Jake Ross
Lead Producer at Cloud Imperium Games
After 10 years, my time at Cloud Imperium Games is coming to a close. I wouldn't trade the experience I've had here at CIG for anything. The challenges were great, but the rewards and opportunities even greater. I directly contributed to and/or was an active driver for over 25 major live releases for Star Citizen, and that experience has been invaluable and will forever shape my career.
People have periodically asked me why I stayed at CIG as long as I did in an industry where you typically don't see the type of longevity I was fortunate to have, and the answer, while cliche in some ways, was always the same: the people and the project. I stayed because of the truly exceptional people (many of which I now call dear friends) that I got to work and interact with on a daily basis, and I stayed to be a part of a project that was truly remarkable. We weren't (and still aren't) afraid to swing for the fences, and I swung with all my might for ten years with some awesome folks.
There are so many people that helped me get to where I am today, too many to list. But I'd like to give special shout-outs to
Eric Kieron Davis and
Sarah T. Kearney for your amazing advice and mentorship over the years, and also
Tom Solaru and
Milan Pejcic for the support system and springboard you provided me that propelled me to greater heights. I also want to thank the people I had the privilege of serving as their manager over the years that entrusted me with their growth and career opportunities. I hope I was able to do right by y'all and help set y'all up for the success I know you'll have in your careers. I'll forever be grateful for these people and many more for the support and wisdom I received over the years.
While this moment is bittersweet, I'm looking forward to the future and whatever new challenges that await me in my next role.