.
I'd love to see ARX-only ships (IE: really desirable ships that cost ARX and can't be purchased via usual credits), and/or the ability to buy all ships using ARX.
Higher-ability NPC pilots for fighters that take an ARX salary.
Alternative control mechanics as ARX upgrades (for example, the ability to have two separate groupings for weapons and scanners).
Ability to buy a fleet carrier for ARX.
Also, I'd happily pay for ship interiors as paid DLC. Or quite a lot of other stuff.
There is a fine balance between giving pay-to-play shortcuts to the grind, and monetising content. But to me it seems important for FDev to have enough revenue streams for ED to remain viable.
I'd love to see ARX-only ships (IE: really desirable ships that cost ARX and can't be purchased via usual credits), and/or the ability to buy all ships using ARX.
Higher-ability NPC pilots for fighters that take an ARX salary.
Alternative control mechanics as ARX upgrades (for example, the ability to have two separate groupings for weapons and scanners).
Ability to buy a fleet carrier for ARX.
Also, I'd happily pay for ship interiors as paid DLC. Or quite a lot of other stuff.
There is a fine balance between giving pay-to-play shortcuts to the grind, and monetising content. But to me it seems important for FDev to have enough revenue streams for ED to remain viable.