The Open v Solo v Groups thread

Agree with what you are saying but from my point of view i enjoy PP, more importantly the fortification side of things which i can also add trade routes into, i have no intention of doing PvP in Elite so anything that forced me into that playstyle would prevent me from taking part.
As we have discussed before im sure there are plenty of folks that think along my line of thought, as are those who may join if more PvP was involved.

There are always those who want Elite to go further down the PvP route, that's fine, but there are also many who would have loved (like me) an Open PVE without having to join a different server.

We are lucky in that we have modes we can chose from, i wouldn't like to see any of the games content locked behind Open PvP, we had CQC for that and frankly, it failed.

O7
The issue is (for me) is that in Powerplay (a feature about high level conflict) has very little low level conflict at a player level. My axiom is either player act like NPCs (as with PvP) or that NPCs act like players (with mission like engineered rivals) but somehow Powerplay manages to do neither. This is a direct result of the feature not being fully implemented and essentially retired in favour of a fuller BGS experience in later years.

My beef is that despite having explicit territory, pledges etc no NPC can touch you and transit is easy- both remedies by PvP which (in ideal circumstances) is the ultimate attenuator of pure hauling effort or simply transiting about- in that, at some point you will be resisted making all runs and travel uncertain. Its this low level affecting the high level tactical stuff which is totally absent.

The problem is FD never went one way or the other- either BGS wise with priced in mission difficulty or via PvP (despite them wanting to at every turn). Its this reason why Powerplay largley failed- people will say 'whats the point?' if you can dodge the hard aspects (other rival players) for the same rewards while doing the most basic PvE tasks (endless haul and shoot).

If you had missions that offered insane Powerplay outcomes for insane difficulty a lot of PvP guys would be fine, because what a lot of people want is challenge- I'd know I'd be happy with that. FD have the framework in game right now with POIs, hidden trader, all sorts.
 
If you had missions that offered insane Powerplay outcomes for insane difficulty a lot of PvP guys would be fine, because what a lot of people want is challenge
No problem with that as long as we can have some high level PVE encounters for the same rewards, i love a challenge too.
If Open wasn't such a mess (which results in endless blocking) i could cope with the genuine PP PvP from folks like you, as it is i used to just get interdicted by folks with nothing better to do.

O7
 
No problem with that as long as we can have some high level PVE encounters for the same rewards, i love a challenge too.
If Open wasn't such a mess (which results in endless blocking) i could cope with the genuine PP PvP from folks like you, as it is i used to just get interdicted by folks with nothing better to do.

O7
Thats what I meant, in that if FD went the BGS route they then could use missions and build in high threat levels into higher rated missions. If you did, you could have a new reward for these PP missions as merits, or as influence to expand your power. If they were sufficiently hard enough it would be an ideal way to get wings going too.

The crux is either players substitute NPCs or NPCs sub players so that there is an actual resistance to your activity.
 
I wouldn't actually say players "can't be trusted". We bought this game and we play it how we like. FD make the rules, we look at the rules and think, "How can I get what I want as fast as I want it within these rules?" One might say we can be trusted to do that!

It's the same in the world of work. HR make rules for e.g. flexitime; we engineers "navigate" them. When they complained that we weren't doing timekeeping how they wanted, we replied, "Come off it, we're engineers; we take a rule set and get what we want out of it, and we're good at it; that's why you employed us (the rule-set then being the laws of physics).

So back on topic, yes, kill-collusion will happen when there's advantage in it. But in a game designed for humans to play, there's no point complaining about human nature. FD have instead wisely set the rewards so that they don't encourage the unintended behaviour.
And yet they left powerplay with insane collusion exploits. They limit player bounties when credits are like water anyway, but let years of "work" be undone by people with no scruples playing to win at all costs. The realities of complex software I guess 😄.
 
And yet they left powerplay with insane collusion exploits. They limit player bounties when credits are like water anyway, but let years of "work" be undone by people with no scruples playing to win at all costs. The realities of complex software I guess 😄.
Well Fdev is allergic towards player to player actions. Apart from straight shooty shoot. Direct credit transitions, selling ones ship(s) or gear to other players and so on...
 
Well Fdev is allergic towards player to player actions. Apart from straight shooty shoot. Direct credit transitions, selling ones ship(s) or gear to other players and so on...

I think they are now yes. The first couple of years after launch it felt like they really did try to incorporate PvP into the game, with ship & weapon balancing, and stuff like powerplay. I think the more recent stuff (particularly the Thargoid activities) are aimed almost entirely at encouraging co-op play rather than adversarial play.
 
Probably yes. Though it also makes organic economy...

No, no it doesn't, what it does is inflate the price of everything so the only people who can afford to buy stuff are people who use gold sellers and use real money, unless FDEV put market cap prices on everything and anything, oh look they already do that.
 
Well a lot of sports and games also have an open section,

Not everybody can cut it though or enjoys it I guess,

So there is also miscellaneous solo practicers and groups. There might even be a kids section

OHHHHHH!
 
The old 'Open' players are more skilled and leet than Solo players? :ROFLMAO:
Yeah sure.
Yeah yesterday I shot at a cutter with some enforcer cannons a little and then sometime later found a beautiful undiscovered ringed earth-like world in open mode. Also had a nice water atmosphere planet with plenty bio signals. HELLOO Colonia I'm here all week!
 
Yeah yesterday I shot at a cutter with some enforcer cannons a little and then sometime later found a beautiful undiscovered ringed earth-like world in open mode. Also had a nice water atmosphere planet with plenty bio signals. HELLOO Colonia I'm here all week!
And folks say there's nowt to do in the game :LOL:

Pop by Ryker's im cooking sausages on lava spouts.

O7
 
The old 'Open' players are more skilled and leet than Solo players? :ROFLMAO:
Yeah sure.

Well,

OK you said it, I guess, hmm. I sense sarcasm

And not sure what is meant by 'old'. In general, CMDRs age at a consistent rate regardless of playstyle.

Physically, anyway. The open mode players might be a little more mentally alert, might be, just my intuition there.

Best regards,
P.
 
Well,

OK you said it, I guess, hmm. I sense sarcasm

And not sure what is meant by 'old'. In general, CMDRs age at a consistent rate regardless of playstyle.

Physically, anyway. The open mode players might be a little more mentally alert, might be, just my intuition there.

Best regards,
P.
It was Old as in 'That old chestnut'
But yes i am old anyway :ROFLMAO:

O7
 
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