Anecdotal:
About 2 years ago I started an Alt. Granted, I vowed to take my time with it and not rush it. (I did rush my Main with R2R and Mining and skipped most ships along the way, then proceeded to unlock engineers following a guide for efficiency, and so on). I also don't play as much with it as with my Main. Currently I have about 180 hours logged I think. What "not rushing" gets you in that time:
- a total asset value of 240 mil, biggest ship a Python (not even fitted yet)
- a handful of engineers unlocked, just returned from my 5000ly trip to unlock Palin. Who can't do anything for me right now because I don't have the manufactured and encoded mats for G4/5 thrusters. I have the Raws because I stopped on the way back in HIP-somethingorother where all those rare mats grow in crystal shards. So I basically gave up on the "no shortcuts" resolution.
Ofc that also means that several other engineers are still locked. So I am still MILES away from fitting and engineering my first real combat ship. So far all I can do combat-wise is tagging along with some system security forces in a RES and mooch bounties without really contributing to the outcome of the battle. HazRES NPCs are way too hard for my equipment, let alone CZs.
What I'm trying to say is: if your motivation to play ED is as a space combat game, and you don't make extensive use of community resources, you probably get frustrated way, way sooner than 200 hours in. I honestly can't imagine how anyone would play their way all the way through the engineering grind
without ever using a mat loop or similar fasttrack.
This also has to do with what I called survivor bias further up: the whole shipbuilding thing and engineering - as in, designing builds and then seeing how well they work in practice - is right up my alley. I love it. Best part of the game for me (including blowing stuff up with those builds ofc). The grind to get there, I do not enjoy, but accept as "necessary" evil. But I also know quite a few (ex) players who simply refuse to go through that.