Viajero
Volunteer Moderator
Also, weren´t the recent replication layer tests quite bad?
Yes? Well, let´s go to the next phase!
What can possibly go wrong!
That's a 'minimal' type of meshing where they don't even have jump gates - Tier 0 indeed.
There is no better test bed than an environment that bears absolutely no resemblance to the production environment!Hold on, I am proabbly not reading this right. They are testing meshing across two servers that are not actually messed? lol
There is no better test bed than an environment that bears absolutely no resemblance to the production environment!
It gets better:
![]()
What absoloute twaddle.
So meshing in their world is basically separate servers that are connected to the same backend? You can't make this up... although apparently CIG can.
All CIG is saying here is they are doing what just about any MMO does.
When you have to compare anything to Starfailed to make your thing look good, you already failed spectacularly.Loading screens = Starfield bad
Loading screens = Star Citizen good
Well, I'm already in Spectrum jail, so ...
DO NOT USE THE JUMP GATES
We are issuing a warning about the jump gates. There is currently a bug that will break everyone's game in the PU with you if you attempt to use them. If you use them in today's build it will break everyone on the server with a bug that will require them to relog. We will consider this a PVP action which is against Evocati rules!
Playtest Instructions
- Audience: Evocati Only (Under NDA: No Streaming, Videos, Screenshots)
- Features: Static Server Meshing (2x DGS), Stanton + Pyro, Server Crash Recovery
- Focus: General Gameplay, Interaction Delay Reproduction (PU Only)
- Where: TECH-PREVIEW Channel
- Build: 3.22-tp 9086477 (US Servers Only)
- When: Today - 4 hour playtest starting TBD
- We will have a dedicated issue council environment open for reporting issues
Known Issues
- Pyro based missions are not currently being offered
- Stanton based missions may be offered while in Pyro but will not be completable
- Outposts and settlement locations on Pyro planets do not have QT markers
- While server crash recovery is enabled not all gameplay systems will recover gracefully, please let us know where/if you see issues
- While the Stanton - Pyro jump points are present in this build they are not functional and attempting to use it may result in graphical anomalies. We know this is very exciting and we look forward to testing this with you soon but please avoid them for now
- The Jump Drive UI that you may see in some vehicles is placeholder
Callouts
- Stanton or Pyro may be selected when joining the game, it is not currently possible to travel between them
- Once you have chosen a starting system it will not be possible to change it later
Server meshing test patch notes https://robertsspaceindustries.com/...est-static-server-meshing-tech-preview-playte
Stanton based missions may be offered while in Pyro but will not be completable
That's an odd one. Early days for the mission tech to support multiple systems.
They have already done this with the Idris competition. Par for the course.That is.... i don't know what to even call it.
Leave something in game that can break the game, rather than disabling it, and then punishing people for using it?
If someone hasn't seen that message, they can get banned from their (unpaid) testing, without knowing they shouldn't test something that is in game and to outward appearances can be tested.
The mind boggles.
Server meshing test patch notes https://robertsspaceindustries.com/...est-static-server-meshing-tech-preview-playte