My Rogue Trader playthrough continues and the builds are somewhat coming together. Sister Argenta now fields a heavy bolter and excels at wiping the floor. A bad placement led to her knocked out but the party was able to finish the fight regardless. Pascal has become quite apt in eliminating targets, too. Then there is my main character who can stand and tank and retaliate melee attacks. Idira is potent now with Psyker powers, Heinrix soso, a new companion has a sniper background and underperforms a bit. Cassia is centrepiece, unholy tankiness and giving the free turns while trying to deal damage. I don't know how they would hold out against normal difficulty but I'd rather not try.
It's Drukhari enemies now, had a couple battles with some sub bosses. They dodge like hell but try dodging a boosted volley from Argenta, you dodge one, two and dodge right into the rest of the salvo. Looks funny, like the whoosh-whoosh enemies that have Kerenzikovs in CP2077.
Last week was dominated with Gates of Hell conquest mode. Trying to make infantry builds work. There is still some bugs in there but I was able to explore the American roster fully. All I can say is: M1 Garand and cal. 50. At one time I fielded a bloody truck as cavalry quick response that had a HMG mounted. Air threats are still annoying: AA doesn't reliably fire, but with quad cal. 50s it is short work in manual mode. Still working on the ambush tactics, when it works the bazookas are taking out big targets, too. Best artillery piece imo: M3 105mm. Looks like inaccurate field gun but range, reload and accuracy are very good. Can take out big targets with Willy Pete, too. After protracted shelling...