What you are effectively asking for is additional heat management and dissipation built into the design of the ship.
I'm sorry if I'm still being unclear, but that isn't
quite it. Let me try again.
Background Info: The
Heat Sink module temporarily stores heat on an
independent and
sealed system. We know it is sealed, because it does
not create its own radiant source of heat that enemies can track while the Heat Sink is active. From this, we can conclude that heat sinks are insulated well enough to avoid this pitfall. This is one of the most important aspect of Heat Sinks. They allow player ships to temporarily avoid enemy fire, by reducing their emissive signature.
However, the one-time use nature of heat sinks means they must be synthesized after a fight is over. This can create an issue over long exploration journeys, or prolonged fights.
What I am suggesting is this: Rather than having multiple disposable heat sinks (which are ejected after use) this new module will be a
single, supplementary heat sink. This additional heat sink would likewise be
independent and sealed, but rather than being ejected after use, it would instead
remain isolated temporarily,
stored inside the ship, within the same insulation that conceals normal heat sinks from enemy sensors.
At a later time of the player's choosing, this
supplementary heat sink could be unsealed, releasing the heat back into the player's ship, where it would then be vented into space, using the ship's built-in heat dissipation system. Once fully dissipated, it would be ready to be re-used.
This
Recycling Heat Sink would therefore fill a very different niche from either (1) the
default thermal venting systems or (2) the
existing heat sink module. It would allow infinite use, at the cost of a much harsher limit on
repeated use.
Is this explanation a little bit more clear?
