How to repair hostile rep with minor faction?

Minor, not major Fed/Emp/Alliance.

Doing some skimmer missions for 1 faction, I earned Hostile with another local faction.

Even if I sidewinder suicide the bounty to dormant, the hostile rep is separate and I am KoS in the system or station area this minor faction controls. That is fine, and expected.

However, since I can't land at the stations they control, I figured I'd land at other stations that would let me land but have that minor faction present so I could pick up some missions and repair rep with them.

But when hostile, the minor faction will not give ANY missions at all - the lowest acceptable to still get missions is unfriendly.

I know rep decay for major factions works - over time even a really bad rep will rise from negative towards low unfriendly - enough to start working for them again.

But far as I know and read, minor factions have zero rep decay - doesn't go down from high positive, nor does it rise from low negative values.

So how does one repair rep with a minor faction when you can't accept any missions from adjacent stations they are present on, nor land on stations they directly control (to try and sell goods or nav data), etc.

I've never really gone red with any faction before so wondering is this a perma state? Everything I've googled says there is zero minor faction decay in either direction.
 
Well if they go Boom, Famine or Outbreak, I suspect they would give you donation missions. Wish I know how to engineer famine or outbreak (seems to spread by itself, not got the logic).

Alternatively bounty hunt for them and hand in at a station they are present but do not have control?

If its a bit dicy because you are hostile (not been there recently), try bounty hunting where they are present and not in conrol with a kws.

Cheers
Simon
 
I don't have personal experience with it but from what I read there are several options:

I believe that when you get destroyed and respawn in a hostile station your reputation is immediately reset to unfriendly.

As long as you can sneak into their station, you should be able to sell cargo, hand in bounties and sell exploration data - all of that raises your reputation. If there is a HAZ RES in their system you can safely get bounties for that faction, which can be handed at any station with their presence.
 
As someone who wishes being hostile was more interesting, here's what you can do.

Go to a station in a system where the faction you are hostile to is present, but *not* the controlling faction. Run one or two missions for them and job done.
Or, just wait for the Hostile rep to decay. When rep decay was introduced it was for both factions and superpowers. Now it's just for superpowers, or the decay of being hostile to a minor faction up to unfriendly.

As long as you can sneak into their station, you should be able to sell cargo, hand in bounties and sell exploration data - all of that raises your reputation. If there is a HAZ RES in their system you can safely get bounties for that faction, which can be handed at any station with their presence.

Impossible, and also one of the ill-thought-through changes to the Hostile state. Being Hostile today means you cannot request docking permission at all. You can verify this at an Outpost, one of the easier places to dock if you were hostile, back in the day.

Sneaking into a station when Hostile was soooo much fun, but alas, nerfed.
 
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As someone who wishes being hostile was more interesting, here's what you can do.

Go to a station in a system where the faction you are hostile to is present, but *not* the controlling faction. Run one or two missions for them and job done.
Or, just wait for the Hostile rep to decay. When rep decay was introduced it was for both factions and superpowers. Now it's just for superpowers, or the decay of being hostile to a minor faction up to unfriendly.



Impossible, and also one of the ill-thought-through changes to the Hostile state. Being Hostile today means you cannot request docking permission at all. You can verify this at an Outpost, one of the easier places to dock if you were hostile, back in the day.

Sneaking into a station when Hostile was soooo much fun, but alas, nerfed.

Thank you. I did not know minor factions did decay upwards - I know once allied it will never go down (*unlike major factions) but good to know it can reverse decay, or go back up towards unfriendly if you were lower.

To number of other suggestions, maybe I wasn't clear in OP - I am in bit of catch 22 because:

1. I can not go to some other system/station where hostile faction is not in control and do missions for them. Yes - I can land at this non-controlled station, but the minor faction will not give any missions unless one is at minimum Unfriendly. Once Hostile - you lose the ability to get any missions. Hence the catch 22 of how to repair rep when you don't have high enough rep to get missions which will repair the rep.

2. Turning in exploration data or selling commodities only helps raise the controlling faction rep - so doing this where the minor faction hates me but not in control won't help. And as explained here by Jmanis, I guess the way current/new hostile rep works is you can't even sneak into the station anymore - all hostile rep players are forbidden landing clearance.

Even if you can sneak by the outside ships, without landing clearance the station will auto fire on you the second you enter.

3. Re: destroyed and respawning in hostile station - this can't happen. The only way you can respawn in a station is if you landed in it first. And as above, you can't land at hostile stations. I suppose there is one loophole but I don't know - as in, you landed at station just before you became hostile, left to go do stuff which now makes you hostile, and die. Do you respawn in that hostile station? Not sure.

I do know the good ol sidewinder suicide to clear dormant bounty still works, but only if the faction that kills you is the controlling owner and the one your bounty is from. But for sure once you respawn, it doesn't clear your negative rep, you're still where you were before.

Guess I will wait and see how long it takes for my hostile rep to go back up. All these years in ED, I've played hostile only to wanted/pirates/anarchy. Never went hostile before and if skimmer missions were still worth doing maybe I'd keep doing it, but after couple days, I've learned they suck.

Not the stacking thing, I was never into that and am fine killing skimmers 1 per credit kill, per mission taken. But it's just a huge time sink for the relatively low reward with the big negative as I discovered with the rep hit. Big cash with negative rep would be one thing, but low cash with bad rep is just suck-o.
 
Right, I forgot about the fact that it's impossible to dock at hostile stations, and in consequence also impossible to respawn there unless it was the last station you docked.

It should still be possible to earn bounties for any faction, and hand them at an independent station. As far as I know handing through interstellar factors does increase faction rep and this can be done in most low and medium security stations (look for "broker network" in station services), even if that faction is not represented there.
 
Right, I forgot about the fact that it's impossible to dock at hostile stations, and in consequence also impossible to respawn there unless it was the last station you docked.

It should still be possible to earn bounties for any faction, and hand them at an independent station. As far as I know handing through interstellar factors does increase faction rep and this can be done in most low and medium security stations (look for "broker network" in station services), even if that faction is not represented there.

I'm not actually sure how the bounties work. When you hand them over, normally the rep goes towards the ruling faction of said station. I don't know where the rep goes with interstellar factors, but probably to the owners of the station you're at, actually.
 
I'm not actually sure how the bounties work. When you hand them over, normally the rep goes towards the ruling faction of said station. I don't know where the rep goes with interstellar factors, but probably to the owners of the station you're at, actually.

Mmm, no that's been changed. It actually goes to the bounty giver now, which is more logical. Usually that's the system controller but not always. There are some lovely systems where there are no pirate factions so you can bounty hunt to your heart's content and end up Allied with everyone.
 
Necro. I recently had this problem. You can fix it in Odyssey by getting an Apex taxi to the station, which sets your rep to "unfriendly". Since you're not the one "flying in", you're in the station but you didn't have to ask for docking. You then do missions or hand in bounties from there.
 
Necro. I recently had this problem. You can fix it in Odyssey by getting an Apex taxi to the station, which sets your rep to "unfriendly". Since you're not the one "flying in", you're in the station but you didn't have to ask for docking. You then do missions or hand in bounties from there.
That worked for me too.
 
Necro. I recently had this problem. You can fix it in Odyssey by getting an Apex taxi to the station, which sets your rep to "unfriendly". Since you're not the one "flying in", you're in the station but you didn't have to ask for docking. You then do missions or hand in bounties from there.
Awesome, will give this a try. I'm hostile with a minor faction that only exists at one station.

EDIT: Actually looks like it's reset to unfriendly already
 
Necro. I recently had this problem. You can fix it in Odyssey by getting an Apex taxi to the station, which sets your rep to "unfriendly". Since you're not the one "flying in", you're in the station but you didn't have to ask for docking. You then do missions or hand in bounties from there.
Huh... interesting. Last time I tried this, it said I couldn't set that as a destination due to hostile rep. Interesting that they've changed that...
 
Despite other folks confirming it worked for them, above - since rep does decay, I guess it's possible that that's what happened to me? I mean, I was doing massacre missions against the target faction, with rep at 0%, then immediately got the taxi, and it bumped to "unfriendly", so I kind of doubt it, but it's possible.

It did make me wonder about using this as a smuggling tactic or similar. Or the old biowaste thing. Or any other condition that depends on shipping a ship that can't dock being in a place it can't be flown to. Maybe even an extreme cargo mission?

I've not tried it - load up a ship with illegal goods, exit the ship, take a space legs taxi to the destination, summon the ship...? I mean, in real life you'd expect the ship to be impounded, cargo destroyed or something. Maybe you can't transfer ships that have cargo? Or maybe it's punishingly expensive?
Interesting issue mixing the two game modes though. There are probably some fun law enforcement conditions that one can provoke or dodge like this?

I'm not sure it's even a bug. It kind of feels like something Han Solo or Danny Ocean might do. Take the weight off while someone else does the smuggling. Also, the extra time makes it kind of impractical.
 
I've not tried it - load up a ship with illegal goods, exit the ship, take a space legs taxi to the destination, summon the ship...? I mean, in real life you'd expect the ship to be impounded, cargo destroyed or something. Maybe you can't transfer ships that have cargo? Or maybe it's punishingly expensive?
Interesting issue mixing the two game modes though. There are probably some fun law enforcement conditions that one can provoke or dodge like this?
If you taxi somewhere your ship isn't, and it has cargo in it, you can't get it transferred there or switch to a ship at the station you taxied to.

If you switch to Horizons only, you respawn back where your ship was originally... your active ship is the anchor.
 
If you taxi somewhere your ship isn't, and it has cargo in it, you can't get it transferred there or switch to a ship at the station you taxied to.

If you switch to Horizons only, you respawn back where your ship was originally... your active ship is the anchor.

Yeap, the Horizons mantra of The ship is the player and the player is the Ship - doesnt bode well with the Odyssey model that can have the player as a separated entity - and for "compatibility reasons" they maintain the Active Ship concept which it can be a real drag in Odyssey


Why oh why they had to make Odyssey as a DLC to Horizons and keep dragging around the Horizons constrains. (not to mention the thing that i consider to be one of the greatest cheats in ED - Stuck recovery, then seconded by - "i will just log back in Horizons and i'll be back in my Ship")
 
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