Power Play 2.0 - Minimum Expectations?

Even for those who have, their interpretations could easily differ from what Darkfyre99 might have in mind, which is why I'm asking.
If they have read the book / watched a movie then they would understand the reference in the manner intended, otherwise Google would provide a good profile description for the curious.

Otherwise, your point is valid, there are many movie references I have to look up (be it events or stars) which, granted, 30 years ago, would have needed greater effort than typing a word or 2 into a seach engine, but today they are seconds away.
 
I hope that this also affects the military ranks for imperium/federation in some way,
I always found it strange that you can make a career in BOTH just like that.
Either high ranking in the empire or the other way around. but not both... like a double agent somehow
 
By the way, what do you mean about these "Veruca Salts" that you keep repeating, what personal traits? Genuine question, because from what I can tell, she's a fictional character, but your interpretation of her characteristics might differ from mine, or anyone else's. There's an easy source of misunderstanding there then.

Essentially, the “I want it NOW!” and “I should always WIN!” crowd. Common complaints include “I have a job and family, I deserve a fleet carrier by now!” “Spamming missions keeps hurting my faction! Everything I do should be beneficial!” and “I should be able to win against every NPC in a tissue paper build.”
 
I hope that this also affects the military ranks for imperium/federation in some way,
I always found it strange that you can make a career in BOTH just like that.
Either high ranking in the empire or the other way around. but not both... like a double agent somehow
I always thought this too until I noticed that it says that it is just an honorary rank. You are no more a member of either military than a barnacle :)
 
I hope that this also affects the military ranks for imperium/federation in some way,
I always found it strange that you can make a career in BOTH just like that.
Either high ranking in the empire or the other way around. but not both... like a double agent somehow
It's as if thousands of King-Admirals suddenly all cried out in terror and then were silenced...
 
Agree with what you are saying but i don't agree that any mode should have an advantage over another as far as influence goes, otherwise again folks wont bother.
Not advantage, I mean they might just be different.

Also, reading the Ian's posts and other contributions I may have a feeling about a substantial "decentralisation" of such PP2.0 in terms of management: I mean, it may be that there will not be the need of a "management" as we have today with ZYADA (5 powers), +Fed (2 powers), +3 independent more (LYR, Antal, Delaine) and Mahon. All powers, have somehow a leadership and PP participants receive orders etc... the new mechanics may lead to a fragmentation of such control, where we might even have different PP groups within the same power minding their own business in the area. May be yes or not?
 
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Not advantage, I mean they might just be different.

Also, reading the Ian's posts and other contributions I may have a feeling about a substantial "decentralisation" of such PP2.0 in terms of management: I mean, it may be that there will not be the need of a "management" as we have today with ZYADA (5 powers), +Fed (2 powers), +3 independent more (LYR, Antal, Delaine) and Mahon. All powers, have somehow a leadership and PP participants receive orders etc... the new mechanics may lead to a fragmentation of such control, where we might even have different PP groups withing the same power minding their own business in the area. May be yes or not?
Back in the day it was always funny watching Aislings two main groups fight over who was 'right'.
 
Most importantly of all I want to see a reason for winning- why should I support or even partake in the feature? I want to see advantages and perks for long standing active service (and not people pledging and sitting about) and that powers change the territory they move into.
THIS!
 
Any 5C-proof system shouldn't require a centralised leadership because the cost of doing your own thing is simply to be less effective rather than harmful.

How much requirement there is to centralise for efficiency probably depends where the balance point is set. For something like the Thargoid content with ~100 systems realistically "in play" each week the centralisation ends up pretty high; if Powerplay ends up with thousands of systems at least potentially in play each week then it allows smaller groups to just do their own thing.
 
Any 5C-proof system shouldn't require a centralised leadership because the cost of doing your own thing is simply to be less effective rather than harmful.

How much requirement there is to centralise for efficiency probably depends where the balance point is set. For something like the Thargoid content with ~100 systems realistically "in play" each week the centralisation ends up pretty high; if Powerplay ends up with thousands of systems at least potentially in play each week then it allows smaller groups to just do their own thing.
Exactly. Done right it means you can do what you like and not trip each other up because all effort is 'good' and that less supported expansions naturally fade.
 
Ultimately, my hope for PowerPlay 2.0 is a restoration of the gameplay I quite enjoyed but lost with Background Sim 2.0: a more nuanced means of undermining a faction/power than simply killing anything that moves, or spamming influence missions.

Back in the day, once you started to understand how mission types affected a faction, you could trade influence and reputation to shape a system how you wanted. From a role-playing perspective, it made me feel like a power broker, trading favors among numerous minor powers while preying upon corrupt Federation officials, with the ultimate goal fomenting rebellion.

From a gameplay perspective, I very much liked the fact every mission I was offered, regardless of faction, needed to be examined to see how it fit into my currect plans, and how those plans may help the Power I was (ostensibly) supporting or hinder the Power I was opposing.

But I’ll settle for enough variety in missions and “rewards” that which mission to take won't be a “no brainer” decision.
 
Any 5C-proof system shouldn't require a centralised leadership because the cost of doing your own thing is simply to be less effective rather than harmful.
Just make 5C the core of the game by making every week of powerplay a mafia game with random players where you space one person each day and the dead people don't get to vote on the important stuff (if you kill someone after they voted it means they committed voter fraud!).

But really the bare minimum I'm expecting from the powerplay update is the game crashing when I look at my crotch bug not being reintroduced.

It's fairly likely that most stuff related to what you do to gain merits and do anything you do to benefit your power will drastically change, but it'll likely still be hauling heavy.

Having a system that gives a bonus to open players is something I kinda expect (because it's an interesting, controversial feature), but not implemented in a way that really changes too much or encourages PvP unless they make some sort of powerplay CQC (but that's going beyond the bare minimum).

Might be worth keeping in mind when the feature overhaul was announced, it was likely designed/planned months prior to that and the final design might reflect that.
 
To be fair a lot of us don't get involved with PP groups mainly because my small crowd just concentrate on fortification of the core systems so we are not really likely to upset the apple cart with random system attacks.

But to avoid "mistakes" any active management decision requires some kind of coordination... I mean prepping/voting/expansions, turmoil/scrap etc.
 
It's as if thousands of King-Admirals suddenly all cried out in terror and then were silenced...
Yeah it's more like tiers of credit cards or club membership names or Frequent Flier Miles. Wow I am such a loyal participant in Imperial activities that I've reached triple platinum double-King status!
 
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