Is there a list of what "multiplayer players" effect in the universe that will have an effect on "solo players"? What of those effects could be disruptive?
Prices: Buy commodities and start journey to destination. Save game and resume game a week later, prices at destination have changed.
Exploring: Bounty for exploring is taken by multiplayer players, infrequent solo players may never discover an unexplored system.
Contracts? Can an infrequent player take a contract without worrying about having to save and resume later due to a real life interruption? Are the fulfilment time limits local to the solo player's in-game elapsed time or is the contract countdown timer "always on"?
(Note that all the above is what guesswork and what I've managed to find in the forum as I can't yet play the beta, apologies for things that aren't entirely accurate)
Anything else that is going to badly effect the solo mode?
Prices: Buy commodities and start journey to destination. Save game and resume game a week later, prices at destination have changed.
Exploring: Bounty for exploring is taken by multiplayer players, infrequent solo players may never discover an unexplored system.
Contracts? Can an infrequent player take a contract without worrying about having to save and resume later due to a real life interruption? Are the fulfilment time limits local to the solo player's in-game elapsed time or is the contract countdown timer "always on"?
(Note that all the above is what guesswork and what I've managed to find in the forum as I can't yet play the beta, apologies for things that aren't entirely accurate)
Anything else that is going to badly effect the solo mode?