That's a theory I would like to test next time I log in.i just read setting the frame rate limiter on is a potential culprit for this shennanigan
That's a theory I would like to test next time I log in.i just read setting the frame rate limiter on is a potential culprit for this shennanigan
I still don't understand how I can get back in so fast though. Jet pack?
Interesting, I'll try it in different-sized ships and time it!I believe it's just a matter of how much of the ship has to be rendered before the transition can end. The transition takes much longer for me in larger front-exit ships. The DBX seems to take a little longer than the sidewinder due to the DBX tail being rendered above you as well. Add in a little lag, and the time increases exponentially. Frame limit on/off never made a difference for me.
I just keep imagining it takes alot longer to climb down the giant-sized steps of a Cutter. I still don't understand how I can get back in so fast though. Jet pack?
Docking sideways in the Hangar? How do you do that?cancel sherlock holmes (maybe) =D i am convinced 99.9 % all but certain it is collision detection, i paid more attention since this thread & at stations it surely is when we dock sideways in the hangar so our rears point towards the hangar elevators rather than the wall to the right as you leave the elevator area,
planet surfaces im yet to test this little theorem on but i suspect if we keep our rears clean >< of maybe even just a big enough stone or piece of junk or even a corpse to trigger off the collision detection thus causing the delay & footsteps that are not the footsteps, ha a bug that may be a feature or a feature that may be a bug =D
Would be intersting to hear. Though my bet is still on the instance / map loading time.Interesting, I'll try it in different-sized ships and time it!
Last night. Though it wasn't a big one. I had to stand on it to board.And manual planetary landings, well, the planetary landing suite pays more attention to that you can disembark your ship on foot than if you are able to get your SRV out of its hangar. You might land with a mound between the feet of your ship, trapping your SRV in the hangar bay opening, but never land with a stone blocking your embarking/disembarking spot. At least not in my experience.
The blue circle is still accessible. That's what counts.Last night. Though it wasn't a big one. I had to stand on it to board.
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My only experience with ships of the "L" size is from joining a fellow commander in their ship. But it didn't feel to me like the ship would have been parked sideways on the pad.im guessing the station type/hangar type & ship size decides which direction the ship is facing after being shuntted into the hangar not us =D but there are M ships maybe S too that get clamped with the back of the ship facing the elevators for no apparent reason as other size ships face the proper way after being clamped, this is what i mean by sideways >< after noticing that s whats causing my non planetary disembark delays i made sure to take notice each time & yes every time the ship is not facing to your left as the elevator doors open & the same as when you diembarked i get the same delay/black screen/foot steps,
We always land with the same orientation to the landing pads, at the least the landing won’t complete if we face the wrong way.im guessing the station type/hangar type & ship size decides which direction the ship is facing after being shuntted into the hangar not us =D but there are M ships maybe S too that get clamped with the back of the ship facing the elevators for no apparent reason as other size ships face the proper way after being clamped, this is what i mean by sideways >< after noticing that s whats causing my non planetary disembark delays i made sure to take notice each time & yes every time the ship is not facing to your left as the elevator doors open & the same as when you diembarked i get the same delay/black screen/foot steps,
Nah, I've got out of the SRV before, walked to the ship, boarded it, and flown it a couple of yards to the right or left to where there are no rocks, got out again, into the SRV and driven that aboard... Saves the chance the stupid ship computer will land over yet another blocking rock.The blue circle is still accessible. That's what counts.
Something similar under the SRV bay would be a problem only solveable by dismissing the ship.
It's something to do with my potato computer or GPU or similar - when I play with other CMDRs in the same instance, they can disembark in less than 5 seconds while it takes me a good 30 when at a settlement or even in empty plains. Though less in a station.Pretty much every time I exit my ship anywhere I get a black screen and hear up to 5 footsteps before I am outside with absolutely no noticeable correlation to location, however as it is basically a loading screen to a new instance and therefore subject to server load etc perhaps it is due to how much activity is going on at that location.
Well, I seem to have a talent for landing on such spots that render the SRV bay useless...Nah, I've got out of the SRV before, walked to the ship, boarded it, and flown it a couple of yards to the right or left to where there are no rocks, got out again, into the SRV and driven that aboard... Saves the chance the stupid ship computer will land over yet another blocking rock.
Yeah, potatoes don't make for the best gaming computers... Glancing over to my laptop Though I am lucky that Odyssey runs on this one. Theoretically, it shouldn't.It's something to do with my potato computer or GPU or similar - when I play with other CMDRs in the same instance, they can disembark in less than 5 seconds while it takes me a good 30 when at a settlement or even in empty plains. Though less in a station.