Am I the only one who thinks this is weird...

Really? I don't believe that.
Believe it or not, it was what they specifically said on livestreams when explaining the thinking of the new C&P system's development. Specifically the idea to make ships "hot" so that a player could not repeatedly use the same ship to continually beat up noobs without the Fast Response SWAT police showing up. They'd have to go to the time-expense of making a fleet of similar ganking ships, or waste time living down notoriety.
 
Believe it or not, it was what they specifically said on livestreams when explaining the thinking of the new C&P system's development. Specifically the idea to make ships "hot" so that a player could not repeatedly use the same ship to continually beat up noobs without the Fast Response SWAT police showing up. They'd have to go to the time-expense of making a fleet of similar ganking ships, or waste time living down notoriety.
The problem is that notoriety is meaningless, at the most it gatekeeps some quite fun gameplay from the noobs...
 
Certainly the majority of pre-3.0 player suggestions were to make C&P tougher; these were generally coming from a place of "other players' crimes should be punished more" - see for example the (accepted) player request in 3.0 Beta to increase the notoriety timer from 1 hour to 2 hours per point.

Nowadays suggestions for why it doesn't work are roughly evenly split between "it's still not tough enough, anyone who commits crime is bad and should be banned" and "wait, why is the game designed to punish players?" ... so while on day 3304 [1] there's still a lot of discontent about the C&P system, there's no consensus among players any more about which way to move it.

Well ... except obviously "more lenient on crimes committed by me, more harsh on crimes committed against me".


[1] So on Monday 8th, the year in Elite Dangerous will be 3310, and it will be the 3310th day since ED's 1.0 release.
(Or if you point out that there's no year zero, you could also celebrate this on Sunday 7th as "day 3310" of Elite Dangerous)
 
Well, the only really solution would have been a coop mode and a pvp mode, not some red tape on the gameplay but I faintly remember we had these discussions before. Forgot about the hot module thing.
Devs just are too naive. You need dedicated MP devs who know how wicked players can be to each other and how to prevent that outright by design.
 
Well, the only really solution would have been a coop mode and a pvp mode, not some red tape on the gameplay but I faintly remember we had these discussions before. Forgot about the hot module thing.
Devs just are too naive. You need dedicated MP devs who know how wicked players can be to each other and how to prevent that outright by design.
I don't see how Members of Parliament would help things.

Everyone who cares about anyone being wicked to them plays in Private Groups now anyway... the rest of us are so insanely rich that we don't care if we get ganked, it's just pleasant to have some new human contact in the game :D
Just because I am insanely rich doesn't mean I don't get upset if I get ganked it is still unpleasant even if it doesn't cost me anything significant in game. Yes I am playing in open and will be for at least 20,000Ly.
 
BTW, on a tangential topic, the administrative contact and interstellar factors are bugged.. :)

I can cash in bounty voucher issued by out of system factions at the administrative contact without going to an IF. I can also pay off my bounties at an IF even if the issuing faction is present in system (as long as I don't have notoriety). But I guess we won't complain too loudly about this.. :)
 
BTW, on a tangential topic, the administrative contact and interstellar factors are bugged.. :)

I can cash in bounty voucher issued by out of system factions at the administrative contact without going to an IF. I can also pay off my bounties at an IF even if the issuing faction is present in system (as long as I don't have notoriety). But I guess we won't complain too loudly about this.. :)
I thought the bug was not being able to use the IF when the issuing faction was present in the system they were only supposed not to pay if the faction was on the same station.
 
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I thought the bug was not being able to us the IF when the issuing faction was present in the system they were only supposed not to pay if the faction was on the same station.
To be honest I'm still confused about the whole C&P system, but I can also pay off my bounty if the faction is present at the station. Are there actually factions in a system that aren't represented on all the stations?
 
Wasn't some of the basis of the 2018 C&P update to get rid of the suicidewinder exploit as well as create some kind of pause to mass murder?
The whole fines maturing into bounties seemed over the top as well.

There were some genuinely helpful changes that happened as part of that update too- having some allowance for accidently hitting the wrong ship and getting a fine rather than a bounty. Also we had not having to scan a ship to see it was wanted before firing on it (even if it was shooting at sys sec). Do that before the update and you'd be hit with a bounty.
 
To be honest I'm still confused about the whole C&P system, but I can also pay off my bounty if the faction is present at the station. Are there actually factions in a system that aren't represented on all the stations?
Odyssey settlements only have one faction present (the one that controls them). Some of those have IF.
 
My friend and I have had similar experiences. First time it happened to just me; i landed on mercury to check out a crashed ship-- got out of my ship and walked 100m to suddenly see bounties stacking up on my head with no warning whatsoever. I immediately turn around, get back in my ship, and dock at Daedalus to pay the fine. Well it turns out i had to "hand myself in" over a 400c bounty. Ok, not a big deal. I appear on some prison ship somewhere, go to get back in my ship and suddenly its saying i have to pay a 39 million credit rebuy for my anaconda. Like what? good thing i was sitting on a pile of many millions... or i'd have lost my engineered anaconda for no foreseeable reason.

The second time by buddy joined me for bounty hunting in Barnard's star. we finish a couple wing missions, go to the turn-in settlement, and realize the turn in location only has one pad. They land near the settlement, get out of their ship, and for some reason takes out their weapon. Within ten seconds they are dead because the security forces decided taking out a gun is immediately punishable by death-- and they couldn't figure out how to put it away or even turn their shields on in time because they were on fresh keybinds. We both had to rebuy our ships, my 39m rebuy anaconda and their 1.2 billion cost cutter... I don't really see this as their mistake; security should only become hostile if the player initiates combat first or otherwise has really bad reputation. We also really need a warning if we're about to enter a trespass zone in any mode of play.

I have not been able to convince my friend to try ED again since the second incidence.

(IRL security requires intent, capability, and threat of immediate bodily harm or threat to life sustaining infrastructure to react with force. Simply taking out a gun does not fulfill all of these.)
 
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The second time by buddy joined me for bounty hunting in Barnard's star. we finish a couple wing missions, go to the turn-in settlement, and realize the turn in location only has one pad. They land near the settlement, get out of their ship, and for some reason takes out their weapon. Within ten seconds they are dead because the security forces decided taking out a gun is immediately punishable by death-- and they couldn't figure out how to put it away or even turn their shields on in time because they were on fresh keybinds. We both had to rebuy our ships, my 39m rebuy anaconda and their 1.2 billion cost cutter... I don't really see this as their mistake; security should only become hostile if the player initiates combat first or otherwise has really bad reputation. We also really need a warning if we're about to enter a trespass zone in any mode of play.

I have not been able to convince my friend to try ED again since the second incidence.
Sorry but that just makes me laugh. 😄
 
Wasn't some of the basis of the 2018 C&P update to get rid of the suicidewinder exploit as well as create some kind of pause to mass murder?
Yes - of course, using ship-bound bounties to get rid of that exploit (as about the only way to do so) then just confused everyone ... and then they had to bolt on "pay off bounties for their face value at an IF" to stop every little trespass bounty on a mission leading to a rebuy.

The whole fines maturing into bounties seemed over the top as well.
True, though prior to 3.0's anonymous access there would have been no reason to pay off fines at all, otherwise.

security should only become hostile if the player initiates combat first or otherwise has really bad reputation.
Since the most common reason for a Pilots Federation commander to draw their weapon at an Odyssey settlement is because they have a mission to slaughter everyone on site, or at least one where that's an expected side-effect, the "really bad reputation" bit comes with the job.

If they don't shoot first in that situation they probably won't be getting to shoot second either, given the firepower a CMDR can carry. Giving you a few seconds to put the gun away is probably already over-generous.

(Yes, it's inconsistent with the space reactions where you can be actively firing on a ship in a tense situation and it won't go hostile until some shots actually hit)
 
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