Hey all,
I remember when a HazRes was a pretty risky place to be. I had a decent enough ship, but would ultimately be chased off by Pirates ganging up on me. Through the course of combat, I'd annoy one (or more) Pirate factions sufficiently, that they'd be hostile and after me the most they jumped in. Fun. I like running away because it means I've been challenged. Having a robust ship so I can take a few hits is cool too. There's something about limping back to the dock to cash in bounties, and still being in profit after repairs and refit.
For the past year+ my traditional HazRes sites (Currently in LHS 317) are all tame. While there are still no Security ships, these instances are predominantly populated with "Federal Agents" who often mop up and pirates before I can get close. It's boring now. The game is self policing. Gone are the days of the "waves of Pirates" gameplay. Shame.
Now, of course I can load up with cargo and MAGICALLY there might then be lots of Pirates, that's the way to exploit things. However, most of my fun "combat only" small or medium ships don't have cargo, cos that's not what they're for.
I've posted on this before, a couple of years ago now, as I'd had a break from the game and returned to HazRes sites being a shadow of their former selves. My return to the game recently sees that nothing has changed. I've checked out numerous HazRes hunting locations I'd bookmarked around the bubble, but all seemed to be the same.
Visiting these sites for a short play session can often result in there being nothing to do as there simply aren't the volume of wanted ships, just dozens of Federal Agents. Any pirates that do appear, well, they appear some distance from me and are often overwhelmed by the bored Feds seconds after they appear.
Why is there such a high Federal Agent (or their equivalents) in HazRes sites?
Side note: popping to a HazRes for a bit of therapeutic pew pew for an hour was a staple for me any my regular Wing mate. Never a huge challenge - robust ship builds so you can escape, or just bring one of the big three if you just want a really easy time of it - but certainly stimulating fun in a smaller ship. Great for when you have just a small window to play.
Are other's finding this is the case? Perhaps I've just been unlucky and all my old haunts are now infested with good guys lol.
I remember when a HazRes was a pretty risky place to be. I had a decent enough ship, but would ultimately be chased off by Pirates ganging up on me. Through the course of combat, I'd annoy one (or more) Pirate factions sufficiently, that they'd be hostile and after me the most they jumped in. Fun. I like running away because it means I've been challenged. Having a robust ship so I can take a few hits is cool too. There's something about limping back to the dock to cash in bounties, and still being in profit after repairs and refit.
For the past year+ my traditional HazRes sites (Currently in LHS 317) are all tame. While there are still no Security ships, these instances are predominantly populated with "Federal Agents" who often mop up and pirates before I can get close. It's boring now. The game is self policing. Gone are the days of the "waves of Pirates" gameplay. Shame.
Now, of course I can load up with cargo and MAGICALLY there might then be lots of Pirates, that's the way to exploit things. However, most of my fun "combat only" small or medium ships don't have cargo, cos that's not what they're for.
I've posted on this before, a couple of years ago now, as I'd had a break from the game and returned to HazRes sites being a shadow of their former selves. My return to the game recently sees that nothing has changed. I've checked out numerous HazRes hunting locations I'd bookmarked around the bubble, but all seemed to be the same.
Visiting these sites for a short play session can often result in there being nothing to do as there simply aren't the volume of wanted ships, just dozens of Federal Agents. Any pirates that do appear, well, they appear some distance from me and are often overwhelmed by the bored Feds seconds after they appear.
Why is there such a high Federal Agent (or their equivalents) in HazRes sites?
Side note: popping to a HazRes for a bit of therapeutic pew pew for an hour was a staple for me any my regular Wing mate. Never a huge challenge - robust ship builds so you can escape, or just bring one of the big three if you just want a really easy time of it - but certainly stimulating fun in a smaller ship. Great for when you have just a small window to play.
Are other's finding this is the case? Perhaps I've just been unlucky and all my old haunts are now infested with good guys lol.