Is it me or are planetary POI's just so badly implemented?

Greetings,

Awesome "salt" thread! I've got popcorn left over! Maybe the dogs will eat it.

Maybe the OP isn't talking about finding Jameson's Crash Site and replies thought that he was. Wasn't very clear especially when posts can be taken 10 different ways. Maybe the OP knows the POI game but that wasn't clear with the first time going to Jameson's.

A "stack" is an abstract data type that holds an ordered, linear sequence of items. In contrast to a queue, a stack is a last in, first out (LIFO) structure. The main operations for a stack are pushing items onto the stack and popping items from the stack.

It is not a POI but a programming glitch. Submit a report to let the Devs know. This is Elite Dangerous as in a famous quote, "It's not a bug. It's a feature!". :)

As for totally writing off the POI system is a mess with one example that is a very hasty opinion. Glitches will show up now and then but the many thousands of players who been visiting POIs for years probably won't agree.

As for how the POI system works well that's for many other posted threads debating it. Pick one.

Thanks for missing the point about poor descriptions, a useless planetary map and no details but if you're happy with the mess that ED is then who am I to argue?

Cheers and at least someone sees the points I was trying to raise. It's almost like some people like the half baked mess that this game has become.

Tip. Always respect another player's replies and ignore the jerks. Understand that they don't get what you are trying to say. Coming across as somewhat arrogant to those viewing the posts never works out well. Then spend less time typing posts like the above versus actual discussion. Make an effort to provide more info so that they do understand...or not.

Anyway have fun if you ever get to Jameson's maybe in sunlight.

Regards

Jameson.jpg
 
Showing POIs on the map would be nice, and having planetary bookmarks is something we want since 2015.
The missing description doesn't bother me that much, if you want to know what it is, fly there and find out. Better descriptions wouldn't bother me either though.

I guess it's fair feedback, nothing dramatic. If I consider how much of a beast the game is, I am not surprised that it's rough around the edges.
 
Dropping out of SC is a "soft-relog" therefore mandatory in Elite. I'm just glad I can reload my guns in a ground CZ without having to relog.
 
If you actually want to be able to create and share your own planetary POIs (or even routes), then I wrote something that can do that...

Though I get the impression this is just another gripe thread. :)
It is a feedback thread.

You know the kind of thing Frontier said they wanted.

And instead people willfully misinterpretted what they said and tried to run them off for daring to have feedback other than sycophancy.
 
It is a feedback thread.

You know the kind of thing Frontier said they wanted.

And instead people willfully misinterpretted what they said and tried to run them off for daring to have feedback other than sycophancy.
Sycophancy?
It was just a few minutes ago you'd comented:
Because they get their feedback from here. This place is in a fugue state...
...curious

I suppose both states could exist.
 
It is a feedback thread.

You know the kind of thing Frontier said they wanted.

And instead people willfully misinterpretted what they said and tried to run them off for daring to have feedback other than sycophancy.
I was just providing a little more feedback that you don't necessarily need to wait on FD... ;)
 
Would a bit of a side-track be tolerated?

I have long wondered about the thing with Horizons surface collection missions, where once you get to the designated location, a copy of it spawns nearby... Is that on purpose? Giving you a second chance, in case you wreck a macGuffin cannister at the first site, maybe (EDIT: ...or it is spawned in a spot where it's unretrievable)? :7

I have a hard time imagining it could go unnoticed by the developers for so long, if unintended... :7
 
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Would a bit of a side-track be tolerated?

I have long wondered about the thing with Horizons surface collection missions, where once you get to the designated location, a copy of it spawns nearby... Is that on purpose? Giving you a second chance, in case you wreck a macGuffin cannister at the first site, maybe (EDIT: ...or it is spawned in a spot where it's unretrievable)? :7

I have a hard time imagining it could go unnoticed by the developers for so long, if unintended... :7
I'd imagine that because it doesn't stop you completing the mission, it never gets enough bug reports (or at least, not enough confirmations on a single report) to make it onto the developer's to-do list.
 
I'd imagine that because it doesn't stop you completing the mission, it never gets enough bug reports (or at least, not enough confirmations on a single report) to make it onto the developer's to-do list.
Yeah - one might imagine their own internal testers would catch it, given it happens every time, but as you say: It does not break the game, and I am sure in making complex systems, there is never a lack for things that do, which bay for prioritisation. :7

Here's another minor bugbear, by the way: Maybe crash victims who do not want to be rescued by just anybody, could deploy some sort of "private" distress beacon, rather than a public one; That would save people who want to be helpful the waste of their time it is to go down there, and find out through waking your security drones, that you'd rather stay in your metal coffin until your mates show up (or don't)... :p
 
PS - as you have already witnessed, there are several 'haters' on this forum who delight in winding up other people because they are bored with the game and have nowhere else to turn to. Report them and add them to your ignore list for a more pleasant forum experience.

And instead people willfully misinterpretted what they said and tried to run them off for daring to have feedback other than sycophancy.

He's made the nail-biting mistake of attracting the forum granny gang with opinions they don't like, here they've been spotted on an out-of-forum day out:

Source: https://youtu.be/XRnfyOk2lp0?t=30


It doesn't pay to cross them! They'll 'snarky-banter' and low-quality meme your thread to death in order to derail it once they get going. Interestingly, one of the prominent comments in the recent D2EA Youtube video is an observation on the toxic regulars of this forum and the largely free reign they are given, (with regard to how Drew Wager has been mocked in this case). i guess such behaviour doesn't go completely unnoticed.
 
He's made the nail-biting mistake of attracting the forum granny gang with opinions they don't like, here they've been spotted on an out-of-forum day out:

Source: https://youtu.be/XRnfyOk2lp0?t=30


It doesn't pay to cross them! They'll 'snarky-banter' and low-quality meme your thread to death in order to derail it once they get going. Interestingly, one of the prominent comments in the recent D2EA Youtube video is an observation on the toxic regulars of this forum and the largely free reign they are given, (with regard to how Drew Wager has been mocked in this case). i guess such behaviour doesn't go completely unnoticed.
Yeah, it isn't surprising that Frontier is going from mistake to mistake to mistake when this forum is their primary source of feedback from players.

I don't think some of the people here realize that by constantly dismissing, denying and trying to hijack threads discussing constructive criticism they're just making the game worse.

People are raising issues because they want the game to be good. Meanwhile I get the feeling the crowd we're talking about wants the game to be bad so they can be the last player standing and win some sort of utterly bizzare cosmic contest of being the "biggest fan".
 
Yeah, it isn't surprising that Frontier is going from mistake to mistake to mistake when this forum is their primary source of feedback from players.

I don't think some of the people here realize that by constantly dismissing, denying and trying to hijack threads discussing constructive criticism they're just making the game worse.

People are raising issues because they want the game to be good. Meanwhile I get the feeling the crowd we're talking about wants the game to be bad so they can be the last player standing and win some sort of utterly bizzare cosmic contest of being the "biggest fan".
Or maybe you are just wrong.
 
Hello All, it's now January 2024, I'm playing Odyssey, and Planetary Maps still forget to display POIs when you get back to them.
I mean when you FIRST map a planet they show, but when you later want to see the planetary map again with the POIs, to maybe select a lock a new destination, the map is empty.
1st question: It's like the computer forgot to save them, wth is going on?
2nd question: are the devs aware of this ? :)

The moon example below is mapped and I saw the POIs after initial probe scans, but then they are gone from planetary map.
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The missing numbering on all the Odyssey planetary POIs is probably the most obvious problem - and it shouldn't be that difficult to fix. It's already done for Horizons POIs like the Geographic Anomaly or Biological Anomaly resource spots.

On a planet with...say 4 wrecks. They're all named identically in the Nav Panel. It's impossible to tell which one(s) you've already been to. Easier to just say screw it and go to the next planet.

The planetary POI for bio and geo in Horizons legacy are fixed, they appear in the same location for all players, the POI in Odyssey aren't, they appear in different places for different players, if you log in and out they will disappear etc, it probably makes numbering them more difficult, there's a major difference between how the POI are implemented between the two games. Maybe they could be made easier in Odyssey, but comparing the old game with the new game doesn't work because the systems are entirely different.
 
The planetary POI for bio and geo in Horizons legacy are fixed, they appear in the same location for all players, the POI in Odyssey aren't, they appear in different places for different players, if you log in and out they will disappear etc, it probably makes numbering them more difficult, there's a major difference between how the POI are implemented between the two games. Maybe they could be made easier in Odyssey, but comparing the old game with the new game doesn't work because the systems are entirely different.

In Horizons I had no issues with POIs. Now in Odyssey It's a freaking mess. And the system map is not auto-updating very well. I'm finding all sort of wacky behaviours. /sigh.
I get that the systems are different, but some things are just not working!
 
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