death in elite was meant to be meaningful.
The problem with that is:
- if death has non-trivial consequences, it has to be relatively uncommon
- it
still has to be relatively uncommon for a complete beginner, since they have the fewest options in skill or equipment, and the least cushion to absorb setbacks
- so it becomes completely avoidable for anyone outside the early game - discounting planned PvP duels I have a similar rebuy count to you and most of that was through complete carelessness. (Coming in too fast at a planetary port because my shields can take a crash or two, but then missing the pad entirely and landing right on a skimmer)
- so it doesn't matter what the consequences are because they're not going to happen to you
- so it stops being a meaningful consideration
In FFE it would generally take me several attempts to get through each of the first few medicine transport runs to Soholia - even when I was starting a new pilot and already knew how to fly the ship effectively. NPCs were allowed to be good enough to take out an unarmed unshielded transport without being Thargoids. I could quite easily die every few minutes! Same in the original Elite if I jumped to an Anarchy - or even a Dictatorship - before my ship and skills were ready for it.
And sure, in FFE the consequence was simply "reload your previous save, try again or try something else" - but most of the FFE ships themselves were fragile enough that I flew them far more cautiously than I fly in ED because "don't worry, you'll just bounce off that planet" wasn't a thing.