Is this again a Odyssey Bug?

Accepted several Settlement Restoration missions in a post-Thargoid Restoration system.
But when I arrived the settlement already had electricity.
Is this another one of what feels like a hundred Odyssey bugs?
 
HIP 21918 Has plenty of missions and sites.
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same ing Bug!
View attachment 373932View attachment 373933

Great Work Devs.ing NOT!
Before you accept the mission, you have to go to the system map and open the Points of interest, look down the odyssey settlements list and find the settlement, it will tell you if it's abandoned (powered down) or not. This is the only workaround for this bug currently. You can also look at the planetary map and you will see an "X" above the settlement, meaning it's abandoned.
 
I took several missions in the Ixbalan system, as long as you check the status of the settlement before hand you'll be ok. If you can't be bothered than go to HIP 21918 as ALL settlements are currently powered down.
 
Before you accept the mission, you have to go to the system map and open the Points of interest, look down the odyssey settlements list and find the settlement, it will tell you if it's abandoned (powered down) or not. This is the only workaround for this bug currently. You can also look at the planetary map and you will see an "X" above the settlement, meaning it's abandoned.
Yeah...that fdev still, after this many months, still haven't fixed a bug that completely breaks a mission, and require a workaround this extensive, is flabergasting.
 
According to their ticket system this bug persists still... April this year, or was it last year? Doesn't matter. The worte it is fixed with update 17 but as we see it isn't.
 
Hi all :)

Last night I closed down the game after a mining session using the Fed Corvette. The ship was in a asteroid hotspot situated in a metallic ring around a gas giant.
What I usually do is park the corvette just clear of any asteroids, make sure the engines are at zero and then exit the game to desktop.
I've done this scenario countless times without any problems btw.

This morning I booted up the game as per usual in solo mode and was confronted with this problem*.
Thrusters offline, Life support offline and ticking down, shields down plus a few other critical modules inoperative.
So, I went into the ship menu and clicked on reboot / repair. Repair started it's cycle and after a short time it completed the cycle.
Modules still not responding. Pips for engines, systems, and weapons not showing up, no engines / thrusters, and no life support either....(panic starting to kick in at this point! :D)

Logged out the game to desktop after waiting for the countdown in the actual game boot / shutdown menu which indicates...? :unsure:....(Usually the game has shut down 'normally')
Booted up the game again and was confronted with the same problem as above.*
After several more attempts at this and a few others I.....gave up! :ROFLMAO:...selected the dreaded 'self destruct' button and went through the usual procedures of buying back my ship again, (roughly 27,000,000 credits)

Problem solved!...but it does make me think 'what if it happens again' :unsure:
Is this a known bug, or probably something I did (or didn't do) after shutting down the game last night ?
Any input or solutions / thoughts on this as usual, welcome. :)

Jack :)
 
Well the countdown indicates a possibly hazardous situation, I get it occasionally if I shutdown too quickly after finishing scooping after arriving at a star.

Did you go to the modules tab and shut down everything then try to switch them on in order of how essential they are?
While there did you check that module priorities were still where they were supposed to be?
 
This morning I booted up the game as per usual in solo mode and was confronted with this problem*.
Thrusters offline, Life support offline and ticking down, shields down plus a few other critical modules inoperative.
I can think of various ways to get a ship into that situation - running out of fuel would do that and a reboot wouldn't help - just none that you wouldn't have noticed were a problem the night before.

One very slim possibility: you thought you shut the game down last night, but you forgot to click confirm on the "exit" button and wandered off. Your fuel ran down over the hours, when it ran out your ship powered down, and then it just so happened that some other thing shut your entire computer down before your life support timer ran out (this requires impressively bad/good timing, of course). When you logged back in, you were then on the remains of the life support timer with no fuel.
 
Hi :)

Well the countdown indicates a possibly hazardous situation, I get it occasionally if I shutdown too quickly after finishing scooping after arriving at a star.

Did you go to the modules tab and shut down everything then try to switch them on in order of how essential they are?
While there did you check that module priorities were still where they were supposed to be?
The 15 second? countdown was definitely there on all the re-boots I did using the game launcher (exiting the game either into the launcher or exiting the game back to the desktop). So (a) it was a hazardous situation.

Did you go to the modules tab and shut down everything then try to switch them on in order of how essential they are?
While there did you check that module priorities were still where they were supposed to be?
Ermm, not quite
I did open up the modules tab, and there were modules obviously non functioning, but I couldn't alter anything, the items were grayed / reded? out.
I think (other than an unlikely bug) it's starting to point to the situation below.

I can think of various ways to get a ship into that situation - running out of fuel would do that and a reboot wouldn't help - just none that you wouldn't have noticed were a problem the night before.

One very slim possibility: you thought you shut the game down last night, but you forgot to click confirm on the "exit" button and wandered off. Your fuel ran down over the hours, when it ran out your ship powered down, and then it just so happened that some other thing shut your entire computer down before your life support timer ran out (this requires impressively bad/good timing, of course). When you logged back in, you were then on the remains of the life support timer with no fuel.
That's one thing I never checked, the fuel. Come to think of it, I don't remember the fuel indicators being highlighted, so I could have possibly run out of fuel.:unsure:
I play the game with full screen settings (not windowed), so when I press on Escape on the keyboard the game reverts into the menu with choices of 'Resume', social, options, Help & Info, Buy Arx, and Exit. etc.
So, obviously to vacate the game I click on Exit. In the two main menus I then click on Quit to Desktop. Then shut down the computer in the usual way in Windows. (11).
Hmm....How long does it take for a ship to run out of fuel, if it's speed is zero in space, and there are no modules other than life support being used?

I'm pretty sure the ship on shutdown of the game had a more or less full fuel tank, but it's possible that I nudged the throttle slider on the joystick unknowingly just before exiting the game. That's the only practical solution I can think of that might have happened. I've done that while the game is running sometimes though, gone to make some :coffee: or whatever, and come back to find my Corvette headbutting an asteroid with it's hull at 50%. :oops:
When I booted up the game this morning I / it was well clear of the asteroids, and I think still in the area of a hot spot .
:unsure:... I think I'll try shutting down the game with a ship set at some low speed...see what happens, as an experiment. ;)

Thanks for the suggestions (y)

Jack :)
 
Hmm....How long does it take for a ship to run out of fuel, if it's speed is zero in space, and there are no modules other than life support being used?
It depends on the size of the fuel tank and the amount of power draw - even if not actively being used, the engines and distributor and so on are kept warm and powered so that you can get an instant response off them without waiting for them to reboot. If you actually shut down the other modules from the right panel and just kept life support running, your fuel would probably last for days.

Corvette has a default 32t tank +1t in the supply tank, you can see current hourly usage rates on the HUD, so divide one by the other to get your operational life. (Supercruise and deploying hardpoints will drain it faster)

But if you absolutely definitely got at least as far as the Main Menu screen last night or shut down the entire computer ... your fuel doesn't run down at all while you're logged out, so that should be absolutely fine. I've gone logged out in flight for days at a time - on a ship build which would probably last about 20 hours on a full tank - and not had a problem.

Your Journal files might have a clue about what happened - and certainly would reveal if you somehow forgot to log out - or you could ask Support if they can find anything in Frontier's logs.
 
As regards fuel use at the end of the thin fuel tank line there is a figure which is you r current usage per hour, if you note that figure you can see the effect on consumption by going in to the modules menu and shutting one off.

Any powered module will be drawing something even if it is not actively working at the time, thrusters and shields are usually the big user of power at all times and your cargo hatch is probably using as much or more than life support.

How long, that is in the piece of string level of question. I got distracted away for around 3 hours once years ago while parked near a scoopable star and found I had barely enough fuel left to reach scooping distance. It will come down to what you modules you have fitted and what grade they are as well as fuel tank size and How full that was.
 
Hi :)

It depends on the size of the fuel tank and the amount of power draw - even if not actively being used, the engines and distributor and so on are kept warm and powered so that you can get an instant response off them without waiting for them to reboot. If you actually shut down the other modules from the right panel and just kept life support running, your fuel would probably last for days.

Corvette has a default 32t tank +1t in the supply tank, you can see current hourly usage rates on the HUD, so divide one by the other to get your operational life. (Supercruise and deploying hardpoints will drain it faster)

But if you absolutely definitely got at least as far as the Main Menu screen last night or shut down the entire computer ... your fuel doesn't run down at all while you're logged out, so that should be absolutely fine. I've gone logged out in flight for days at a time - on a ship build which would probably last about 20 hours on a full tank - and not had a problem.

Your Journal files might have a clue about what happened - and certainly would reveal if you somehow forgot to log out - or you could ask Support if they can find anything in Frontier's logs.

I'm just about to finish a play session, mostly core mining again today (gotta keep those credits and Arx rolling in y'no ;)).
As I mentioned earlier, my Carrier has been parked up near the first planet that's orbiting the gas giant with a metallic ring, so there isn't much distance as such from the Carrier to the mining spot.
Okay, so earlier on today I departed the Carrier with fully stocked munitions, limpets and a full tank of fuel. I've only been in the ring, nowhere else apart from jumping out and then entering the ring to a different hot spot now and then. I just left the game to run mostly all day in the background, while I did other RL stuff, occasionally checking in on the game, mining for a while etc. etc.
The fuel tank now is down to less than 1/2 full..... this is obviously the root cause I think to this mornings fiasco. I'm thinking that maybe the tank was more or less empty when I shut down the game last night, but never noticed. Obviously if I'd actually docked at the Carrier last night (and shut down the game) instead of being in the asteroid belt this situation wouldn't have happened.

I'm pretty sure the ship on shutdown of the game had a more or less full fuel tank......

🤔...No you're not! :rolleyes:.

As regards fuel use at the end of the thin fuel tank line there is a figure which is you r current usage per hour, if you note that figure you can see the effect on consumption by going in to the modules menu and shutting one off.
Any powered module will be drawing something even if it is not actively working at the time, thrusters and shields are usually the big user of power at all times and your cargo hatch is probably using as much or more than life support.

How long, that is in the piece of string level of question. I got distracted away for around 3 hours once years ago while parked near a scoopable star and found I had barely enough fuel left to reach scooping distance. It will come down to what you modules you have fitted and what grade they are as well as fuel tank size and How full that was.

Just checked, it reads 1.86/h :)
To be honest I hadn't taken much (if any) notice of those readings before, I generally take more notice of the just the bar readings....but I will from now on. ;)
In short, I reckon I've just been fortunate this hadn't happened earlier.
The solution is obvious really. When shutting down the game make sure your ship is in a safe situation, which in my case with the Corvette is on the Carrier.

Though, just for the devilment I'll use an Imp.Courier tonight and park in the asteroid belt with next to nothing in the fuel tank, and tomorrow see what ensues.
Maybe a 'controlled' explosion? :D
Once again, thanks for all the help, it's appreciated (y)

Edit.... just thought to add. The experiment with the Courier didn't really prove anything, I purposely drained the fuel tank so there was only about 1/8th remaining.
Parked it just shy of the asteroid belt, set the speed to about 50 and shutdown the game to desktop. Booted up the game the next day to find the ship stopped and the fuel roughly showing (If not exactly) the same quantity as the night before. All systems / engines functioning normally. 🤷‍♂️
I'm still not 100% sure what the problem was with the Corvette, I suspect Gremlins! 🤨

Jack :)
 
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It can come as quite a surprise how much fuel you use in a system without jumping anywhere.

I started using a Hauler for exobiology work because it was small, available to me and had a very good jump range. I was busy mapping and sampling in a largish system for a day or two when the fuel warning flashed up briefly I had used nearly the lot flying around and landing. So after a slightly worried moment I refuelled and finished but at the first opportunity I added an extra fuel tank, the built in one is tiny, and did some rethinking about modules power usage and the like. I did try running with shields off but I felt too uncomfortable with that I have left the PD off which helps a bit and pay much more attention to fuel levels.

Good luck with the science.
 
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