Game Discussions Star Citizen Discussion Thread v12

It gets better:

1709233931418.png
 
That's a 'minimal' type of meshing where they don't even have jump gates - Tier 0 indeed.

Even if they have jump gates, it wouldn't necessarily be meshing. It would just be handing over from one-server to another.

Someone did a plugin for NWN2 years ago that would allow you to jump from one server to another while playing on a common world. What would happen is your character would enter a transition point, your character would export, you'd get a loading screen, then spawn in a new location as your character is imported to the new server/location.

So even with jump gates, all it needs to be is an animated (even mini-game playable) loading screen as your character is moved from one server to another.
 

What absoloute twaddle.

So meshing in their world is basically separate servers that are connected to the same backend? You can't make this up... although apparently CIG can.

Replication layer being the same is irrelevant here. You'd hope anyway that all the relevant backend stuff for the same game would be the same across all servers.

It would be like if you're playing ED and trade prices were different depending on which server you were connected to (and yes, ED does have servers, its not 100% P2P, its hybrid). It would be pants right?

All CIG is saying here is they are doing what just about any MMO does.

CIG once again, reinventing tech, the solution to which has been known and implemented by others for decades, and trying to dress it up as something never been done before.
 

That is.... i don't know what to even call it.

Leave something in game that can break the game, rather than disabling it, and then punishing people for using it?

If someone hasn't seen that message, they can get banned from their (unpaid) testing, without knowing they shouldn't test something that is in game and to outward appearances can be tested.

The mind boggles.
 
Server meshing test patch notes https://robertsspaceindustries.com/...est-static-server-meshing-tech-preview-playte

DO NOT USE THE JUMP GATES​

We are issuing a warning about the jump gates. There is currently a bug that will break everyone's game in the PU with you if you attempt to use them. If you use them in today's build it will break everyone on the server with a bug that will require them to relog. We will consider this a PVP action which is against Evocati rules!​

Playtest Instructions​

  • Audience: Evocati Only (Under NDA: No Streaming, Videos, Screenshots)
  • Features: Static Server Meshing (2x DGS), Stanton + Pyro, Server Crash Recovery
  • Focus: General Gameplay, Interaction Delay Reproduction (PU Only)
  • Where: TECH-PREVIEW Channel
  • Build: 3.22-tp 9086477 (US Servers Only)
  • When: Today - 4 hour playtest starting TBD
  • We will have a dedicated issue council environment open for reporting issues

Known Issues​

  • Pyro based missions are not currently being offered
  • Stanton based missions may be offered while in Pyro but will not be completable
  • Outposts and settlement locations on Pyro planets do not have QT markers
  • While server crash recovery is enabled not all gameplay systems will recover gracefully, please let us know where/if you see issues
  • While the Stanton - Pyro jump points are present in this build they are not functional and attempting to use it may result in graphical anomalies. We know this is very exciting and we look forward to testing this with you soon but please avoid them for now
  • The Jump Drive UI that you may see in some vehicles is placeholder

Callouts​

  • Stanton or Pyro may be selected when joining the game, it is not currently possible to travel between them
  • Once you have chosen a starting system it will not be possible to change it later
 
That is.... i don't know what to even call it.

Leave something in game that can break the game, rather than disabling it, and then punishing people for using it?

If someone hasn't seen that message, they can get banned from their (unpaid) testing, without knowing they shouldn't test something that is in game and to outward appearances can be tested.

The mind boggles.
They have already done this with the Idris competition. Par for the course.
 
600M
Magic Germans
Miraculous Québécois
Dozens of QA team

A result never been done this bad before with such kind of assets. A prowess.
 
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