Next Gen Elite Game

ED is a decade old, what would its newer sequel look like?

I for one, would like to see:
-Online mmo single instance.
-Offline single player only, no switching
-standard Spaceship game features
-player/faction owned structures: stations, refineries, trade hubs, etc.
-p2p trades
-hireable npcs!! Especially pilots, capable of navigation from one end of the galaxy to the other...
-some combat loot like what you see in borderlands or Space Cowboys. Vs the generic fixes you get from the engineers.
-player / faction owned fleet/npc army/solar system
-foot combat, fighting hordes
- fill the galaxy with more illegal aliens 👽
-real time events
-pirating whole ships or stations, why blow them up when you can capitalize
-let's have tower defense of sorts gameplay while being invaded by hordes of thargoids
-100s more variations of ships n weapons.
-introduce mech combat
-have space & ground koth
-player/faction built super structures "Dyson Sphere"
-faction lead special research
-galaxy wide man hunt or treasure hunt
-creature hunt/capture, wouldn't mind having couple raptor like wiggle bots patrolling my base waiting to pounce on a thargoid.
-ship damaged model
-custom paint jobs
-ship skins with a Function
-mobile defensive / economy control
-rdm events that threaten planets and stations
-weather



-ED galaxy is pretty much empty, let the players decide the fate of the galaxy.
 
ED is a decade old, what would its newer sequel look like?

I for one, would like to see:
-Online mmo single instance.
So a nice, big, server farm globally...
-Offline single player only, no switching
So no MMO?
-standard Spaceship game features
Spaceships then...
-p2p trades
-hireable npcs!! Especially pilots, capable of navigation from one end of the galaxy to the other...
-some combat loot like what you see in borderlands or Space Cowboys. Vs the generic fixes you get from the engineers.
-player / faction owned fleet/npc army/solar system
-foot combat, fighting hordes
....
A multitude of other games mashed into only one...
-ED galaxy is pretty much empty, let the players decide the fate of the galaxy.
Would this be in the online MMO or the Offline single player only game?

You also forgot to mention the subscription needed to finance the server farm.

Perhaps Frontier should ask for pledges for the next game, put out a dreadful alpha version, ask players for more money for pictures of spaceships all of the time, and not release any sort of playable game for over 10 years? It works for another studio...
 
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ED is a decade old, what would its newer sequel look like?
Either "pretty much the same but with anti-Titan torpedoes and a more modern Powerplay" or "pretty much the same, but with considerably fewer features and stuck in second-system pre-release hell for years", depending on whether the hypothetical sequel is developed using ED as a baseline or starts over from a blank slate.

The cap on the complexity of a game has been programmer time (and design/architecture/project management coordination ability) rather than computer performance for a while now.
The cap on the number of distinct assets in a game has been artist time rather than computer performance for a while now, and this one gets worse as expectations for graphics quality increase.
Speed-of-light constraints on networking performance aren't going away and will always limit "global single-instance real-time gameplay" to things where latency of a visible fraction of a second is unimportant (not a good fit for spaceship combat in the ED style)

The latest spaceship-flying MMO to release had quite a number of the features in your list. It also didn't have quite a few features which ED already has (and had back in 2014). There's only so much that will fit in one game.
 
ED is a decade old, what would its newer sequel look like?

I for one, would like to see:
-Online mmo single instance.
-Offline single player only, no switching
-standard Spaceship game features
-player/faction owned structures: stations, refineries, trade hubs, etc.
-p2p trades
etc....

These are good suggestions, but developing a sequel takes 3+ years and costs a lot more.

ED could also go the NMS route. Keep updating the:
  1. Game engine (graphics updates)
  2. Add new features to appeal to a wider audience (base building, ship interiors, on-foot VR, more suits, weapons, SRVs)
  3. Improve existing content (polish, more depth, e.g. better first person shooter gameplay)
  4. New content (planet types, biomes, clouds, oceans, magma, alien flora & fauna)
So I think ED shouldn't be put in maintenance mode yet.
 
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Offline single player only, no switching
There is no offline mode in Elite. No need to add.
"Solo" is online, just permanent personal invisibility for others. All actions are shared, collected, accounted and once per 24hrs change the Galaxy. So this is MMO about bounding whole the Galaxy to your will, not about pew-pew which is optional fun.
 
These are good suggestions, but developing a sequel takes 3+ years and costs a lot more[...]
Possibly even longer that that since if you're going to make a sequel they'd have to look at using/creating a more advanced game engine. Otherwise yeah, just stick with adding more features onto the current game.

Also, since ED exists, what they'd have to make as a sequel would have to be significantly better than the current game is now, which will also add to development time. It's not going to sell well on release if the old game has more to do, especially as you need to get over the inertia of players having amassed fortunes, fleets and empires in this game. Is there that many of the current playerbase really wanting to start again from nothing?
 
Possibly even longer that that since if you're going to make a sequel they'd have to look at using/creating a more advanced game engine. Otherwise yeah, just stick with adding more features onto the current game.

Yeah, they don't have to discard the Cobra Engine, cause they still use it for multiple games. It needs major upgrades to be on-par with Unreal Engine 5. A Cobra Engine 2.0. Or they could gradually upgrade ED's graphics.

Also, since ED exists, what they'd have to make as a sequel would have to be significantly better than the current game is now, which will also add to development time. It's not going to sell well on release if the old game has more to do, especially as you need to get over the inertia of players having amassed fortunes, fleets and empires in this game. Is there that many of the current playerbase really wanting to start again from nothing?

For a sequel, Fdev should keep all the good stuff of ED and overhaul, improve the bad. That would save a lot of development time and costs.
 
ED is a decade old, what would its newer sequel look like?
Too soon better to wait until ED is nearly complete.

I for one, would like to see:
-Online mmo single instance.
No too likely to encounter West Coast Hotel syndrome.

-Offline single player only, no switching
Huh!

-standard Spaceship game features
Those are?

-player/faction owned structures: stations, refineries, trade hubs, etc.
No.

-p2p trades
Heck No.

-hireable npcs!! Especially pilots, capable of navigation from one end of the galaxy to the other...
What do I do while an NPC is playing the game for me?

-some combat loot like what you see in borderlands or Space Cowboys. Vs the generic fixes you get from the engineers.
-player / faction owned fleet/npc army/solar system
No.

-foot combat, fighting hordes
I struggle to fight squads on my own why would I want to be stomped under by a horde.

- fill the galaxy with more illegal aliens 👽
Apart from human define illegal aliens.

-real time events
Whose time.

-pirating whole ships or stations, why blow them up when you can capitalize
-let's have tower defense of sorts gameplay while being invaded by hordes of thargoids
No
-100s more variations of ships n weapons.
-introduce mech combat
Yes we need really easy targets.

-have space & ground koth
?

-player/faction built super structures "Dyson Sphere"
Far too beyond the tech level of Elite.

-faction lead special research
-galaxy wide man hunt or treasure hunt
A treasure hunt with 400 billion possible locations, let’s call the treasure Raxxla.

-creature hunt/capture, wouldn't mind having couple raptor like wiggle bots patrolling my base waiting to pounce on a thargoid.
-ship damaged model
-custom paint jobs
-ship skins with a Function
No pay to win.

-mobile defensive / economy control
-rdm events that threaten planets and stations
-weather



-ED galaxy is pretty much empty, let the players decide the fate of the galaxy.
The players aren’t significant enough to decide the fate of anything other than themselves and a few acquaintance’s that is what is great about all the incarnations of Elite.
 
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