Newcomer / Intro What are you up to?

I don't know if this will help or not, I use gimbled weapons, one 3C beamed laser rolled to 4 double braced with extended range enhancement, two 2D beam lasers with the same engineering all three lasers on fire group 1. On fire group 2 I have two 3C multi-cannons using premium ammo, when I burn through their shields, I switch to cannons, I go for sustained firing, in other words my two smaller lasers can keep firing straight from my powerplant, when I drain my capacitors my 3C cuts off and my 2C's keep firing.

I found this better for me instead of waiting for the weapons to recharge, I only have heat issue's when all three are firing. With long range I can plink a ship from 5.5Km away and they can't return fire until their inside three, they almost always pop chaff at that distance, I wait for the chaff to stop and pour it on. Your weapons are much more damaging at closer distances. I have my cell banks and heat sinks on fire group 3, it's mostly about pip management, when using cannons it only takes two pips. You can take slight damage if your shields are under 35% so keep it higher than that if using cell banks.

As for gimbled weapons, I unlock the target when they use chaff and freehand my aim using a lot of yaw, the bigger the ship, the easier they are to hit. Just make sure you don't lockup another ship in the background, you'll drag them into your fight or get fined if their clean. Something else I've learned, when you destroy a ship there could be lots of canisters of stuff leftover, the pirates will use limpets to start gathering it in their holds. Wait until a limpet is almost to their ship and open fire, the limpet will follow very closely and you can lock-on to it to burn their shields. Keep the bigger ships in and amongst the asteroids so they can't maneuver very well. There's much more but that's "my" style.
That unlocking of gimble targetting to give you fixed weapons seems so obvious in hindsight but it didn't occur to me until recently when I saw people like yourself bring it up. It's a really interesting tactical option.
 
I have a lot to look back on when I jump back in. Thanks, Ashnak. (y)

I am actually a nerd also, so I like this stuff.
Love this stuff, too.

Also, when it comes to find mnemonics and so on, I like the things being KISS, so for SC flying, I've just kept a few reminder that are not too hungry for my poor brain when tired at the end of a tuff day, with a Hotas in hands, and distracted by events in game. It goes like:

-Keep in the blue
-Never below 6secs
-around -45deg pitch down for planetary landing
-If having the feel of zooming too fast: take wide, then concentric spirals towards the nav point (stations and planets the same)

It usually works fine.
Usually...
 
That unlocking of gimble targetting to give you fixed weapons seems so obvious in hindsight but it didn't occur to me until recently when I saw people like yourself bring it up. It's a really interesting tactical option.
There are a lot of little tricks you can use to even the odds, NPC's are predictable, they always use boost and every ship type behaves almost exactly the same every time, use it against them. Imperial Clippers always lumber in and will ram you, expect it, then they slowly turn away twisting and bobbing, easy to follow their gyrations and put a full clip in them from your auto-cannons. Smaller ships are super fast, auto-cannons track much better than lasers, just a few examples of tricks to help.
 
There are a lot of little tricks you can use to even the odds, NPC's are predictable, they always use boost and every ship type behaves almost exactly the same every time, use it against them. Imperial Clippers always lumber in and will ram you, expect it, then they slowly turn away twisting and bobbing, easy to follow their gyrations and put a full clip in them from your auto-cannons. Smaller ships are super fast, auto-cannons track much better than lasers, just a few examples of tricks to help.
One trick to take advantage of behaviours I used to use a lot was if I was after a Python I would try to fly right up behind it so I could clearly see the door before opening fire with everything, they had a tendency to dither about which way to manoeuvre to get away and fight back so I could get sometimes drain the capacitor of my FdL into them for no return fire very satisfying.
 
Up to 6.4mbps now. The bottleneck must be FDev servers as I should get 30mps+
I'm not entirely sure about this. As this should affect me also, but I got my usual ~10 Mbit/s, which is right in the ballpark of what my connetion can give me.
But it seems like one bottleneck could be the general connection in your area. Before our community got glass fiber, there would be times, usually around friday evening and some other times throughout the weekend where the connection would be exceptionally slow, almost feeling like back in the early ISDN days - pages taking several minutes to load and such.
 
Updating now. I waited a bit to try.

My connection looks good, though.
Screenshot 2024-02-26 161912.png
 
Game seems to be working fine. A few shaders got shuffled, so I had to sort that out.

I'm out in the black so no real changes for me.

I found an untouched ringed landable with a single Bio on it. It turned out to be a Fonticula Segmentatus, rather than the usual Bacterium, so I made a few credits on it (95 million or so).

And I got a pretty nifty screenshot of the Fonticula forest under the rings.
Wregoe MM-I b24-1 (20240226-184532).jpg


No Thargoids out here. It's quiet as always.
 
I wish Fdev would come out with carrier v carrier dueling, ya know, massive explosions onboard, tons of crew members getting killed and maimed and floating in space outside the ship?
Oooooh...
That would be...
Awesome!

I don't have a carrier, but I would spend hours in a smaller ship watching this from a relatively safe distance with a bucket full of popcorn!

(Then after such a fight, I would of course pick up hundreds of G5 mats escape pods leaking from the defeated.)
 
Just kidding. I still have no idea what you nerds are talking about. Are you saying the gravity well traps me in some kind of time warp which stops me gaining control of the ship's speed until I'm essentially past the target?

It decreases the maximum speed at which the ship can travel, it has nothing to do with the minimum speed, you are entirely in control of that, so if you shoot past your target too fast, well that's all down to bad piloting I am afraid.
 
Love this stuff, too.

Also, when it comes to find mnemonics and so on, I like the things being KISS, so for SC flying, I've just kept a few reminder that are not too hungry for my poor brain when tired at the end of a tuff day, with a Hotas in hands, and distracted by events in game. It goes like:

-Keep in the blue
-Never below 6secs
-around -45deg pitch down for planetary landing
-If having the feel of zooming too fast: take wide, then concentric spirals towards the nav point (stations and planets the same)

It usually works fine.
Usually...

Yeah 45deg is usually good, but then your target, station, planetary port or whatever is right in the middle of the planet in front of you, then you have to get creative!
 
Yeah 45deg is usually good, but then your target, station, planetary port or whatever is right in the middle of the planet in front of you, then you have to get creative!
True, and the smaller the planet radius, the easier to mess your angle approach. That's why I do the spiral thing even on planets, like a glider, if I feel too fast. This allows me to decrease speed, while finding a flatter glide slope so I don't end too steep on the red grid.

What is interesting is that, despite being less than a year in the game, I can see that by playing I'm becoming somehow used to feel my approach speed and angles, like my brain catches the zoom feel and the sound that tells you how the FSD is struggling while too fast.
(From what I understand of them, the closer and the heavier the mass nearby, the harder it is for that hellish futuristic tech device to mess around with space time, so it (conveniently gameplay-wise) slows down approaching massive bodies, and accelerate leaving them. At least picturing things that way helps me use that effect to my advantage to do some ''braking'': when it screams, I know its having a hard time slowing that suddenly that close to the mass, like a car downwards the mountain road.
 
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